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Rapporter et problem med oversettelse
Gauntlet Hades worked the same way in Central Fiction in regards to comboing
However ive noticed its a biiiit harder in this game. At least when linking in from Ragna's Smart combos.
I mean, 214b -> delay b -> 5a was a mechanic even in Calamity Trigger.
You can tap up to jump cancel from most actions, even moreso in this game. Example, you can jump cancel from the second hit of Ragna's B Smart combo and go into an air combo. From there you can do either A, A or A, B then quickly up up or Up-forward and do the same thing again. All characters in the game can Double jump. Its an ASW tradition. Sorta.
It means you can jump out of a normal attack on hit. sometimes you can jump out of a normal attack when its on block.
They are way mroe impotant than single character combos.
These help too, but at the brief cost of your combo breaker. So, if you're gonna use an assist extender, make it count.
I disagree. You will definitely want a decent amount of single combos, especially later on. Being able to take advantage of single character combos will allow you to take much better advantage of resonance once you have only one char left. If you rely too heavily on assist combos, you'll be screwed when your partner dies. Yes, it is important to learn combos with tags, single player combos are not as unimportant as you express. Especially since assists can also aid in approaching, if you rely on using only assist for your combos, you also make it much harder to combo after using your assist for approaching.