Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

LawCol Sep 21, 2017 @ 9:04pm
Share how you beat the debt cycle. (May contain spoilers)
So I found the game very easy and beat it on my first go with close to $500,000 pix still left after paying off my last debt. I did the following:

1) Made continuous use of market price decreases and increases. Often bought at 30% base price during bust and sold at 300% base price during booms. Otherwise I'd buy at 50% base price and sell for 120% base price. It was possible to go lower and higher, but doing so risked loosing the Merchant Level bonus streak.

2) Focused on running a shop and didn't do too much adventuring as the rewards were poor in comparison to profits. In fact I only adventured twice a weak to break up monotony. Though now I'm in post-game I expect to spend most of my time adventuring.

3) Didn't upgrade my shop except for some decorations I bought due to boredom with the way my shop looked. The most expensive improvements really were over priced and the decorations I did buy didn't seem to change prices. Also I didn't buy a vending machine as I focused wholly on high end profits as opposed to selling a large number of lower and average goods at base price. Plus I feared causing a market crash. Finally I didn't buy the shop expansion as I never ran out of shelf space.

So that's what I did. Just wondering if anyone else had different strategies that succeeded?
Last edited by LawCol; Sep 22, 2017 @ 12:53am
< >
Showing 1-15 of 32 comments
Ryuu Sep 21, 2017 @ 11:09pm 
Originally posted by LawCol:
2) Focused on running a shop and didn't do too much adventuring as the rewards were poor in comparison to profits. In fact I only adventured twice a weak to break up monotony. Though now I'm in post-game I expect to spend most of my time adventuring.
This part of game balance i dislike a lot, why add adventuring to a game when it's perfectly doable without, should be the other way - without adventuring it would be barelydoable.
LawCol Sep 22, 2017 @ 12:57am 
Originally posted by Ryuu:
Originally posted by LawCol:
2) Focused on running a shop and didn't do too much adventuring as the rewards were poor in comparison to profits. In fact I only adventured twice a weak to break up monotony. Though now I'm in post-game I expect to spend most of my time adventuring.
This part of game balance i dislike a lot, why add adventuring to a game when it's perfectly doable without, should be the other way - without adventuring it would be barelydoable.

That's what the "post-debt" / "endless" game is for. You can't actually unlock all the dungeons until you finish paying the full debt. So after you've succeeded as a shopkeeper, you can then focus on managing a stable of adventurers. Though it would have been fun to be able to do both at the same time, but they'd have to end up extending repayment times (one week periods are too short to advanture and run a shop) and rebalancing loot.
Ryuu Sep 22, 2017 @ 12:59am 
Yeah, i know about endless mode but still… doesn't feel balanced for me.
BTW with endless mode you won't be able to get True Card of each adventurer.
LawCol Sep 22, 2017 @ 1:33am 
Originally posted by Ryuu:
BTW with endless mode you won't be able to get True Card of each adventurer.

Yeah, I looked that up after I finished. Seems you can only get Arma's True Card in endless. The rest need to have a New Game+ for each companion. Still I'm hoping I can just get their Business Card in endless so I can go dungeoning with them. Do you know if that's possible?
Ryuu Sep 22, 2017 @ 1:35am 
Originally posted by LawCol:
Originally posted by Ryuu:
BTW with endless mode you won't be able to get True Card of each adventurer.

Yeah, I looked that up after I finished. Seems you can only get Arma's True Card in endless. The rest need to have a New Game+ for each companion. Still I'm hoping I can just get their Business Card in endless so I can go dungeoning with them. Do you know if that's possible?
Sorry, not sure, check if game wikia has that info.
Kotori Matsudo Sep 22, 2017 @ 5:25am 
Well.. early on I did adventuring, starting with like 2 days of opening shop then went to the adventurer's guild (couldn't go anywhere else but there otherwise the adventurer's guild closed xD). I'd sometimes get lucky and find some high value loot in the dungeons before I even unlucked them, and also unlocking the other adventurer's in the process resulted in me having more people to sell to as well.

I do the shop expansion of course. While sure I rarely sell -all- the items on display, I think sometimes if an item that one NPC would buy gets bought by another NPC instead, then that NPC might end up buying nothing at all.. so having the expansion (which is really cheap honestly) helped to insure the possibility of even more sales.
LawCol Sep 22, 2017 @ 8:39pm 
Originally posted by Goddess Kara:
I do the shop expansion of course. While sure I rarely sell -all- the items on display, I think sometimes if an item that one NPC would buy gets bought by another NPC instead, then that NPC might end up buying nothing at all.. so having the expansion (which is really cheap honestly) helped to insure the possibility of even more sales.

I hadn't considered that. Though after I bought the expansion (endless mode), I haven't found any difference in the number of transactions.
scoota33 Sep 24, 2017 @ 4:34pm 
the most transactions you can have in a single day is 7, store expansion is just to give a wider variety of items, meaning customers are more likely to purchase something, which in turn keeps your combo higher. vending machines are kind of pointless at any point of the game (well i guess if you have max merchant level they would be ok.) You are better off accumulating merchant points and more money, if they auto stocked themselves then maybe they could be useful, but since you have to keep them stocked, you may as well just restock items you have sold manually. As for the debt cycle - i tend to buy the 2nd best of any items and sell that off, if an order comes in, then i will make sure i buy the best (assuming their budget allows) buy as many blues as you can safely afford and wait even selling them off at white yields a decent profit, if they go red, well cha-cing. if the majority of your inventory is blue .. best bet is head to the dungeon
LawCol Sep 24, 2017 @ 9:31pm 
Originally posted by scoota33:
the most transactions you can have in a single day is 7

Do you mean 7 per store opening as opposed to days? Because I've had way more than 7 transactons in complete day (4 store openings).
scoota33 Sep 24, 2017 @ 11:00pm 
Originally posted by LawCol:
Originally posted by scoota33:
the most transactions you can have in a single day is 7

Do you mean 7 per store opening as opposed to days? Because I've had way more than 7 transactons in complete day (4 store openings).

i had thought 7 was the most because i had never seen the combo go over 128 .. turns out its just the combo counter that stops at 128 the transactions can keep happening, my bad
scoota33 Sep 25, 2017 @ 12:04pm 
days like this help to beat the debt cycle, although its NG+ as they wouldnt have had the budget for it otherwise. http://steamcommunity.com/id/2KandRising/screenshot/879749033206275140
LawCol Sep 25, 2017 @ 4:07pm 
Originally posted by scoota33:
days like this help to beat the debt cycle, although its NG+ as they wouldnt have had the budget for it otherwise. http://steamcommunity.com/id/2KandRising/screenshot/879749033206275140

Awesome day. :D

So the townsfolk must keep their budgets in NG+.
scoota33 Sep 25, 2017 @ 4:34pm 
Originally posted by LawCol:
Originally posted by scoota33:
days like this help to beat the debt cycle, although its NG+ as they wouldnt have had the budget for it otherwise. http://steamcommunity.com/id/2KandRising/screenshot/879749033206275140

Awesome day. :D

So the townsfolk must keep their budgets in NG+.

yeah i wasnt sure at first but i was low on cheap things to sell so i stuck out some stuff that i figured couldnt be bought but to my suprise they were snapped up. i guess it allows you to focus less on the debt and more on events/dungeons.

EDIT: it DEFINETLY allows you to focus less on debt and more on story/dungeons .. day 2 hall of trials and jade way .. day 3 open store .. day 4 - 36 whatever i feel like http://steamcommunity.com/sharedfiles/filedetails/?id=1148466551
Last edited by scoota33; Sep 26, 2017 @ 11:12pm
I went dungeon delving twice a day, only once if I have an order.

Even in my earliest days, I never failed to repay the debt. Using common sense to decide when to dungeon delve or open your store to sell items certainly helps.
Rensin Oct 17, 2017 @ 3:15am 
I uh. Sold stuff for more than I bought it for.
< >
Showing 1-15 of 32 comments
Per page: 1530 50