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In combat, each character has 3 default attacks that do not consume MP, and 6 slots to which spells can be assigned as desired from the ones you have unlocked. The spells consume MP, which recharges over time, and you can obtain loot drop items which can increase your MP recharge rate in various ways. The spells are categorized generally by the 4 "elements" of earth, water, air, and fire. Different enemies have vulnerabilities or resistances to various elements, so it is often handy to have a mix of different ones in your magic slots.
That's a basic description of the system.
There is a whole "enchant" system where you can add specific bonuses to higher quality items, if you know the crafting recipes. That can be accessed in one of the laboratory classrooms, but I have only modified a couple of pieces of equipment so far.
I wish the game had some kind of manual because there are so many mechanics that aren't really explained anywhere. There are 3 "schools" of magic: cardinal, fixed, and mutable, but it doesn't say what the differences are. The damage numbers you see in combat have different colors; red seems to be normal, blue seems to indicate the target has some kind of resistance, but sometimes I see yellow numbers and I have no idea what those mean.
Amanda and jasminka seem to be melee fighters
Lotte and Diana seem to use semi auto style spells
While I noticed Constance uses fast firing weapons
I can't remember Sucy but i she does a lot of explosive damage and aod
And akko is just an idiot.