Tametsi

Tametsi

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pasa Jul 18, 2018 @ 4:08am
Alt-Enter related problems
Made this thread for a place to report glitches and observations on the new fullscreen feature instead of polluting the general feedback thread.
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Showing 1-8 of 8 comments
pasa Jul 18, 2018 @ 4:23am 
I'm on a Windows 7 desktop 1920x1080. After coming back from fullscreen the window is slightly taller than it was (by about half the height of the v 1.6 line). Inside at the bottom the extra space is filled with the configured window-background color.

Not a big deal but worth reporting.

More interesting is that doing more switches, sometimes I get the good state, if I moved the window to a different position. Could not figure a sure way, but moving the top out of screen so it is auto-dropped back will do it in 30-50% of the tries.
Tudwell  [developer] Jul 18, 2018 @ 6:57am 
Thank you for letting me know. Does this ever happen when you first launch the game (the extra pixels at the bottom), or only when you leave fullscreen?

I'll see if I can replicate it here, because otherwise trying to fix it is going to be tricky.
pasa Jul 18, 2018 @ 7:21am 
At launch it is always good, the glitch only happens exiting full screen. The initial resolution seems redundant. Moving probably also, just random appearance.
Tudwell  [developer] Jul 18, 2018 @ 9:24am 
Not only can I replicate this, it's been happening all along and I just hadn't noticed. It should be fixed now; please let me know if you're still experiencing this (or other) problems.
Last edited by Tudwell; Jul 18, 2018 @ 9:41am
Cherry Soup Jul 18, 2018 @ 10:04am 
Also there's a small bug with canvas when switching fullscreen<->windowed. It's easier for me to just record what's happening, than explaining...
https://i.imgur.com/RMPquC3.gif
Basically, canvas seem to be either not resized or resized incorrectly?
pasa Jul 18, 2018 @ 10:50am 
Originally posted by Tudwell:
Not only can I replicate this, it's been happening all along and I just hadn't noticed. It should be fixed now; please let me know if you're still experiencing this (or other) problems.

with the recent 1.61 update it is fixed.
Tudwell  [developer] Jul 18, 2018 @ 11:02am 
@Cherry Soup I do resize the drawing, but I resize it from the old resolution to the new one; if the aspect ratio has changed (among some other things), then the new tiles will not be in the same relative position in the window as before.

What I really need to do is fix the drawing relative to some pair of tiles (and therefore all of them). I should be able to do this -- the only caveat is that you might lose part of your drawing off the side of the window, but that seems acceptable.

I didn't think of this, because I play the game in a window that is exactly the same aspect ratio as my monitor's resolution. Thanks.
Tudwell  [developer] Jul 18, 2018 @ 2:45pm 
@Cherry Soup The issue you pointed out should be fixed. If you switch back and forth between windowed mode and fullscreen mode a few times, your drawing will pretty quickly start to look very blocky. I took steps to try to prevent it from drifting due to systematic rounding error, though.

It's not perfect, but I'm not planning to do anything further to improve the behavior -- I think I would essentially have to record all of the mouse movements in drawing mode and redraw the canvas to do any better.
Last edited by Tudwell; Jul 18, 2018 @ 2:45pm
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