Trident's Wake

Trident's Wake

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pyr0kid Apr 25, 2019 @ 5:30pm
is Trident's Wake worth getting as it is right now?
doesnt seem like theres much here right now, am i missing something? is what is here good?
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Showing 1-9 of 9 comments
BlackjackGT Apr 26, 2019 @ 5:11pm 
I like the game and support it, but with nobody (literally) playing this online these days, there's simply no way to provide the devs any feedback on multiplayer.

And I still (imho) feel the gameplay is too staid and not chaotic enough. If Helldivers and Alien Swarm are the inspirations, then imho TW doesn't reach those high water marks because too much of the game is just sliding around endless empty corridors with nothing to do, occasionally broken up by a single, easily offed patrol enemy and brief wave attacks at every objective when clicked.

imho, it should have random large patrols, and maybe aliens bursting through vents and wall cracks and sewer grades in the floor. There should be interesting events, maybe random bounty hunts or something during levels.

imho also the end elevator evacuation scene should attempt to overwhelm you every session (like Helldivers' Evac) with endless waves, and make you excited about escaping by the skin of your teeth.

The game just doesn't work that way. Nothing happens except when you're clicking objectives. The elevator evac throws one maybe two waves at you, and then nothing, which makes it anti-climatic instead of thrilling.

I really feel like the game won't get proper MP feedback until it's out of early access, and then I suspect new players will complain bitterly about this and that, and I have to hope that will help the game get better more than an early access where no one is playing online, and they are getting almost no feedback whatsoever beyond a couple people in the Discord channel.

And I'm a fan and a long time supporter mind you. It just saddens me that nobody is talking about this game nor providing any feedback.
Last edited by BlackjackGT; Apr 26, 2019 @ 5:13pm
BlackjackGT Apr 28, 2019 @ 7:33am 
Also, just suggestion, you'll probably more likely get a timely response on the game's Discord channel than you will here.
Last edited by BlackjackGT; Apr 28, 2019 @ 7:35am
irk May 13, 2019 @ 9:14am 
Originally posted by BlackjackGT:
And I'm a fan and a long time supporter mind you. It just saddens me that nobody is talking about this game nor providing any feedback.

I agree with what you said, and it is the very reason why I don't talk about it and since I am also not playing it, I can't provide feedback. The game needs a lot more chaos to make it more than corridor after corridor of just A to B to C without a care.
BlackjackGT Jun 4, 2019 @ 8:20pm 
The game has released out of early access. For better or worse I guess. If it gets a lot of new players and they give a lot of honest feedback, maybe the game will evolve more.
irk Jun 4, 2019 @ 9:34pm 
Originally posted by BlackjackGT:
The game has released out of early access.

Yikes... Well, for a first game from an unknown studio there is potential, but not for Trident Wake at this point I would suspect. You don't come out of early access to release new content that makes the game worth playing for more than a few hours.
BlackjackGT Jun 5, 2019 @ 12:07pm 
Here's the rub. Nobody was playing it in early access. I was one of at most maybe a half dozen or so people playing it regularly for a time. I lost interest in part cause there was never anyone online to play it with. There was no player base to speak of. There's just no way to get any substantive feedback from that tiny a player base.

This isn't a problem for either big name Early Access titles, or EA games that generate massive buzz and have tons of people playing and arguing about the game. This isn't one of those games.

I guess they could've just kept developing in a nearly empty EA bubble, but if the purpose is to get specific feedback from a lot of people (not just one or two people chattering on Discord), then I'm not sure it would've been helpful.

I still like what the game was trying to do, but I was hoping for something at least somewhere in the vicinity between Helldivers and Alien Swarm, maybe even just Alien Breed Impact. But imho TW just doesn't offer the intensity of those games. Even when it's trying to be intense -- like the wave attacks at the elevators -- it feels too easy and the combat's over too fast, and we're back to jogging around empty corridors.
Last edited by BlackjackGT; Jun 5, 2019 @ 12:10pm
Celendrin Nov 30, 2019 @ 1:05am 
Why can't devs figure out players want action and excitement?

(and Yes, that usually means multiply the enemies by 2, 3, even 4 or 5 times the amount they often put in..)

This game looks great in terms of shooting, sound effects, ambiance etc,

yet yeah (after watching the 1 or 2 youtube videos in existance about the game) you can see how 'sparse' the enemies are and I can only imagine how 'short' the game is in general.

I just played Killsquad a few weeks ago, I was so hyped and pumped about it (a multiplayer sci-fi on-line coop full twin-stick shooter game, how can you go wrong?) --

Then I freakin play it and I'm blown away by how slow, empty and plodding it feels..

Haven't any of these devs played Smash T.V.?

Or Robotron?

Or any of the multitude of twin-sticks in the past that were absolutely 'relentless' in attacking the player and you were lucky to barely make it out alive at any given moment..

I mean I can't imagine a game (like this) with such good 'fundamentals' down (inherent design, look and mechanics etc),

being forgotten and ignored simply because they put in too few enemies,

I mean seriously do these devs nowadays even play games?

eesh this is scary..

Nyu Feb 26, 2020 @ 4:11pm 
dont get it. its BORING
BlackjackGT Mar 8, 2020 @ 9:10pm 
Another game I bought by an Argentina dev was Element: Space, Their recent console versions and PC version update announcement suggests the country had quite a bit of economic turmoil, and the E:S dev may have been close to going out of business but survived and found a publisher to help them continue development on that game.

I think T:W had promising ideas, but some things imho got worse instead of better -- Elevator Evacuations could've been as exciting as Helldivers' mission-end evacuation sequences, but they inexplicably nerfed them to the point of dullness.

I kept providing feedback there wasn't enough to do on ships, the occasional enemy AI patrols were simply underwhelming (vis a big patrol in Helldivers, or the enemy swarms in a Synthetik or Alien Swarm) and tying all enemy activity to you clicking on a kisok console to activate something was repetitive and just not dynamic enough. The Droid classes looked cool but for the most part didn't play differently enough from each other imho.

My gut feeling is either the TW dev went out of business, the publisher did or both. :steamsad:
Last edited by BlackjackGT; Mar 8, 2020 @ 9:11pm
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