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/s
Some of us have lives and don't have time to entertain the online "personalities" of the internet lol
I think they realized that there are "strong competitors" in "running a PvP game" like Mechwarrior, or apex, or valorant, or overwatch, etc. And they wanted to find a way other than to beat them through competition. And they have sought a way to survive other than to beat the competition.
When one of us says, "I alone can financially support Hawken2-PvP," well, it's the end of the line if we have to say that.
I don't know if that is right, but "Hawken Reborn" is one of the answers that we have tried to find after looking at the reality.
The game didn't survive with just PVP.
Making PVE first this time can form a larger player base and then add PVP later.
Very few games survive on PVP alone outside of the classics that already have addicts.
mwo and hawken were never competing with stuff like apex and valorent ect, they were all ways competing with the mech fans and like I said most of them are to bussy with there sunken costs in mwo, most people I know that play that game think its been horribly flawed for years but they are never going to fix it.
Yeah but August is a long way away my guy and this mf come out this week.
So imma play it UNTIL Armored Core if I gotta.
And then come back for the pvp lmao
It was not possible to operate or obtain development permission simply by capturing the traditional Hwaken and mwo fans.
That is the most convincing reason commensurate with the 5 year gap, and that's all there is to it.
From the perspective of the new target user base, Hwaken is pvp before it is a mech game, and that's all there is to it.
that's all there is to it.