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I suspect you're scaling the pixel art to the target resolution with nearest neighbor. while this keeps the sprites sharp, due to different pixel grid sizes you're introducing very visible artifacts which is especially obvious at lines where the staircases aren't of equal size anymore. bilinear or bicubic is more suitable.
at all looks good in 4k but the sprites should also display accurately at 1080p. this seems to be a problem that previous BlazBlue ports also suffered from. please work this out. from what I know the console versions don't have this problem.
I LOVE U ARCSYSTEMWORKS
https://steamcommunity.com/app/702890/discussions/0/1760230157504170454/
Buat lah pemain menjadi banyak tolong jadikan steam dan psn 1 server,.. permainan ini cross battal tapi player tidak bisa cross jadi apa artinya cross battle ?? jika pemain tidak bisa bertemu dengan platform lainnya
より多くのプレイヤーをスチームと (PSN) 1サーバーのクロスプレイを作成してください..このゲームのクロスバトルはプレイヤーがクロスを意味しないので、クロスバトルの意味は何ですか? プレイヤーが他のプラットフォームと会うことができない場合