Little Witch Academia: Chamber of Time

Little Witch Academia: Chamber of Time

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Akko Chan Feb 4, 2019 @ 9:16am
some advice pls?
i'm really bad when it comes to magic, yes i see the correlation between my name and the game.

Combined with Spells, Horoscopes and Potions and items there's a lot of "stuff" going on.
normally in RPG's where there's magic i tend to play as an Archer or something else cause i find it easier.

Could you guys give me some advice on how horoscopes and magic works?
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Steve C. Feb 4, 2019 @ 4:00pm 
The horoscope thing basically controls which spells you have available and how strong each particular spell is. You have access to a few spells near the beginning, and then you unlock more as you complete activities in the game and level up the characters. Spells can be be used to attack enemies, heal yourself/allies, de-buff enemies, etc.

In combat, each character has 3 default attacks that do not consume MP, and 6 slots to which spells can be assigned as desired from the ones you have unlocked. The spells consume MP, which recharges over time, and you can obtain loot drop items which can increase your MP recharge rate in various ways. The spells are categorized generally by the 4 "elements" of earth, water, air, and fire. Different enemies have vulnerabilities or resistances to various elements, so it is often handy to have a mix of different ones in your magic slots.

That's a basic description of the system.
Akko Chan Feb 5, 2019 @ 8:38am 
Ah ok so do any of the characters have bonuses for using different elements? Or is their a horoscope to match each of the girls? I noticed there's 7 horoscope pages and 7 girls. Or is that a coincidence?
Steve C. Feb 5, 2019 @ 9:47pm 
I think it's just a coincidence that there are 7 pages in the horoscope. (The last page is only about half full.) Most of the spells can be used by any character. There are a few that are unique to a particular character; for example, Shiny Arc can only be used by Akko. The playable characters don't seem to have a particular affinity for a given element. Their element related bonuses seem to be tied to the equipment they are wearing. A ring or wand can give +10% to wind magic or -5% cooldown on wind magic for instance.

There is a whole "enchant" system where you can add specific bonuses to higher quality items, if you know the crafting recipes. That can be accessed in one of the laboratory classrooms, but I have only modified a couple of pieces of equipment so far.

I wish the game had some kind of manual because there are so many mechanics that aren't really explained anywhere. There are 3 "schools" of magic: cardinal, fixed, and mutable, but it doesn't say what the differences are. The damage numbers you see in combat have different colors; red seems to be normal, blue seems to indicate the target has some kind of resistance, but sometimes I see yellow numbers and I have no idea what those mean.
yavie Mar 4, 2019 @ 4:36am 
I also wish there was a manual for the game, so far I am enjoying it. I am just playing the demo for now, still getting and doing new stuff. I haven't gotten yellow numbers yet so I can't be of help wit that. In the demo version I don't have all the spells but I have noticed that each girl casts different spells, on the horoscope I have unlocked all the basic spells but I didn't equip them with anything for the first 6 fights and Jasminka, Constanze, Sucy and Diana visibly have different spells. Jasminka's regular fireballs explode like bombs and Constanze is similar. Just an observation, but it is good to see from you that have played further than I have that this isn't the case.
Akko Chan Mar 4, 2019 @ 8:05am 
I noticed each of the girls plays a different role

Amanda and jasminka seem to be melee fighters

Lotte and Diana seem to use semi auto style spells

While I noticed Constance uses fast firing weapons

I can't remember Sucy but i she does a lot of explosive damage and aod

And akko is just an idiot.
Last edited by Akko Chan; Mar 4, 2019 @ 8:06am
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