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I honestly don't know myself. I stopped around floor 212. I guess you can datamine it if you wanted to.
Would you happen to know any "smart" ways of doing it? I only know how to extract models / textures with Unity Studio and I did seem to find the main "UI" folder so to speak with all the assets and everything on "globalgamemanagers" but the problem is there's a LOT of stuff and I don't even know what I'm looking for or if it even exists in the first place, it's like finding a needle in a haystack
Sadly not. :(
Looks like we're not missing anything, as you can see the first reward at floor 30 is itemID 57, which was a Do-Over clock, and the different ones look like they are the constellations and the level cap medals, after the 3rd one on floor 175 it's nothing but Do-Over clocks all the way to floor 999
Mystery disappointingly solved
That's lame. :/ Do-Over Clocks are really easy to get (Or can either beat the Final Boss again or re-do the Side Quest that leads to another Do-Over Clock). I don't remember seeing a Steam Achievement for beating level 999.
In other words, there is no point in doing it. :/
Though, I'm afraid for the pvp on this game, it all end up with spamming those OP magic as fast as possible (i'm looking at you o Rapid Fire magic) or spamming that character unique cutscene magc to cut off the other player move
I did however find another "remuneration" reference in the game's files which indicate another tiered list just like the Labyrinth's which you can confirm via itemIDs and the like https://i.imgur.com/SFaeLM6.png, so I'm not 100% sure this other one is Phantom Mirror's reward table but it looks pretty dire to me, just do-over clocks and it goes up to 10000 victories? That sounds like quite the exercise in insanity if you ask me
It's disappointing for sure but at the end of the day I think it may be better that way, there's barely any online player base and locking potentially very useful or game changing rewards behind it would be a bit of a pain
EDIT: https://i.imgur.com/D84b0D0.png just to add clarity to the do-over clock itemID