Panzer Doctrine

Panzer Doctrine

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Z9K  [developer] May 18, 2018 @ 12:46pm
Upcoming updates
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Z9K  [developer] May 18, 2018 @ 12:52pm 
Update v1.01 will be released late May/early June.

- Campaign '42
- Campaign '43
- Improved user interface
- Division commanders
- Improved tutorial
- More help and explanation on game mechanism
- Balance changes
VirgoCompany Jun 6, 2018 @ 2:28pm 
I've given the tutorial a quick go today when the update came out (June 6), and still only have the demo, but I can see that the tutorial has been improved greatly and displays the various changes.

Division commanders make the Divisions more than just a group with a number name, now they have various quirks that make them special. Sometimes they're straight up good, such as a boost to unit exp. with no downside stats, sometimes they could have bad quirks such as a supply efficiency loss with no good bonus stats, or balanced quirks such as a boost to combat but less speed etc. Though, some of the commanders seemt to be pretty off, such as commanders that boost tank and panzerjager stats being put on Infantry Divisions with no such Regiments to use the boosts. Or commanders that have negative stats for unit types but don't have those units under their command. Overall, it's still a very welcome thing, not sure if commanders can be switched out or if they're randomly generated per Division, but I like the new addition to the game.

User interface has seen improvement too, with all the Divisions listed on the bottom with some color coding to help distinguish between Infantry, Motorized, Mechanized, and Tank Divisions much more quickly. There's even a seperate section in this window housing all the air wings, even showing what type they are along with their unit seriel numbers. A very welcome addition indeed.

The tutorial now shows the important button keys for scrolling the camera and the time button, and which mouse buttons to use for selectingand ordering units. This is critically helpful, especially since it's part of the tutorial.

I have not tested the campaigns, since I have but only the Demo, and the balance changes are not something I've been capable of following closely or easily, but I got a good feeling that the additional campaigns are a great addition for this game.

Oh and I must also mention that the stats screens for regiments and divisions has COLOR, with bars and icons that give it more pop and a better sense for what's going on, like how good things work at the various ranges and numbers for percentages of all the things that I cannot reliably express other than it all looks so GOOD.

Some great progress has been made, a big salute to the developer(s) for putting in all these wonderful little things.
Z9K  [developer] Jun 20, 2018 @ 9:44pm 
Update v1.02 will be released in July.

- Single scenario mode
- Campaign '44
- Improved and more explanatory user interface for battle and bombing raid
- Rework maps, some scenario maps are too large (Kiev, Moscow, Stalingrad)
- Sound effects
- AI improvements
Last edited by Z9K; Jun 20, 2018 @ 9:46pm
WooDyCaTs Jun 29, 2018 @ 8:08am 
thank you i like the demo - good job
Z9K  [developer] Aug 13, 2018 @ 10:47am 
Full release v1.03 will be available in early September.

- Campaign '41 Army Group North
- Campaign '41 Army Group South
- 8 new scenarios
- Completed encyclopedia
- AI improvements
- Balance changes
- Difficulty changes, easy mode will be much easier for beginner players
- Better music and sound effects
- Minor bug fixes
Z9K  [developer] Sep 4, 2018 @ 2:15am 
Update v1.04 will be released in October.

- New scenarios
- Options to configure auto assignment of air wings (based on strength or fatigue)
- Casualty control for air wings (withdraw from the mission if casualties reach a percentage defined by the player)
- Balance menu (for players who want to rebalance combat)
- AI improvements
- Bug fixes
Last edited by Z9K; Sep 5, 2018 @ 12:08am
I'm going to buy this game because it's dope, but is it possible to make animations of fights like in HOI? Just showing your unit shooting and stuff.

Also, the map scroll speed is really bad on default. Love the game! Thanks for the demo!
Z9K  [developer] Sep 5, 2018 @ 12:00am 
Originally posted by 👽🐬 Old Black Nerd🐬👽:
I'm going to buy this game because it's dope, but is it possible to make animations of fights like in HOI? Just showing your unit shooting and stuff.

Also, the map scroll speed is really bad on default. Love the game! Thanks for the demo!

You can set the map scroll speed in the options menu. I did not plan to add more animations, but who knows. The next update will focus on new scenarios and improvements on air warfare, but not on animations.
asharif Sep 9, 2018 @ 8:28am 
It would be useful for me, and perhaps others, if you could slow the game down further, to half or even quarter speed. I am an old timer who likes to watch the action unfold, but right now it is too fast for me to do this. Just an idea, and I may well be in a minority here. Thanks for your consideration. Regardless, this is a very enjoyable game.
Last edited by asharif; Sep 9, 2018 @ 1:04pm
Arthurius Sep 9, 2018 @ 9:48am 
1. @asharif - good idea, It should be 1/2 and 1/4 game speed options (1/4, 1/2, 1, 2, 4 compared to current speed)
2. To add more ,,chrome'', Autor should include original Division names (like ,,Infanterie Division'', ,,Panzer Division'') and Order od Battle (OOB) for Campaigns like this:
https://en.wikipedia.org/wiki/Order_of_battle_for_Operation_Barbarossa#Panzergruppe_4
3. It will be nice if all equipment will have small pictures in Division viewer level (tanks,planes, guns, etc...)
Last edited by Arthurius; Sep 9, 2018 @ 1:06pm
asharif Sep 14, 2018 @ 8:28am 
You've added the new slower speeds. Thank you so much. For me you have just made a good game great.
Arthurius Sep 15, 2018 @ 12:03pm 
Good progress.
VirgoCompany Sep 22, 2018 @ 12:23pm 
I wonder if it's possible to have one of each mission type available for the demo? As of now, we have the one mission to take 60% of strategic points, and thankfully it's been fixed up to be easy enough to beat especially on easier difficulties. I've heard mention of defensive missions and am curious on how those work. I'm glad to see this game grow and improve, at least what little I could play. Things are looking better and better.
ClaudeJ Oct 6, 2018 @ 6:57am 
Amazing update Z9K, thank you.
mrclean92124 Feb 14, 2019 @ 9:12pm 
Z9K One upgrade request: In game resupplying units. When multiple units are stacked, we have to select one unit, then click the ? icon, then click resupply. Can we make so that selecting multiple units we can resupply all? It's a lot of clicking through the stack to resupply each individually. Thanks.
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