Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

Rambit 19 marca 2014 o 20:16
Gameplay and combat
I have a question about the gameplay mechanics. With the game "Fortune Summoners" I loved how the combat is. Mind if someone can write me a description of whats its like in this game?
I'm sure I will enjoy the shop part quite a bit, but im still interested in how the dungeon play is.

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This game's primary gameplay is the buying (or other acquisition) of items from various sources (market, guild, dungeons, customers) and the selling of items you have in stock to customers. The goal is to buy low and sell high to accumulate enough funds to pay off some amount of debt each week. You start by buying from the market and guild, and later features include market price drops/increases, item booms and busts, advance orders, store customization, and more.

The game has a large dungeon-diving "minigame" (not really mini), though, where you can hire adventurers to go dungeon-diving and bring back loot if you can survive to the ends of five-level intervals and beat the corresponding bosses.

In the dungeon-diving part, you control an adventurer in standard action RPG fashion -- move character around and press button to attack. You also have some special moves. The basic and special attacks the character is capable of vary from character to character, as do stats and even movement speed. Special attacks costs MP, getting hit costs HP (as is standard, again). You can recruit more adventurers through dungeon and store events.

FYI, Fortune Summoners has a different developer than Recettear, even though they share a localizer. Chantelise is Recettear's spiritual sequel, from the same developer, though it's more of a 3D action RPG.
Rambit 19 marca 2014 o 20:30 
Thanks for the information. It helps a lot.
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Data napisania: 19 marca 2014 o 20:16
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