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it is MUCH more polished than New Lands, and has far more content, even without paid DLC. it also is still receiving updates, unlike New Lands.
if you are going to play both, definitely play New Lands first. it's not exactly the same experience, but it's still easy to say that K2C is the better game.
Uhm that's not true you can return to islands previously visited in New Lands, you just start over day count that's all. It's how you unlock the different things such as new steeds, and hermits because you collect map pieces using two coins. In Lost Islands yes it random, sometimes you play the Dead Lands DLC, sometimes Shogun, European and sometimes Norse, you have a starter steed typically the horse and then you have another steed you can pay with gems plus coins, you also get one hermit but you don't have to pay for iron or stone it's provided. You also get a statue in the regular versions but a ability in Norse (thors hammer, or Loki staff). If you watch PossPlays on Youtube he covers quite a bit about various things in Two Crowns. As for killing greeds forever in Two Crowns it depends on if you destroy the cave system, when you get iron in one of the later island you can blow up the cave rendering other portals useless. Like New Lands and even Classic the strength of Greed increases with day count. Yes, if you keep playing each day it gets tougher, you can choose the setting though in Two Crowns only from Peaceful all the way to cursed which is hardest mode. In New Lands winter is infinite which is true, you can try to survive as long as possible but eventually you do run out of money as deer stop spawning, so do rabbits and you have no farms. However in New Lands you can build a boat and sail to one of the previous islands during winter making it spring againg. In Two Crowns the seasons run every 15 days in game which means winter does end you also have berry bushes and a boar to carry you to Spring. New Lands is not as polished and a bit buggy, the workers walk from camps to the Kingdom which many times they get knocked out by greed turning them into vagrants again, in KTC the vagrants run quickly as soon as they are hired. Also if the workers get knocked out and lose their tools depending on how much you expanded it can take them a long time to get back to being hired again in New Lands, sometimes they just stand around so yes New Land is a bit buggy and KTC is a massive improvement to the buggy days of Kingdom.
KTC is a game all on it's own
the main difference is that K2C has campaigns. the game procedurally generates all 5 islands (or 6 in norselands) at once when you start a campaign. they are persistent (even if you die), and you can travel back and forth between them. you beat the game by fully clearing all of them, similar to how you can fully clear the original land in kingdom classic, and you must revisit some of them at least once to do so.
i guess KNL is a touch more roguelike, as it generates each island, with random upgrades, when you select a new island, and some of the mechanics are a little less forgiving. but overall, your victory condition is much easier in KNL than in classic or two crowns, and is limited to a single island at a time. you beat the game by escaping the 5th island.
i think its safe to say that beating all of the islands in K2C without dying is harder than beating the 5th island of KNL without dying.
Both campaigns are forgiving in the sense that you can lose the crown as many times as you need/want. But while in Two Crowns you keep a lot of stuff after losing the crown, in New Lands you lose everything except the unlocks.
Now, if we're talking about never losing the crown, to make a fair comparison between the campaings in both games, we'd have to consider a brand new profile in New Lands, which means starting on the first island with zero unlocks. That's when a full campaign in New Lands really starts. And that includes (just for 1 humble example) beating the 3rd island with a normal horse, no merchants, no hermits, and possibly facing distant camps. We don't really have those types of extreme scenarios in a Two Crowns campaign, where everything is much smoother and more predictable (and we have the griffin from the very beginning, lol).
Talking about full single reigns, I'm confident to say that a full New Lands campaign with a brand new profile is MUCH harder than any Two Crowns campaign on cursed, no matter the setting.
yes, this is what i meant, comparing Heraldic achievement to There Is No Greater Ruler Than Thou achievement.