Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not a big deal but worth reporting.
More interesting is that doing more switches, sometimes I get the good state, if I moved the window to a different position. Could not figure a sure way, but moving the top out of screen so it is auto-dropped back will do it in 30-50% of the tries.
I'll see if I can replicate it here, because otherwise trying to fix it is going to be tricky.
https://i.imgur.com/RMPquC3.gif
Basically, canvas seem to be either not resized or resized incorrectly?
with the recent 1.61 update it is fixed.
What I really need to do is fix the drawing relative to some pair of tiles (and therefore all of them). I should be able to do this -- the only caveat is that you might lose part of your drawing off the side of the window, but that seems acceptable.
I didn't think of this, because I play the game in a window that is exactly the same aspect ratio as my monitor's resolution. Thanks.
It's not perfect, but I'm not planning to do anything further to improve the behavior -- I think I would essentially have to record all of the mouse movements in drawing mode and redraw the canvas to do any better.