Kingdom Two Crowns

Kingdom Two Crowns

View Stats:
Guts May 28, 2024 @ 4:13pm
New Lands vs Two Crowns
I know there's the classic version, which I've already tried. But can anyone (an experienced player of both) say what the difference is between them? Please be detailed or leave the other details for someone else to describe. And is it true that two crowns has a mode that looks like New Lands? Actually, I'm not going to buy both unless it looks different. I've read some differences about the game on some forums, but it would be nice to hear what some of you think. Thanks a lot!
< >
Showing 1-8 of 8 comments
teleshoes May 28, 2024 @ 4:43pm 
two crowns contains a mode that is reminiscent of new lands, called Lost Islands, although its not exactly the same. it also contains a mode that is very much like classic, called Skull Island.

it is MUCH more polished than New Lands, and has far more content, even without paid DLC. it also is still receiving updates, unlike New Lands.

if you are going to play both, definitely play New Lands first. it's not exactly the same experience, but it's still easy to say that K2C is the better game.
Guts May 28, 2024 @ 5:25pm 
Originally posted by teleshoes:
two crowns contains a mode that is reminiscent of new lands, called Lost Islands, although its not exactly the same. it also contains a mode that is very much like classic, called Skull Island.

it is MUCH more polished than New Lands, and has far more content, even without paid DLC. it also is still receiving updates, unlike New Lands.

if you are going to play both, definitely play New Lands first. it's not exactly the same experience, but it's still easy to say that K2C is the better game.
In the Lost Islands, we got random lands? Or predefined ones? I've heard that New Lands is more like a roguelite experience, and it's also more difficult. I think I might come to play the other if I really like one of them. I just hope I have the best experience for now. I don't like the fact that you can't go back to the islands in New Lands and, on two crowns, you can kill the greeds forever on each island (is that true?). What's left when you defeat them? A peaceful island? I've heard that winter is endless in New Lands. If you decide to extend the days, does that mean you'll probably lose the game? Is there a maximum amount of days wich you can possible survive? Which one has more bugs? I can't really figure out if there's any real difference between the two games, they look the same with some minor updates to their formula. Thanks for replying!
Corvid79 May 28, 2024 @ 9:44pm 
Originally posted by Guts:
Originally posted by teleshoes:
two crowns contains a mode that is reminiscent of new lands, called Lost Islands, although its not exactly the same. it also contains a mode that is very much like classic, called Skull Island.

it is MUCH more polished than New Lands, and has far more content, even without paid DLC. it also is still receiving updates, unlike New Lands.

if you are going to play both, definitely play New Lands first. it's not exactly the same experience, but it's still easy to say that K2C is the better game.
In the Lost Islands, we got random lands? Or predefined ones? I've heard that New Lands is more like a roguelite experience, and it's also more difficult. I think I might come to play the other if I really like one of them. I just hope I have the best experience for now. I don't like the fact that you can't go back to the islands in New Lands and, on two crowns, you can kill the greeds forever on each island (is that true?). What's left when you defeat them? A peaceful island? I've heard that winter is endless in New Lands. If you decide to extend the days, does that mean you'll probably lose the game? Is there a maximum amount of days wich you can possible survive? Which one has more bugs? I can't really figure out if there's any real difference between the two games, they look the same with some minor updates to their formula. Thanks for replying!

Uhm that's not true you can return to islands previously visited in New Lands, you just start over day count that's all. It's how you unlock the different things such as new steeds, and hermits because you collect map pieces using two coins. In Lost Islands yes it random, sometimes you play the Dead Lands DLC, sometimes Shogun, European and sometimes Norse, you have a starter steed typically the horse and then you have another steed you can pay with gems plus coins, you also get one hermit but you don't have to pay for iron or stone it's provided. You also get a statue in the regular versions but a ability in Norse (thors hammer, or Loki staff). If you watch PossPlays on Youtube he covers quite a bit about various things in Two Crowns. As for killing greeds forever in Two Crowns it depends on if you destroy the cave system, when you get iron in one of the later island you can blow up the cave rendering other portals useless. Like New Lands and even Classic the strength of Greed increases with day count. Yes, if you keep playing each day it gets tougher, you can choose the setting though in Two Crowns only from Peaceful all the way to cursed which is hardest mode. In New Lands winter is infinite which is true, you can try to survive as long as possible but eventually you do run out of money as deer stop spawning, so do rabbits and you have no farms. However in New Lands you can build a boat and sail to one of the previous islands during winter making it spring againg. In Two Crowns the seasons run every 15 days in game which means winter does end you also have berry bushes and a boar to carry you to Spring. New Lands is not as polished and a bit buggy, the workers walk from camps to the Kingdom which many times they get knocked out by greed turning them into vagrants again, in KTC the vagrants run quickly as soon as they are hired. Also if the workers get knocked out and lose their tools depending on how much you expanded it can take them a long time to get back to being hired again in New Lands, sometimes they just stand around so yes New Land is a bit buggy and KTC is a massive improvement to the buggy days of Kingdom.
Corvid79 May 28, 2024 @ 9:48pm 
New Lands added winter, new steeds, hermits and a dog. KTC added berry bushes, pikes for European, and Dead Lands, Ninjas in Shogun, and Beserkers in Norse if you buy the DLC. They also added a griffin, lizard, gamigin (Deadlands), 5 challenge islands, boar for winter money, new music, smoother game play and less bugs. Workers run and don't walk to camp, jobs, statues are more effective, tentacle portal a new greed and a cave that can be bombed, plus iron technology and fire barrels.
Corvid79 May 28, 2024 @ 10:04pm 
New Lands= Classic with ability to sail
KTC is a game all on it's own :greedyHeart:
teleshoes May 28, 2024 @ 10:09pm 
K2C has way more features, and more replayability, and fewer bugs.

the main difference is that K2C has campaigns. the game procedurally generates all 5 islands (or 6 in norselands) at once when you start a campaign. they are persistent (even if you die), and you can travel back and forth between them. you beat the game by fully clearing all of them, similar to how you can fully clear the original land in kingdom classic, and you must revisit some of them at least once to do so.

i guess KNL is a touch more roguelike, as it generates each island, with random upgrades, when you select a new island, and some of the mechanics are a little less forgiving. but overall, your victory condition is much easier in KNL than in classic or two crowns, and is limited to a single island at a time. you beat the game by escaping the 5th island.

i think its safe to say that beating all of the islands in K2C without dying is harder than beating the 5th island of KNL without dying.
Sapador May 29, 2024 @ 1:13am 
Originally posted by teleshoes:
i think its safe to say that beating all of the islands in K2C without dying is harder than beating the 5th island of KNL without dying.
What do you mean by beating the 5th island in KNL without dying? There, you either beat the island, or you lose the crown. If you lose the crown, you're back to the starter horse with no hermits, and the 5th island is reset with a new random layout. Maybe you meant to say beating 5 islands in a row without losing the crown (somewhat similar to the Heraldic Achievement)?

Both campaigns are forgiving in the sense that you can lose the crown as many times as you need/want. But while in Two Crowns you keep a lot of stuff after losing the crown, in New Lands you lose everything except the unlocks.

Now, if we're talking about never losing the crown, to make a fair comparison between the campaings in both games, we'd have to consider a brand new profile in New Lands, which means starting on the first island with zero unlocks. That's when a full campaign in New Lands really starts. And that includes (just for 1 humble example) beating the 3rd island with a normal horse, no merchants, no hermits, and possibly facing distant camps. We don't really have those types of extreme scenarios in a Two Crowns campaign, where everything is much smoother and more predictable (and we have the griffin from the very beginning, lol).

Talking about full single reigns, I'm confident to say that a full New Lands campaign with a brand new profile is MUCH harder than any Two Crowns campaign on cursed, no matter the setting.
teleshoes May 29, 2024 @ 6:54am 
Originally posted by Sapador:
Maybe you meant to say beating 5 islands in a row without losing the crown (somewhat similar to the Heraldic Achievement)?

yes, this is what i meant, comparing Heraldic achievement to There Is No Greater Ruler Than Thou achievement.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 28, 2024 @ 4:13pm
Posts: 8