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a) made by amateurs.
b) very difficult, if not impossible, to add more content, except maps. This is why the last batch of robots released for consoles were grab bags of random parts.
c) impossible to create mechs that deviate from the 'norm.' This would have required coding and foresight beyond Adhesive.
d) years of technical debt even before the 12/12/12 date. Adhesive was not gonna be able to solve it, clearly, but the idea, at least according to Meteor, was that the game would be so hugely successful that they'd be able to hire a big veteran development team.
e) self-made, self-published, self-compiled stock unreal 3. Hacking and cheating was trivially easy.
f) technician was a mistake, one that should never have been made.
g) once Adhesive eased up on buying mechs and gear for meteor credits (real money), there simply wasn't a lot else to buy in the game. Very similar situation to age of empires online.
But the first sentence is the most important: it was a PVP game.
PVP games have been speedrunning themselves into the grave since 2011~, and nowadays people simply don't have any appetite for the genre.
https://en.m.wikipedia.org/wiki/Survivorship_bias
- Counter-Strike: Global Offensive, Counter-Strike: Source, Counter-Strike 1.6
- Quake 3 Arena
- Unreal Tournament 99, 2004
- Team Fortress 2
- Valorant
- Leauge of Legends
- DotA 2
- Paladins
- Overcringe
- Fortshyte
- PUBG
- Apex Legends
There are more PvP games that are successful and also on the top of Twitch than PvE games. I don't see:
- Path of Exile
- Warframe
- Destiny 2
nowhere near the top of the Twitch charts, not even in the top 20. I can't even list enough PvE games that are successful as much as I can list PvP games that are successful.
People will play Counter-Strike 1.6 that is already 24 year old game even 26 years from now, when it's a 50 year old game. I can imagine Path of Exile having some private servers when the official one shuts down, but nobody's going to play or remember Warframe or Destiny 2. In fact not even Path of Exile will have a private server, because it's easier to create a private server for a PvP game than for a PvE one, whose story is reliant on client-side triggered events that then the server-side has to respond in some way.
I don't understand what point are you trying to make, when you are completely ignoring all the successful PvP games just to try and convince people of something when it's not true at all. Even creating a PvP game is much simpler than creating a PvE game, the effort is many times less and the replay value is more.
I don't know how others play Path of Exile, Warframe or Destiny 2, but each time I tried to play them, before I got bored, I planned to finish the games' story once and quit, but I just got bored wit them and quit prematurely.
Thats a surprisingly limited horizon for "gaming" for such a long wall of text!
In short: It seems as if you just draw the wrong assumptions based on personal preferences, bias and unreflected opinions. Plus cherry-picked lists.
I won't be lectured by some private profile hypocrite NPC, time for you to hide back into your hole.
Quake is dead.
UT is dead.
TF2 is class based and objective based. Can win by objective no matter how bad you. Has elaborate PVE mode. Classes are greatly expanded by equipment, ranging from different guns to turning the class into an all new class (melee demo).
Valorant is a hero shooter with counter-strike elements.
MOBA.
MOBA.
Hero shooter/MOBA hybrid with a big focus on objectives and team comp over scoring frags. Seems to finally be dying from negligence, but will probably be revived again.
Hero shooter. Dying and being replaced by a sequel.
Fortnite is combat minecraft blended with battle royale, and plays from the third person perspective. There simply is no other game like it.
Battle royale.
Battle royale.
What did herken offer?
You are just twisting things. Quake and UT have dedicated servers with players - anyone who wants to play those games can find a server, join and play. It doesn't have to have billions of daily players even aliens from other star systems invading us just to play too so you can say a game is alive. It's alive as long as it has a community and players. It's dead to you, because you haven't played them in 20 years and you aren't interested in playing them, but they aren't dead, so stop projecting like what you're speaking is an undeniable truth.
MOBA games are still PvP games, try harder.
Hero Shooter/MOBA hybrid is still a PvP game, try harder.
Fortnite is still 100% PvP whether you call it Minecraft or not, the PvP part doesn't magically disappear. Soon they will release (unless they already have) a no build mode and a first person mode.
Battle Royale is still PvP.
Try again. Try harder.
...
On the other hand... Everything you post is so low effort, lazy and twisted to fit whatever you're trying to say, why even bother?