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Αναφορά προβλήματος μετάφρασης
The publisher had some personal mental issues a couple years ago, some kind of depression. The game industry is a very hard business and mostly based on luck unfortunately. While bad games are getting a sale boost on release, the good ones can't even make it there. It's a sad story.
Heard so much about such cases — Antichamber, Lone Survivor, Stanley's Parable. Inspiration and motivation don't last forever.
https://store.steampowered.com/app/610980/The_Midnight_Sanctuary/
Also, yeah, it's Sony Music Japan, specifically a spinoff label they made called UNTIES which is publishing indie games, apparently.
Blog:
http://egs-soft.info/product/territoire/blog/
Recently (2 years ago) published game on Steam - Angel Express:
https://store.steampowered.com/app/470480/
It was published by a different publisher. From what I understood reading their blog via google translate, they don't seem to care about who the publisher in the west is as long as they do the job.
Quote (via google translate, from the December 24, 2015 update):
(Lessetia/Rusetia is probably Recettear)
The Midnight Sanctuary is a different developer altogether btw.
Dunno, apparently they censored alot of stuff due to their personal sensibilities.
They also dropped the ball for Legend of Heroes and delayed the game for several months.
FYI the scene appears for a minute (or so, depending on how long it takes you to read the text in the cutscene), and the change isn't story-significant--in fact it's not really significant to anything, because it's not like you could see anything censor-worthy in the original either. Besides, the developer approved it (though if you want to go down the rabbit hole of "it was self-censorship that wouldn't happen if not for bad reasons" and "it's a matter of principle" then so be it).
As for Legend of Heroes, that was specifically Trails in the Sky SC, and that was due to Mr. Dice's personal struggle with depression. The experience is documented in a blogpost that he wrote after-the-fact, and you can read all about it. Far as I know he's feeling better these days. I leave it on you as to whether you want to include that as a criticism.
If you're talking about delays, then it might be more relevant to talk about how they failed to get Midnight Sanctuary's voicework kickstarted (though that's also a "failure" on the part of a fanbase to coalesce in time, arguably) and then that project sorta seemed to sit there for a while at least from the public eye (obviously we don't know when things happened or how much happened); Midnight Sanctuary eventually got backing from Sony I think to get the voicework funded. (Ironically, the original release had no voicework, assuming I'm correct in assuming that it was previously released.)
Meanwhile, Rockin' Android managed to somehow snag EGS's Angel Express and get that localized for a Steam release.
Anyhow, I'd really want Carpe Fulgur to localize and release Okkotos, which is a game that EGS made while working on Territoire. Territoire is apparently still in development, and Carpe Fulgur is sufficiently in touch with EGS to know that they put up some sort of announcement a little while ago (by which I mean a year or two I think), but I don't know any news about it myself. I don't know whether CF has worked on Okkotos, and if not, I don't know why not.
(Main trouble to finding news about localizations is that they're generally not public info until very, very late in the process, basically when everything is already going well enough that stuff can be committed to the expectation of a release.)
Last post I saw (can't read Japanese, could only figure things out by context) is some screenshots of some 3D models.