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- Campaign '42
- Campaign '43
- Improved user interface
- Division commanders
- Improved tutorial
- More help and explanation on game mechanism
- Balance changes
Division commanders make the Divisions more than just a group with a number name, now they have various quirks that make them special. Sometimes they're straight up good, such as a boost to unit exp. with no downside stats, sometimes they could have bad quirks such as a supply efficiency loss with no good bonus stats, or balanced quirks such as a boost to combat but less speed etc. Though, some of the commanders seemt to be pretty off, such as commanders that boost tank and panzerjager stats being put on Infantry Divisions with no such Regiments to use the boosts. Or commanders that have negative stats for unit types but don't have those units under their command. Overall, it's still a very welcome thing, not sure if commanders can be switched out or if they're randomly generated per Division, but I like the new addition to the game.
User interface has seen improvement too, with all the Divisions listed on the bottom with some color coding to help distinguish between Infantry, Motorized, Mechanized, and Tank Divisions much more quickly. There's even a seperate section in this window housing all the air wings, even showing what type they are along with their unit seriel numbers. A very welcome addition indeed.
The tutorial now shows the important button keys for scrolling the camera and the time button, and which mouse buttons to use for selectingand ordering units. This is critically helpful, especially since it's part of the tutorial.
I have not tested the campaigns, since I have but only the Demo, and the balance changes are not something I've been capable of following closely or easily, but I got a good feeling that the additional campaigns are a great addition for this game.
Oh and I must also mention that the stats screens for regiments and divisions has COLOR, with bars and icons that give it more pop and a better sense for what's going on, like how good things work at the various ranges and numbers for percentages of all the things that I cannot reliably express other than it all looks so GOOD.
Some great progress has been made, a big salute to the developer(s) for putting in all these wonderful little things.
- Single scenario mode
- Campaign '44
- Improved and more explanatory user interface for battle and bombing raid
- Rework maps, some scenario maps are too large (Kiev, Moscow, Stalingrad)
- Sound effects
- AI improvements
- Campaign '41 Army Group North
- Campaign '41 Army Group South
- 8 new scenarios
- Completed encyclopedia
- AI improvements
- Balance changes
- Difficulty changes, easy mode will be much easier for beginner players
- Better music and sound effects
- Minor bug fixes
- New scenarios
- Options to configure auto assignment of air wings (based on strength or fatigue)
- Casualty control for air wings (withdraw from the mission if casualties reach a percentage defined by the player)
- Balance menu (for players who want to rebalance combat)
- AI improvements
- Bug fixes
Also, the map scroll speed is really bad on default. Love the game! Thanks for the demo!
You can set the map scroll speed in the options menu. I did not plan to add more animations, but who knows. The next update will focus on new scenarios and improvements on air warfare, but not on animations.
2. To add more ,,chrome'', Autor should include original Division names (like ,,Infanterie Division'', ,,Panzer Division'') and Order od Battle (OOB) for Campaigns like this:
https://en.wikipedia.org/wiki/Order_of_battle_for_Operation_Barbarossa#Panzergruppe_4
3. It will be nice if all equipment will have small pictures in Division viewer level (tanks,planes, guns, etc...)