BlazBlue Cross Tag Battle

BlazBlue Cross Tag Battle

LOOPolitan Nov 29, 2019 @ 11:57am
NEOPOLITAN (NEO) Basic Loop Tutorial #2
The second part of my loop tutorial videos
includes explanations with captions and slow motion examples
check it out!
loop video #2:

https://www.youtube.com/watch?v=hT40EwNXL-8


also here is the 1st part as well

https://www.youtube.com/watch?v=wXL1axS0fYM
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Showing 1-15 of 16 comments
Tyrone Biggums Nov 30, 2019 @ 8:12am 
having trouble timing the 2nd jump B on umbrella loop
strike478 Nov 30, 2019 @ 9:55am 
Originally posted by Leonmitchelli:
having trouble timing the 2nd jump B on umbrella loop
Be happy my friend. Timing problems are best in combos.*

*Because they are not finger breakers and with some trial and error it is possible to pinpoint right procedure and all whats needed is practice. Its not like your fingers need to play "Twister" in order to press 30 buttons at once because otherwise combo wont go.**

**I mightve exaggerate a little but you know general idea. I hold presonal grudge against some Japanese fighters 6 button systems and commands which are so designed to be far harder on pad than on arcade stick***.

***We pay 60$ for them and have to pay at least 120$ more in order to stop being cannon fodder for stick players:/
LOOPolitan Nov 30, 2019 @ 12:11pm 
Originally posted by Leonmitchelli:
having trouble timing the 2nd jump B on umbrella loop
after her crouching c score the second hit, you do a forward jump without delay and press b, then you wait a moment to press b again(this delay has a lot of stun bar to do it), then you press b in the ground, then crouching c again and repeat WITH THE SAME TIMING. please let me know if you still have problems.
LOOPolitan Nov 30, 2019 @ 12:13pm 
Originally posted by strike478:
Originally posted by Leonmitchelli:
having trouble timing the 2nd jump B on umbrella loop
Be happy my friend. Timing problems are best in combos.*

*Because they are not finger breakers and with some trial and error it is possible to pinpoint right procedure and all whats needed is practice. Its not like your fingers need to play "Twister" in order to press 30 buttons at once because otherwise combo wont go.**

**I mightve exaggerate a little but you know general idea. I hold presonal grudge against some Japanese fighters 6 button systems and commands which are so designed to be far harder on pad than on arcade stick***.

***We pay 60$ for them and have to pay at least 120$ more in order to stop being cannon fodder for stick players:/
I am playing with keyboard :3
strike478 Nov 30, 2019 @ 3:08pm 
Originally posted by megaaggron2:
Originally posted by strike478:
Be happy my friend. Timing problems are best in combos.*

*Because they are not finger breakers and with some trial and error it is possible to pinpoint right procedure and all whats needed is practice. Its not like your fingers need to play "Twister" in order to press 30 buttons at once because otherwise combo wont go.**

**I mightve exaggerate a little but you know general idea. I hold presonal grudge against some Japanese fighters 6 button systems and commands which are so designed to be far harder on pad than on arcade stick***.

***We pay 60$ for them and have to pay at least 120$ more in order to stop being cannon fodder for stick players:/
I am playing with keyboard :3
BBTAG is not one of these games.
+ Some peoples are exceptions.

BTW: keep up good work.
Last edited by strike478; Nov 30, 2019 @ 3:08pm
LOOPolitan Nov 30, 2019 @ 6:06pm 
Originally posted by strike478:
Originally posted by megaaggron2:
I am playing with keyboard :3
BBTAG is not one of these games.
+ Some peoples are exceptions.

BTW: keep up good work.
Sure, i am working on the 3rd part ;p
strike478 Dec 1, 2019 @ 5:06am 
Originally posted by megaaggron2:
Originally posted by strike478:
BBTAG is not one of these games.
+ Some peoples are exceptions.

BTW: keep up good work.
Sure, i am working on the 3rd part ;p
Be carefull or else Arcsystem will banish her to Marvel vs Capcom.
LOOPolitan Dec 1, 2019 @ 12:13pm 
Originally posted by strike478:
Originally posted by megaaggron2:
Sure, i am working on the 3rd part ;p
Be carefull or else Arcsystem will banish her to Marvel vs Capcom.

LMAO
Her damage is mediocre, she needs a buff.
If arc sys nerfs her, i will insta quit and stop buying their games lol, NEO is the funniest character i have ever played, i cant stop discovering ways to loop.
strike478 Dec 1, 2019 @ 12:26pm 
Originally posted by megaaggron2:
Originally posted by strike478:
Be carefull or else Arcsystem will banish her to Marvel vs Capcom.

LMAO
Her damage is mediocre, she needs a buff.
If arc sys nerfs her, i will insta quit and stop buying their games lol, NEO is the funniest character i have ever played, i cant stop discovering ways to loop.
You made it sound like characters value depended only on damage.
LOOPolitan Dec 1, 2019 @ 12:43pm 
Originally posted by strike478:
Originally posted by megaaggron2:

LMAO
Her damage is mediocre, she needs a buff.
If arc sys nerfs her, i will insta quit and stop buying their games lol, NEO is the funniest character i have ever played, i cant stop discovering ways to loop.
You made it sound like characters value depended only on damage.
ah no, thats was a misundertood, i just want arc sys to avoid nerfs to her, this is the 1st time i go crazy for a character, i just to play more and more with her(neo). Also, i use to play with characters that are considered "bad", like the loop queens celica&neo(the built-in loop characters), blake,weiss, yukiko, labrys(well this one have some ways to do huge damage, same for yukiko but she have to loose a lot of health, and not always you have window to recover it...).
strike478 Dec 1, 2019 @ 1:12pm 
Originally posted by megaaggron2:
Originally posted by strike478:
You made it sound like characters value depended only on damage.
ah no, thats was a misundertood, i just want arc sys to avoid nerfs to her, this is the 1st time i go crazy for a character, i just to play more and more with her(neo). Also, i use to play with characters that are considered "bad", like the loop queens celica&neo(the built-in loop characters), blake,weiss, yukiko, labrys(well this one have some ways to do huge damage, same for yukiko but she have to loose a lot of health, and not always you have window to recover it...).
Its ok.
Just mad dog mode turns on in me when I'm starting to suspect that somebody bases value of character solely on damage.
I know how it is like being attached to character. If BB:CPEX (mine 1stBB) had no Hakumen I would probably ignored BB series. In BB:CF I enliked also Susanoo (except his seal mechanic. I could write book about why I think it was bad design decision) but given his seals I stayed with Hakumen. In BBTAG there are no seals and Hakumen is probably slightly slower than I can accept in TAG game so I'm playing Susanoo and cant figure out who I want to use him with.
Fear not however I have few candidates.
Last edited by strike478; Dec 1, 2019 @ 1:17pm
LOOPolitan Dec 1, 2019 @ 1:46pm 
Originally posted by strike478:
Originally posted by megaaggron2:
ah no, thats was a misundertood, i just want arc sys to avoid nerfs to her, this is the 1st time i go crazy for a character, i just to play more and more with her(neo). Also, i use to play with characters that are considered "bad", like the loop queens celica&neo(the built-in loop characters), blake,weiss, yukiko, labrys(well this one have some ways to do huge damage, same for yukiko but she have to loose a lot of health, and not always you have window to recover it...).
Its ok.
Just mad dog mode turns on in me when I'm starting to suspect that somebody bases value of character solely on damage.
I know how it is like being attached to character. If BB:CPEX (mine 1stBB) had no Hakumen I would probably ignored BB series. In BB:CF I enliked also Susanoo (except his seal mechanic. I could write book about why I think it was bad design decision) but given his seals I stayed with Hakumen. In BBTAG there are no seals and Hakumen is probably slightly slower than I can accept in TAG game so I'm playing Susanoo and cant figure out who I want to use him with.
Fear not however I have few candidates.
they make a great work with susanoo in bbtag tbh, without him seal system from centralfiction. hakumen has good loops, but i feel it to hard, even harder than centralfiction, i suffer to do him trial missions in bb tag when he comes out there lol.
strike478 Dec 1, 2019 @ 4:01pm 
Originally posted by megaaggron2:
Originally posted by strike478:
Its ok.
Just mad dog mode turns on in me when I'm starting to suspect that somebody bases value of character solely on damage.
I know how it is like being attached to character. If BB:CPEX (mine 1stBB) had no Hakumen I would probably ignored BB series. In BB:CF I enliked also Susanoo (except his seal mechanic. I could write book about why I think it was bad design decision) but given his seals I stayed with Hakumen. In BBTAG there are no seals and Hakumen is probably slightly slower than I can accept in TAG game so I'm playing Susanoo and cant figure out who I want to use him with.
Fear not however I have few candidates.
they make a great work with susanoo in bbtag tbh, without him seal system from centralfiction. hakumen has good loops, but i feel it to hard, even harder than centralfiction, i suffer to do him trial missions in bb tag when he comes out there lol.
I'm not great combo lover I learn them more as duty than pleasure.
I shall see how will Hakumen turn out but for now I feel that he is too slow to be reasonably good in neutral and unless he has most damaging combos in the game he is really bad character.
Well time will tell.
LOOPolitan Dec 2, 2019 @ 9:44am 
Originally posted by strike478:
Originally posted by megaaggron2:
they make a great work with susanoo in bbtag tbh, without him seal system from centralfiction. hakumen has good loops, but i feel it to hard, even harder than centralfiction, i suffer to do him trial missions in bb tag when he comes out there lol.
I'm not great combo lover I learn them more as duty than pleasure.
I shall see how will Hakumen turn out but for now I feel that he is too slow to be reasonably good in neutral and unless he has most damaging combos in the game he is really bad character.
Well time will tell.
Bad to hear that :c, i am also disapointed about almost al characters (less all from RWBY), the most disapointed are all blazblue chars. their centralfiction are BETTER by a lot of sadly, feels weird to play with them in bbtag...
Last edited by LOOPolitan; Dec 2, 2019 @ 9:45am
strike478 Dec 2, 2019 @ 1:30pm 
Originally posted by megaaggron2:
Originally posted by strike478:
I'm not great combo lover I learn them more as duty than pleasure.
I shall see how will Hakumen turn out but for now I feel that he is too slow to be reasonably good in neutral and unless he has most damaging combos in the game he is really bad character.
Well time will tell.
Bad to hear that :c, i am also disapointed about almost al characters (less all from RWBY), the most disapointed are all blazblue chars. their centralfiction are BETTER by a lot of sadly, feels weird to play with them in bbtag...
Well characters needed to lose some moves.
When you are converting characters from 1v1 into 2v2/3v3 fighter there are two main options:
1. To limit group mechanics to minimum so there is on need to remove character tools like in Tekken Tag Tournaments which had no assists, had little tag based combos and overally you had little teamwork in those teams.
2. To remove some character tools. Since 3/4 characters on screen at the same time are common characters cannot have big toolset or else total chaos begins.

BTW: When main line of Blazblue will get continued (and it will according to interviews and producers words) I hope they will remove A+B+C+Back/Back+Down for barrier because it practically added nothing to startegy. Every time somebody had barrier, he used barrier to block.
Barrierless block were practically used only when barrier was depleted. It would be far more comfortable to use A+B+C+Back/Back+Down only for barrierless blocks. On pad it simply were forcing you to dedicate button to it and given how much combinations you needed to play BB felt bad on pad.
I hope that in Blazblue Central Fiction's sequel Arcsystem will either get rid of barrier or add special block command for barrierless block.
I like to fight my enemies. Not my controlls:/
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Date Posted: Nov 29, 2019 @ 11:57am
Posts: 16