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The dungeons are actually something that you should expect to explore "post-game" -- the game has "new game plus" features that let you carry over your progress with dungeons. Paying off the debt is first priority, and some of the fusions can help with that. Though the fusions being unlocked and the tier 2 items are both dependent on merchant level.
The post-game, including the dungeons, does a lot more to introduce you to the setting, and to provide backstory/closure on what happened before the events of the game.
There are actually six dungeons; I wouldn't expect someone to reasonably unlock more than two or three during a first-loop playthrough.
Huh, ok. Do I have to do a new game plus or can I continue on with my save so I am not worrying about the debt to experience this? Thanks!
You can unlock all the adventurers in a single playthrough under Endless Mode, but you can only get one True Card per loop, for the adventurer that you used most. I think that's the case. So, by my understanding, NG+ is for getting all the True Cards.
(plus have a super kitted out hero to dungeon dive for whatever reason)
- Week 1 (_10k) - mostly dungeons - ended with about 10k + almost no items
- Week 2 (_30k) - mostly dungeons - ended with about 70k + almost no items
- Week 3 (_80k) - mostly dungeons - ended with about 80k + a few items
- Week 4 (200k) - no dungeons - ended with about 350k + a few expensive items
- Week 5 (500k) - no dungeons - ended with about 900k + lots of expensive items
As I stopped going dungeon hunting, the game got much easier. Just buy and re-sell the most expensive items you can get; you get much more pix doing that than going into dungeons. This was, imo, a mistake from the devs. They made it such that dungeons are not worth it. They probably didn't do enough playtests to notice that, and I think that's why it ended up so unbalanced. Still, after paying your debt, I think it's worth playing dungeons, UNLESS you only like the "capitalist" aspect of the game.
The game gives you three options anyway... endless mode seems great if you just want to go dungeon hunting and get great gear through fusion; survival if you only enjoy the other genre of the game; ng+ if you enjoy both or want to get the remaining true cards and 100%-complete the game.
If you understand pricing then buying and selling is very efficient. Your markup almost doesn't matter except for red items. When you buy items from the guild at normal prices there's already a 42% profit when you sell at just 100% of base, so the quickest way to make money is to raise your level as fast as possible and buy more expensive items to make the most out of that 42%.
Also you can buy red items from the guild and they're still cheaper than base, but you can sell them for double, and if the boom ends, you don't actually lose because selling them at normal price is still more than what you paid for them.
This game's setting is already clear from the start: it does NOT want anyone to get a game over. They decided not to punish anyone for their own ways to play the game, apart from being "like father, like daughter". Even that doesn't end your game, as you will be brought back to Day 2 with all your items that you have gotten.
I always do dungeons because I find them fun and because I've lost my endgame saves on multiple occasions so I've yet to do clear them all. Now with all this new knowledge, I think I'm leaning most what Mobius said, i.e. the devs did not want anyone to get a game over and feel bad rather than "they did not test it through".
Either way, I'm pretty happy I visited this discussion today - again...for the first time ever visiting Recettear's discussions...wuuut?! - cuz I've learned a lot. Thanks guys!
Also several costumers (Nagi, Charme, Caillou) ONLY shop at your store if you dungeon dive. Same for Louie if you never even visit the guildhall. Every customer is valuable. If you do not dungeon dive until you at least get Charme and Caillou you are actually doing it wrong, because those are permanent long term benefits that help you make more money and level up faster even without special inkwells and burnt lizards. just being a merchant and never doing dungeons ultimately hurts you in the long run. I'm not even sure Elan shows up if you don't.Nagi and Elan both sell you stuff cheap, making it possible to spend less time in the store and more time running the shop.
I do agree the buying and selling isn't balanced quite right, most items should have limited stock like the top tier items do. That'd make a better game. Also the buying price should double from the guild and market during a boom. But if you think dungeons are bad for profits, frankly, your simply ignorant, that or too singleminded. Like many businesses a lot of you seem to only think about short term profits without considering the bigger picture. It's a policy that will end up costing at some point in your lives. I'd recommend taking a more lateral view of things in the future, I think doing so would benefit all of you.