Worms Ultimate Mayhem

Worms Ultimate Mayhem

Twisted Lemon Jan 30, 2015 @ 11:49am
List Of Suggestions
Here's a list of suggestions for improvements, ideas and changes based on my experience of the game. This is just a list of thoughts of things I think would be nice to see added to the game, changed, or improved. This may seem a bit lengthy, but I like to be detailed and explain myself in the best way possible.

I'm aware that Team17 devs occasionally glance at these forums, so I figured I'd share my thoughts in case they want feedback.

If any other players have any suggestions then feel free to post them below!

General game stuff

Add Wormpot to online matchmaking
- Self explanatory.

Allow bots to be added in online matchmaking
- It would be great if you could play with and against bots along with real people online, either team up with a bot team against a human and a bot, or two humans vs bots.

Playing with bots in all gamemode
- Currently you can only play with bots in the Deathmatch, Homelands and Survivor gamemodes, and not the Statue Defend and Destruction gamemodes. They might not be coded for these modes, but it would be nice if they were; have them switch between attacking you and your statue/base.

Better team customization in online matchmaking
- If I recall, you can't select team colours, amount of worms per team or health when setting up an online match, with the addition of this you can team up with another human or with bots (see previous suggestion).

Add the weapons from Worms: 3D
- This is quite obvious. It would be great if we could use the weapons from W:3D. Just expand the weapons panel to make room for the weapons. We have the campaign, so why not the weapons? It would add a lot more options and variety. They could be added officially in an update by Team17, heck I'd even pay for it if it was added in a "Weapon DLC Pack" which would add all the weapons from W:3D that aren't already in the game.

Add the remaining/missing Worms: 3D campaign maps to mutiplayer
- There are a handful of maps from the W:3D campaign that aren't availble in multiplayer. This might be intentional, as the missing maps aren't all that suitable for multiplayer due to their design by being too small or having little terrain. Examples of missing maps are "A Quick Fix", "Beautiful Balloon", "Rum Deal" and "A Good Nights Sleep" (and a few more). Yet maps like "Schools In For Summer", "All Cooped Up" and "Costa Del Danger" are selectable, and these maps are very small. Also, add the maps from the W:3D tutorials, and also add "The Driving Range", "Please No More Islands" and "Submission".

Add the soundbanks from Worms 4 Mayhem
- I've noticed that some soundbanks that were in Worms 4 and not in this game, like the Wise Worm and the German soundbank (and a few more which I can't remember right now). It would be great if we could have some or all of the soundbanks from W:3D aswell.

Getting stuck in the terrain
- Very rarely, one of my worms or an enemy worm will spawn inside the terrain or inside a piece of scenery, and have no way of getting out or even moving unless the land around them is destroyed, and if indestructibe terrain is enabled then they're completely stuck and cannot attack as whatever the use will just explode in as soon as it's used since they're inside the terrain. Sometimes I've been stuck halfway inside a wall, and had to use the Grappling Hook to get myself out by shooting at a nearby wall or object, and waiting while I slowly get pulled out of the terrain. I believe this happens mostly on small maps with lots of worms, as the spawn points are random and will occasionally spawn worms inside walls or buildings or the land. I'm not sure if this has happened to anyone else, but if it has then you ought to know what I mean.

CPU

I'll start off by saying that I've created about 7 different CPU teams to play against, all on the highest difficulty as it's the most challenging and fun to play against. Despite them having perfect accuracy with every weapon, there are a few issues regarding their behaviour.

Bots don't use their team weapon
- I haver never seen any bots use their team weapon. Ever. I set up a gamemode with only the team weapon as the only weapon available and they just skipped their go every time.

Strange weapon behaviour
- This applies to certain weapons. I've had to remove the Starburst from my custom gamemode, because when the bots use it, they immediatley do a 180 turn and just fly in a straight line until the item self-detonates, at this point they've flown out of the map and the water has stopped existing. I've also had to remove the Flood, because every now and again the bots will just use the Flood every turn, filling the map with more and more water until there's no land left and everybody dies, which is just stupid.

When I unlocked the Kitchen Sink gamemode, I tried it out with 3 other bot teams. Since it gives unlimited ammo for every weapon, the bots exclusively used the Concrete Donkey, every single turn, which is just ridiclous. I've therefore had to make my own custome gameomde, which has unlimited ammo for everything, with 1 Airstrike, 1 Fatkins, 1 Bovine and 1 Concrete Donkey, and no Flood or Starbust, due to these reasons, because if they have unlimited air-strike weapons then they'll use those most of the time.

Sometimes, the bots don't even aim their air strike weapons properly, and miss my worms completely as they somehow managed to aim next to me or just somewhere random, though it looked like they targeted me.

Another small not is that there are a set of weapons which the CPU uses the majority of the time. Very rarely have I seen them use weapons like the Shotgun, Gas Canister, Old Woman, Inflatable Scouer and Sheep (and a few more). I've never ever seen them use the Sniper Rifle, Cluster Grenade or Sheep (and a few more, though I saw a bot use the Sheep recently for the first time). They also never use utilites, i.e the Jet Pack, Ninja Rope, Parachute and Icarus Potion. They might not be coded to use them, which is fine, but it would be nice to see them move around with them.

Bots rarely collect crates

- Very rarely have I seen a bot collect a crate. I have seen them do it every now and again, but overall they just ignore crates, even when they're right next to them. They shouldn't get every crate that they see, but it would be nice if they occasionaly collected one or two during their turn, especially if it's a utility crate or health crate, which there's no reason not to collect.

Additions

"Oil drum factory"
- This is just an idea I had. Similar to the mine factory which spawns mines onto the map, how about having a way for the oil drums to be spawned? I was thinking of having the air strike helicopter just fly over the map and drop oil drums onto the map, just like the mine factory launches mines up into the air which then scatter onto the map. Or just have a thing similar to the mine factory, which catapults oil drums randomly around the map.

I'll be adding to the list should I think of anything else.
Last edited by Twisted Lemon; Jan 30, 2015 @ 1:12pm
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kot Jan 30, 2015 @ 12:37pm 
-Workshop with player made teams, characters, hats etc.
-Advanced deathmatch settings, each worm can have other amount of health, can have other hat.
-Playing versus bots in multiplayer.
-Speech bank editor.
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Date Posted: Jan 30, 2015 @ 11:49am
Posts: 1