Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

Slaynie Jan 12, 2015 @ 8:46am
Help equipping adventurers
Does anyone know how to make adventurers equip the items you want them to?
I have this problem:
Louie has Legendary Scarf and will not change it for Wing Charm while buying it
Charme has Leather Boots and will not change them for Magical Hat while buying it

if I enter dungeon with this items and press optimum equipment, they will equip them

how do I make them to equip these items when they buy from me?
Last edited by Slaynie; Jan 12, 2015 @ 2:45pm
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Showing 1-8 of 8 comments
Mestev Jan 12, 2015 @ 10:48pm 
There's no way to force them to equip stuff that they buying. They will switch if the item is better over all then what's in that slot. You can try using their orders to encourage them to euip that item. But still depends on what that character forcus on in their build.

I had Charme downgrade her dagger cause she felt she didn't have enough defense. So I tricked her when she finaly bought a better braclet from me and up her defense alot and then when she came in for he order of metal I sold her my best dagger which she then equip cause her defense was good.
Slaynie Jan 13, 2015 @ 1:30am 
Originally posted by Mestev:

that would make sense in case of Louie, but my Charme has Leather Boots (5 Def) and does not equip Magical Hat (18 Def, 5 Mag, 20 MDef) which is overall better item
Geothermal1159 Jan 13, 2015 @ 2:20am 
Originally posted by Slaynie:
that would make sense in case of Louie, but my Charme has Leather Boots (5 Def) and does not equip Magical Hat (18 Def, 5 Mag, 20 MDef) which is overall better item

When you press "C" (or whatever you have your third button set too) does Charme's face appear in the blue box that says "Character who can equip/current equipment"?

If she doesn't appear in there then that is your main problem if she does however.... well not sure what to do if she does appear since I don't know how to force them to wear stuff when you sell it to them but you should at least check to see if the character has the ability to wear it.
Slaynie Jan 13, 2015 @ 2:39am 
Originally posted by BFTPaul1159:
Originally posted by Slaynie:
that would make sense in case of Louie, but my Charme has Leather Boots (5 Def) and does not equip Magical Hat (18 Def, 5 Mag, 20 MDef) which is overall better item

When you press "C" (or whatever you have your third button set too) does Charme's face appear in the blue box that says "Character who can equip/current equipment"?

If she doesn't appear in there then that is your main problem if she does however.... well not sure what to do if she does appear since I don't know how to force them to wear stuff when you sell it to them but you should at least check to see if the character has the ability to wear it.

yes, she can equip it
looks like I'll just have to keep trying with other items and hope some go through...
Slaynie Jan 13, 2015 @ 2:17pm 
ok, tried to experiment a little

you can give your adventurers anything they can equip while in dungeon

adventurers will usually equip better items while buying from you, but there are some exceptions:
1) it seems that louie will never equip something over his scarf (so he must have a scarf), he will equip charms, but only over hats/helms (and those are usually better)
2) charme will never get rid of her shoes and it seems she will never equip any hats
3) it looks like Griff likes his cape and shoes and for the last slot he will equip hats or charms

there may be others, but these are the only ones I've found (will update if I find others)
edit: added Griff
Last edited by Slaynie; Jan 14, 2015 @ 2:27pm
Kardwill Jan 16, 2015 @ 7:00am 
Well, it seems logical for Louie. I mean, his scarf is the most prominent detail on his characer portrait (and I even got some fleeces from it on his "premium" advendurer card.) ^^
That's probably the reason he buys new scarves all the time at my shop, too.

Same for Griff. Can you imagine this guy without a cape ? (hell, it's nearly mandatory for "fantasy dark and brooding, somewhat vampiry" types. They probably have it at birth)
Last edited by Kardwill; Jan 16, 2015 @ 7:01am
Misslemike Jan 29, 2017 @ 2:35pm 
I know this is necroposting, but since this seems to be a major question from new players, I figured I should clarify a little bit on why some adventurers seem to prefer some items.

From what I've observed, the game calculates whether or not an item is better than another through a certain set of criteria regarding:
1) The number of stat increases vs stat decreases
2) The extent of stat increases vs stat decreases
3) Adventurer stats

Generally speaking, if the game detects equipping an item will cause more stat decreases than increases, it will not equip it. Which is why Louie will often swap from Demonbane to Crystal, since Demonbane has a 12 atk increase over the Crystal, but has a 4 def, 7 mag and 8 mdef decrease in comparison. This is also why scarves and capes are naturally hard to replace, since they are all stat boosters whereas other items usually specialise in 1 or 2 stats.

If there are indeed fewer increases over decreases, the increase has to be significant for it to override this, from my observations. Generally, the total accumulated increase must be greater than the total accumulated decrease in stats for a replacement to occur. So using the Demonbane analogy again, there is a 12 increase vs a 19 decrease. In order to replace the crystal, the Demonbane would need to have a +8 modifier to gain a 20 increase vs a 19 decrease.

Finally, the game also takes into account individual adventurer stats. It seems to aim to round out character stats, rather than specialise in any one stat. Due to Charme's naturally low defence and the fact that daggers reduce defence, the game seems to prioritise improving defence for her. Thus, she seems to prefer not throwing away her boots.

In any case, if an adventurer is stubborn in replacing their equipment and you REALLY want to change the class of equipment no matter what, try to get a really high tier grade of the equipment you want to change the class to, thereby forcing a replacement. Also, don't sell scarves or capes to your other adventurers unless you want them to glue themselves to it. In Louie's and Griff's cases, you might as well not bother trying to change their scarves or capes since they have a natural disposition to purchasing them from you, which will usually cause them to replace whatever equipment class you finally convinced them to change to.
^ That is a really useful post. Thanks for sharing it! :feena:
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Date Posted: Jan 12, 2015 @ 8:46am
Posts: 8