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I used to complete island one so I could always come back to it if need be but I noticed doing that made island 2 much harder so I stopped destroying portals on any island until I had upgrades all islands completely tech wise and then I'd start going back and doing portals.
I tried a few different strategies in the older games and was never ever to pin down the correlation specifically or duplicate results with experiments.
All I know is that greed does get stronger as time goes on (breeders get armor etc) and destroying portals does increase the difficulty but how it scales or rate of scale I am not sure.
Hopefully a dev can answer or someone that has somehow played a lot of days in Norse Lands / other versions has gathered a lot of insight on this.
Anyway from my experience:
Assuming creep waves aren't based on season, difficulty is not just "island" + "days since you arrived there" because my walls and knights are being destroyed on island 1 right after I just landed there.
So some incremental difficulty has happened somewhere and I don't know if its overall time or the time my monarch has been alive, or both. Or because I unlocked later islands.
That last one is a big concern for me. I'm almost positive that travelling to a new island used to temporarily lower difficulty by a fair bit, so as to give the monarch time to build up defences or repair decay. There used to be a separate "time on island" timer, as well, which no longer exists. The days counter just counts total days since the start of the reign.
As per the developers, difficulty increases significantly more rapidly for time spent in a single reign, but less rapidly for destroying portals as of the last update. The latter seems to have a negligible effect relative to the former.
-> A soft increase with each day
-> A substatial increase with each portal destroyed
-> A "soft reset" with each new island visited
As I said above - that no longer seems to be the case. The day counter doesn't reset when you travel and the intensity of enemy waves doesn't seem to go down at all.
the only time i ever break any dockside portals is when they spawn right next to the basecamp
there is a noticeable difference (much less greed per wave) between doing that and breaking every portal i can (it ramps up so much faster)
Yes you're right. Travelling to a new island should lower the difficulty by quite a fair bit but it seems it doesn't work that well with the new DLC.
I think only the first night on the new island the Greed is less but after a few days the difficulty ramps up alot until it's almost indefensible and all your walls fall one by one.
The effect of destroying portals is not negligible AT ALL. It just takes a few portals before it ramps up fully. In my experience, though, it does seem to reset to some extent when starting a new reign.