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This patch was forged through pure obstinance—no—the patch is fairly primitive: I used Ghidra, WinDbg, and Cheat Engine to reverse-engineer the game, finding the specific bits of code responsible for what I wanted to change, and then wrote, in x86 machine-code, individual patches to replace each bit that I found. E.g. the patch for the function that limits the game's frame-rate looks like this[github.com].
(And then after writing all the patches I went through them all again to make them work with the Japanese version of the game.)
The patch as a whole is configured and applied to the game's executable via a PowerShell script.
As for modding, we have had UnrealPowerz' Recettear Repacker[github.com] for a while, which can be used to make changes to the game's files.
Many of the game's cutscenes/events are controlled/implemented by what are effectively script files.
And, the game is relatively primitive in its construction: it's mostly just global integers and floats that control the game's state, and a bunch of statically allocated arrays of objects.
So, I reckon someone determined enough could make a mod more complex than basic replacements of the game's assets.
(It's not going to be me, though! I've had my fill of months spent reading and writing machine-code. :D)
Shame i couldn't get Special K's texture injection to work - but still makes the game heaps more playable!
It does not, unfortunately
If i use waifu2x upscaler with the portraits, it works really well for the portraits, but packing them causes the game to crash when it goes to show the portrait - I'm wondering if there's a simple change from 512x512 textures to loading 1024x1024 patch that could be done the same way you've done the others?
EDIT - Manually installed SpecialK, then ran your script again. This time it worked. Thanks for simplifying the process for the us oldskool gamers. I'm doing weird RTX Remix ♥♥♥♥ with this now.
Thanks for the bug report, I've just released version 1.0.3 with a fix: https://github.com/just-harry/FancyScreenPatchForRecettear/releases/tag/v1.0.3
, I'd settle for someone making note of it in the game's PCGamingWiki article.