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*Because they are not finger breakers and with some trial and error it is possible to pinpoint right procedure and all whats needed is practice. Its not like your fingers need to play "Twister" in order to press 30 buttons at once because otherwise combo wont go.**
**I mightve exaggerate a little but you know general idea. I hold presonal grudge against some Japanese fighters 6 button systems and commands which are so designed to be far harder on pad than on arcade stick***.
***We pay 60$ for them and have to pay at least 120$ more in order to stop being cannon fodder for stick players:/
+ Some peoples are exceptions.
BTW: keep up good work.
LMAO
Her damage is mediocre, she needs a buff.
If arc sys nerfs her, i will insta quit and stop buying their games lol, NEO is the funniest character i have ever played, i cant stop discovering ways to loop.
Just mad dog mode turns on in me when I'm starting to suspect that somebody bases value of character solely on damage.
I know how it is like being attached to character. If BB:CPEX (mine 1stBB) had no Hakumen I would probably ignored BB series. In BB:CF I enliked also Susanoo (except his seal mechanic. I could write book about why I think it was bad design decision) but given his seals I stayed with Hakumen. In BBTAG there are no seals and Hakumen is probably slightly slower than I can accept in TAG game so I'm playing Susanoo and cant figure out who I want to use him with.
Fear not however I have few candidates.
I shall see how will Hakumen turn out but for now I feel that he is too slow to be reasonably good in neutral and unless he has most damaging combos in the game he is really bad character.
Well time will tell.
When you are converting characters from 1v1 into 2v2/3v3 fighter there are two main options:
1. To limit group mechanics to minimum so there is on need to remove character tools like in Tekken Tag Tournaments which had no assists, had little tag based combos and overally you had little teamwork in those teams.
2. To remove some character tools. Since 3/4 characters on screen at the same time are common characters cannot have big toolset or else total chaos begins.
BTW: When main line of Blazblue will get continued (and it will according to interviews and producers words) I hope they will remove A+B+C+Back/Back+Down for barrier because it practically added nothing to startegy. Every time somebody had barrier, he used barrier to block.
Barrierless block were practically used only when barrier was depleted. It would be far more comfortable to use A+B+C+Back/Back+Down only for barrierless blocks. On pad it simply were forcing you to dedicate button to it and given how much combinations you needed to play BB felt bad on pad.
I hope that in Blazblue Central Fiction's sequel Arcsystem will either get rid of barrier or add special block command for barrierless block.
I like to fight my enemies. Not my controlls:/