Kingdom Two Crowns

Kingdom Two Crowns

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Varaosa Dec 1, 2021 @ 2:34am
More save slots...
Yush, i just wondering to suggested & ask this then, developers add more save slots in the game. Currently when there is or come more dlc in the game, there is no empty save slots to start new game without overwrite current save game, that what i don't want to do.

There is currently only 3 slot & there is 1 base game + 3 dlc so, you have to overwrite at least 1 save slot each time, when you want to start another dlc but, there should be at least 6 save slots currently or what i need more & 1 more save slot each time, when there added new dlc.
Last edited by Varaosa; Dec 1, 2021 @ 2:37am
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Showing 1-13 of 13 comments
Wing-san Dec 1, 2021 @ 4:20pm 
Agreed, I was just going to make a topic asking how come there are 4 different campaigns and only 3 save slots, but I see now that the 4th campaign was released not long ago, so I'm just going to ask for it: can the devs please add another save slot?
Agreed, In fact I'd like more save slots. One of the reasons I don't restart the Shogun campaign is because I don't want to give up any of my old save files to do it, because it's cool checking out how I've upgraded almost all of the towers on my old save.
Paxemon Dec 1, 2021 @ 6:42pm 
Yes! please add more save slots, I feel like I have to choose which mode not to play currently.
Mythophile Dec 2, 2021 @ 8:44am 
Yes, that would be great. I'd like at least one for each campaign.
Varaosa Dec 2, 2021 @ 9:42am 
Thanks to everyone support my suggestion! :catpaw::smiel::catpaw:
Last edited by Varaosa; Dec 2, 2021 @ 9:43am
WariousGaming Dec 8, 2021 @ 5:06am 
well developers SHOULD include 4th save slot if there are 4 CAMPAIGNS to play with different factions so yeah totally support this thread
greenraven22 Dec 21, 2021 @ 8:37am 
+1 to this. :steamthis:
Varaosa Jan 10, 2022 @ 5:34am 
Yay, thanks for anothers my idea supporters! :catpaw::nibbles::catpaw:
Last edited by Varaosa; Jan 10, 2022 @ 5:34am
teleshoes Jan 10, 2022 @ 11:43am 
1) every time the game saves, 3 campaigns and 4 challenges are sent over the internet
2) each campaign slot and challenge island holds between 1 and 6 islands' worth of data
3) the island data has EVERY ELEMENT on the island, from trees to greed to loose coins to vagrants to statues to mounts, and all of their associated metadata
4) this is currently around 20MiB of data, gzip'd to around 1.5MiB

i think, but im not sure, that more save slots may present a real performance issue. if so, there are some obvious solns, but they have non-obvious drawbacks.

e.g.: sending just the campaign/challenge youre actively playing has pitfalls. if you start slot#1, lose internet, play, save, switch campaigns to slot#2, play, save, and switch campaigns back to slot#1, reconnect internet, and upload your save. => you would lose slot#2's progress.

also, sending just the slots with different timestamps would require you to select upload/download for each slot independently, as you could play one on one computer, and the other on another without internet, etc etc.

so, this is (maybe) a tricky problem and i hope the devs dont 'solve' it by cutting corners or changing the currently-ideal upload/download gamesave syncing.
Megachip Jan 27, 2022 @ 5:15pm 
Sign ... 3 Slots for 4 different Environments make not much sense.
Chuck Mussarela Jul 7, 2022 @ 8:09pm 
Agree, need more save slots !! at least one for each game + DLC
teleshoes Jul 8, 2022 @ 7:21am 
number of game modes is irrelevant. might as well say we need one for each permutation of difficulty mode and environment. but that would mean you cant have two for the same environment+difficulty.

the savegame system needs to change. there is no reason to have a limited number of saves, and no reason that the entire state of all campaigns needs to be sent back and forth on every autosave.

1) have an arbitrarily long list of saves, with an index, a checksum, a timestamp, and short summary "shogun-island5-day62"
2) whenever you enter the campaign select screen, fetch just the index+checksum+timestamp+shortSummary of each remote save, and compare to the local saves
3) add a new-campaign button, which creates a new save with the lowest-numbered index not in use. keep that index permanently assigned to that save forever
4) add a select-save wheel, for each index with a local save OR a remote save
5) show both the local save description+timestamp, and the remote save description+timestamp, if the checksums are different, marking it as newer or older
6) allow explicit deleting of a campaign index
7) when you select that campaign index, ask the user to Upload/Download as usual, and handle JUST THAT ONE INDEX
8) on auto-save or save+quit, upload to just that one index
9) on game start, use the last remotely stored index

that way the save-game structure is transparent to the enduser, and the amount of data actually sent is shrunk considerably, and the time spent processing the data is shrunk considerably. there is no reason to sync each campaign save on each device on every save. saving is already pretty slow...
K.9 Dec 31, 2022 @ 7:01am 
A bit sad that even after a year, the problem still remains :/
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Date Posted: Dec 1, 2021 @ 2:34am
Posts: 13