Urban Strife
BlissDefiler 4 DIC 2024 a las 3:19 a. m.
Do companions die permanantly?
I'm hoping so. It significantly adds to the tension.
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Mostrando 16-30 de 31 comentarios
Cosmic Cowboy 6 DIC 2024 a las 6:15 p. m. 
Publicado originalmente por redwitch:
yes, we want to play a "realistic" zombie apocalypse :steamfacepalm:
Uh, don't say that. My brother lives on the third floor simply because he believes it would give him a better chance if there were a zombie apocalypse. I wish I were kidding but he is deadly serious lol

Edit: Other than that he seems quite normal and sane.
Última edición por Cosmic Cowboy; 6 DIC 2024 a las 6:16 p. m.
redwitch 6 DIC 2024 a las 11:24 p. m. 
Publicado originalmente por Cosmic Cowboy:
Uh, don't say that. My brother lives on the third floor simply because he believes it would give him a better chance if there were a zombie apocalypse. I wish I were kidding but he is deadly serious lol

Edit: Other than that he seems quite normal and sane.

of course, the zombie apocalypse can happen anytime now, that's because every responsible human should spend his time playing realistic zombie apocalypse games so they can train killing their zombified neighbours
Última edición por redwitch; 6 DIC 2024 a las 11:52 p. m.
redwitch 7 DIC 2024 a las 2:08 a. m. 
Publicado originalmente por USG_Omucupixu:
They are found around the map, loosely connected with the various survivor groups/factions. No XCOM type generated soldiers. Nobody blames no one if you load a save if a favorite dies.

thank you for your reply, so if I understand you correctly, the number of npcs available for recruitment to the player is finite, so it may at least be theoretically possible that at some point due to the permadeath mechanic there is none anymore to recruit. Is this correct? I don't mind the permadeath feature per se, as long as it doesn't negatively affect the gameplay. I've played a lot of games which have it, but it is a fundamental difference if a character is a disposable asset as in games like Battle Brothers which you can easily replace or a static, story defined element available in a finite pool. In each case permadeath is a very different concept. The second case is something I'd likely avoid.
Última edición por redwitch; 7 DIC 2024 a las 2:09 a. m.
USG_Omucupixu  [desarrollador] 7 DIC 2024 a las 4:00 a. m. 
Emotionally they are not easy to replace, but they (all except player) are not critical to the story. They have a backstory to discover, some have unique perks, but nothing that will prevent you from finishing the game.

You can in theory lose them all and that would make encounters very difficult. But then if you lost 12 recruits already, with all the safeguards and medical treatment available, logic says you were playing at the wrong difficulty level all along.
pguin_skipper 8 DIC 2024 a las 5:16 p. m. 
Publicado originalmente por USG_Omucupixu:
If a team mate DIES during a zombie attack, he/she can turn into a zombie yes.

If they're just scratched, they are infected and you can treat their symptoms at base (infection doesn't get cured, but it's kept under control and they don't turn for a while)

Hi!

so we can postpone indefinitely turning into zombie or, even with treatment, they are just on the clock with grim reaper visit?
druzilsupreme 8 DIC 2024 a las 5:53 p. m. 
Very happy for permadeath
Sun of Socialism 9 DIC 2024 a las 4:19 a. m. 
Speaking of companions, and I don't mean to hijack your thread but would rather not make a whole new topic: is it possible to go lone wolf without companions and if so, is the game even theoretically playable as such? I'm not a fan of having sidekicks, they cramp my style.
USG_Omucupixu  [desarrollador] 9 DIC 2024 a las 5:03 a. m. 
Publicado originalmente por pguin_skipper:
so we can postpone indefinitely turning into zombie or, even with treatment, they are just on the clock with grim reaper visit?

Only postpones the outbreak for 24h more. Either you leave them back at base clinic or they need to come back and receive their pills.
USG_Omucupixu  [desarrollador] 9 DIC 2024 a las 5:06 a. m. 
Publicado originalmente por Sun of Socialism:
Speaking of companions, and I don't mean to hijack your thread but would rather not make a whole new topic: is it possible to go lone wolf without companions and if so, is the game even theoretically playable as such? I'm not a fan of having sidekicks, they cramp my style.

You can manage your roster and leave everyone else at base. Is the game balanced for solo play? Nope.

I wouldn't advise it, there's no such thing as jack-of-all-trades.

If you really like challenges you can try it maybe at Recruit (easy) difficulty, but keep in mind - although there are less enemies, - they're still unforgiving if given the slightest chance.
Última edición por USG_Omucupixu; 9 DIC 2024 a las 5:09 a. m.
Sun of Socialism 9 DIC 2024 a las 6:48 a. m. 
Publicado originalmente por USG_Omucupixu:
You can manage your roster and leave everyone else at base. Is the game balanced for solo play? Nope.

I wouldn't advise it, there's no such thing as jack-of-all-trades.

If you really like challenges you can try it maybe at Recruit (easy) difficulty, but keep in mind - although there are less enemies, - they're still unforgiving if given the slightest chance.
Gotcha. Would it not be possible to add a perk that offered powerful-ish benefits to those who exclude companions from their active roster, though? I'm not 100% familiar with your systems, but it looked as though character creator could possibly allow something of the sort. Of course, it shouldn't make the character a silver tongue or master locksmith, but able to hold their own in combat, at least.

Just a thought. It's good to hear I'm not *forced* to have a party though, masochistic as that might be.
USG_Omucupixu  [desarrollador] 9 DIC 2024 a las 7:37 a. m. 
No "Rambo" perk in yet, sorry :)
Drakken 9 DIC 2024 a las 2:39 p. m. 
The redhead can't be zombified, don't you dare zombifing my girl.
Silveressa 9 DIC 2024 a las 5:59 p. m. 
Publicado originalmente por USG_Omucupixu:

Only postpones the outbreak for 24h more. Either you leave them back at base clinic or they need to come back and receive their pills.

So is there a way to buy/craft the pills so you can take them into the field with the infected party members? (Seems kind of bizarre they can't bring along a few pills to stave off the infection in their inventory, short it the "treatment" being some kind of IV administered solution it should absolutely be portable, perhaps with the treatment having some kind of odor that makes zombies prioritize them over other targets or detect them at longer distances to keep game balance.)
Captiva 9 DIC 2024 a las 6:16 p. m. 
Yeah, No permadeath would be a game breaker for me, glad to see it is part of the game.

Having options to customize experience is always nice though when you can figure it out.

Also would really love to see a memorial in the game if it is not already. I like permadeath, but I also like to have a list of characters that died.
Última edición por Captiva; 9 DIC 2024 a las 6:21 p. m.
BlissDefiler 10 DIC 2024 a las 12:12 a. m. 
UNLOCK TIME ABOUT AN HOUR!! GET IT, BOYS!
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Publicado el: 4 DIC 2024 a las 3:19 a. m.
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