Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. They don't run when losing their axes.
2. Are useless against breeders because they only resist two punches.
Being proactive with defense is nice and all but mobility is crap in this game. Being given offensive skills is nice but not much use if you're too slow and too far. Winter is an awful slog and turns into a waiting game running to every bush to activate with coin.
I've been playing two crowns ever since my cousin introduced it and let's compare how "diverse" is the unit strategy between original, deadlands and norse lands.
---- Defending the edge of kingdom
Original :
1) Archers for backbone of defense
2) Catapult for mid ranged AOE Attacks with rocks/fire barrel for setting greedlings and breeders on fire
3) Ballista Tower for long ranged safe AOE Attacks (breeders can't retaliate with giant bolts) - built within the walls
4) Archer Towers for crippling the wave of greeds before reaching the walls - built outside the walls
5) Monarch's Mount for defense support (Griffin for pushing back greedlings and breeders, or Fire Lizard for setting greedlings and breeders on fire in case fire barrels are out/not available)
Deadlands :
1) Archers for backbone of defense
2) Catapult for mid ranged AOE Attacks with rocks/fire barrel for setting greedlings and breeders on fire
3) Ballista Tower for long ranged safe AOE Attacks (breeders can't retaliate with giant bolts) - built within the walls
4) Archer Towers for crippling the wave of greeds before reaching the walls - built outside the walls
5) Monarch's Mount (Golem for summoning barriers,or Fire Lizard for setting greedlings and breeders on fire in case fire barrels are out/not available)
6) Monarch's Ability (Miriam for freezing the greedlings and slowing the breeder's punch rate, or Zangetsu for attack speed boost for all defending units, Alfred for doubling the abilities of mounts)
Norse lands :
1) Archers for.. defense support - damaging hermit crab greeds that got stumbled after charge and killing some greedlings that are spawned by breeders
2) Fire Tower for backbone of defense as well AOE attacks and for setting greedlings and breeders on fire - built outside the walls as far as possible in order to maximize the fire DoT
3) Monarch's Mount - Sleipnir, just Sleipnir. Charges and pushes back greedlings and breeders as well for crippling hermit crab greeds. And of course not to forget the fire trails spawned after the charge for setting greedlings and breeders on fire
4) Monarch's Artifact (Thor's Hammer for randomly damaging multiple greedlings, breeders or hermit crab greeds with lighting strikes, or Hel's Skull for summoning ghosts - useful for both damaging or as meat shield)
5) Shield Wall Rally for stopping hermit crab greed's charge attack, leaving them stumbled and vulnerable
---- Attacking Greed Portals
Original : Good ol' sending the two or more squads of a knight and 4 archer soldiers, Monarch can also support the squad with Griffin, Fire Lizard or Warhorse's ability.
Dead Lands : Same Good ol' two or more squad dispatch, Monarch is able to support the squad with both mount's abilities and their own abilities. Zangetsu shines the most since the attack speed buff helps alot to destroy portals, Miriam approaches more defensive support with her freezing ability, Alfred's approach can be defensive or offensive depends on the mount he had with his cloning ability, Gebel's ability is useful for quickly head back to the kingdom in case the counter attack wave strikes from the opposite side.
Norse Lands : 1) Sleipnir (again), 2) Hel's Skull. Why would you waste a squad anyway if the monarch is literally a one-man army?
---- Exploring the Island (Bonus)
Original :
Simply Griffin, high stamina, above average sprinting speed, able to graze everywhere, that's all.
Dead Lands :
Beetle or Stag, above average stamina and sprinting speed, runs faster within woods backed with Gebel's bat transformation ability for high speed boost as well to avoid greeds. Unicorn works just fine in case most of trees in the island has been chopped down since unicorn runs faster in plains.
Norse Lands : Sleipnir (and again..), all that OP abilities I mentioned Sleipnir also have high stamina, high speed both sprinting AND walking, the only setback is Sleipnir grazes on grass which can be problematic during winter. Other alternative is Freyja's Cat Chariot, hella speed boost passive that literally make this mount the fastest in game, yet lower stamina compared to Sleipnir but able to graze everywhere just like griffin, which can be useful during winter.
--------
I have no idea what sort of diverse strategy you mentioned while most things I do is just Sleipnir-ing because that is the most effective way to survive during late game. Regardless, I'm not saying norse lands is not fun, it is fun but I still prefer original and deadlands. I'd hope there is also 6th land on both original and dead lands as well.
PS : Didn't mention berserkers because they are too pricey during early game and useless during endgame.
It's obvious that if you use only one or two Berzerker at day 80 they wont be of use... It's the same for archer.
4 Berzerker a single fire tower and less than ten archer will clear a bloodmon at day 50.
When in the other dlc or the base game you will need three dozen of archer your catapult and multiple tower outside your wall.
I know many people are too lazy to learn anything, and that if they cant win without making any effort they will say that the probleme come from the game, but seriously Norse Land is not hard, and the way you have to play is totaly diferent.
You dont just spam archer ad vitam eternam without having to take any risk.
Edit:
It's no wonder that so many dev just make copy/past of the same game again and again with the minimal dificulty they can.
1) They are slow melee units that is leeroy-ing through the walls when attacking, exposing themselves to greeds that are obviously going to retaliate.
2) When the shield wall rally is called, they can't even chill and still bursting through the shield wall formation.
3) They took extra time to be renewed in case if they are turned to vagrant/citizen. You have to go back to your town hall then to potion vendor, that is 2 trips and not to forget you can only stock 2 potions on the vendor. This situation goes even worse if your kingdom is big.
4) When berserkers were knocked back they become worker again when they picked up their axe, which means you will have to buy back the potion. Comparing to Archers and pikemen, they will returned to their original state if they picked up their weapon when they were knocked back.
5) I don't have to say it when winter comes.
Blood moon is very unlikely appears during day 50, blood moon usually appears during 2 days before the change of season which is every 16 days. Are you mistaking blood moons with counterattack wave? Regardless I see no need for berserkers be used for dealing with blood moon waves or counterattack waves around day 50s. Sleipnir and Mjolnir is just enough, your monarch can even strike right in front of the spawning portal while doing hit and run.
The only moment I used berserkers is dealing with normal nightly waves when I haven't built outer-wall fire tower on the specific side that the monarch is not protecting, it was around day 68s I have 6 berserkers recruited on the opposite side of the monarch and they are all returned to citizen state within 3 days. They became useless after the fire tower is built.
In the end, it's still better to invest your money on archers instead of berserkers, especially shielded archers. To be honest let's say if berserkers were able to fish just like ninjas and pikemens I'll definitely going to recruit them most of times.
Pardon the longpost by the way :)
To finalize we all are entitled to our opinions, so if someone likes the game its fine, if someone doesn't like the game is also fine. Lets not generalize and say people are lazy or they have a flawed logic. Let's be civil and discuss things with respect for others.
Most people try help and be nice
And other nag about they same thing again and again
https://steamcommunity.com/sharedfiles/filedetails/?id=2668225669
i have fun ,, any else ;D
And it seems we all skipping they berserkers - and focus on archers and else matters
I must admit, though, that I skipped most of this thread after the first few walls of text
Where were devs hostile?
So indeed, I don't believe you. And I have better things to do than fact checking some random guy on the internet.
I do think there was someone who posted back that the idea behind making the game different to play was ultimately a failure, because all they did was nerf player ability without adding other options, cementing the already supposedly problematic play style of archer spam.
I tend to agree here. If you haven't been participating in the discussion, your not really able to add much and in the end, your probably just here to cause ♥♥♥♥. MOST of the people on here have genuine concerns and feedback, and others have just said "It just means your bad because I don't agree" which is just the worst kind of counter argument, akin to saying "I know you are but what am I" as a retort. Its just trying to invalidate someones argument by insinuating they don't know enough or aren't skilled enough to make valid judgements, but you don't need to be a helicopter pilot to know that if a helicopter is stuck in a tree that it probably doesn't belong there and something bad went down.
And if you can't be bothered to read and understand what people are talking about, you're probably just here to cause some ♥♥♥♥. Or at the very least your only going to be getting the vapid half arguments that aren't intelligently and politely made, which is absolutely going to skew your opinion on the post.