GRID (2019)

GRID (2019)

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One UDP channel?
It seems can either have Simvibe or NLR motion V3 operational, not both together.

<udp enabled="true" extradata="1" ip="127.0.0.1" port="10001" delay="1" />
<udp enabled="true" extradata="0" ip="127.0.0.1" port="10011" delay="1" />

If one is true and one is false, the true one will work. If both are true, neither work.

Any ideas please?
Thanks
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Showing 1-4 of 4 comments
Kranky Pantz Oct 9, 2019 @ 3:29am 
Just enable the SimVibe one to "true" in the game, then use the UDP port forwarding feature in Sim Commander 4 (SimVibe) to send the data to the NLv3.
Raging Beard Oct 9, 2019 @ 5:02pm 
Originally posted by Kranky Pantz:
Just enable the SimVibe one to "true" in the game, then use the UDP port forwarding feature in Sim Commander 4 (SimVibe) to send the data to the NLv3.
Thanks, just tried it but entering the port I need but no joy. I assume I literally just enter the port, 10011 in my case, and nothing else?

I assume it's because Simvibe seems to only work with extradata 1 while the NLRM V3 needs extradata 0.
Kranky Pantz Oct 12, 2019 @ 10:10am 
Originally posted by Raging Beard:
Originally posted by Kranky Pantz:
Just enable the SimVibe one to "true" in the game, then use the UDP port forwarding feature in Sim Commander 4 (SimVibe) to send the data to the NLv3.
Thanks, just tried it but entering the port I need but no joy. I assume I literally just enter the port, 10011 in my case, and nothing else?

I assume it's because Simvibe seems to only work with extradata 1 while the NLRM V3 needs extradata 0.

Oh, hey there Raging Beard, I didn't even realize that it was you who I was responding too (didn't read the name the first time).
I'm a fan of your YouTube channel.

Yes, that would make sense if they are requiring different "extradata" info, as there's nothing else to enter in the SimVibe port forwarding option other than the port itself.
I'm using a home-built DIY SimTools-based 2dof seat mover, and it works fine with every other game I've tested so far (I don't own GRID yet).
I'd just assumed that the NLRv3 would be similar in function.

I used to own one of those, and from what I remember the folks over there are usually very quick to get things working with new games.
Hang in there, I'm sure it'll be ready in no time!
Raging Beard Oct 12, 2019 @ 4:16pm 
Hey Kranky Pantz that's so cool you have even seen my little channel, thanks!

I have settled for just using the V3 anyway. Sure Simvibe too is nice but the motion is the main thing.

Plus it's really an arcade game which just needs playing, as opposed to a real sim which we all know is meant to be 50% playing and 50% digging in to ini files etc :)
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Date Posted: Oct 8, 2019 @ 8:42pm
Posts: 4