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Still every now and then when I feel like it I turn it on as well. Just for the fun of it ^^.
For those that don't know, what I mean by ideal compass headings is, that if you point your ships heading at 0 or 180 degrees on the compass, and at "level" (0) on the HUD tape, before you jump, you will almost always (that I've seen so far) be able to float right into dock in inertia mode without any adjustments. This is also the case for gates, although some of them will be facing the other way, requiring a compass heading of 90, instead.
1. Turn the ship so the ladder (vertical compass) is at zero.
2. Direct the ship so it is moving farward (or else when jump the ship maintain it's direction so when you jump it will not go forward).
3. Open the map and right click on the station you wanna dock.
4. Jump.
For gates is the same but with the difference that you must put your horizontal compass at 0 or 180 degrees (because in stations you can dock 360 but in gates only from 0 or 180 degrees.
The game is amazing....
Anyone know how the fuel usage compares? Is it the same to use your burner to get to 4k as it is to use inertia up?
Fuel usage wise, afterburners do use more fuel than both the IDS and inertial thrusters/throttle. How much, exactly, I can't say, but it will depend a fair bit on your engine, as well. Anecdotally, I have noticed that with heavier ships, a low end engine and a decent wing system, the thrusters and inertial throttles end up feeling faster than the afterburner in addition to being more fuel efficient.
As an addition to the jumping into dock discussion: Once you reach warzones, you can jump right into the Carriers with a heading of 180, to dock at the open rear ship bay.