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The game can be solo'd fine - but that is going into it with a willingness to lose a few times and start over. When you 'die' you start over at island 1 (within the same campaign) and have to rebuild a bit, but the difficulty is then 'reset', so in one sense you can take as long as you want to finish the game.
The devs say the game wasn't designed to be completed in one reign (playthrough).
I think the conversation around the game being too hard revolves around players who feel the game should be completed in a single run/playthrough because they do not get feel incentivised to play the game within multiple runs and start over.
This title compared to the to previous ones requires the player to 'rush' to be the most successful.
There are also mechanics that make you very strong and are perhaps overtuned (for their price) while others that seem a little undertuned for the price/effort.
overtuned:
The fire horse
Fire towers
(fire is very strong in this game)
Undertuned:
the cost for Beserkers
Wall health
archer towers (compared to fire towers)
I'm going to add my part here, i finished two crown in solo a few time and only had a few minor bug, the most problematic one was solved after exiting and reloading the game.
You can hate the game or not like it, but do not go around lying like this.
Yes the game is more dificult in solo than in coop, but it is only because in multiplayer the game is a joke because of how easy it become.
In coop you have two player, meaning that you have two mount, so you can use two special skill. This mean that in a game with no dlc or with deadland, you can kill massive wave of mob without any soldier. The combo of Grifon and Dragon kill anything that dont fly realy fast.
As for the bug there is obviously some there is no software without bug, but there are realy few and i never saw anything major.
Lastly, if you need to start an entire new save, it mean that you are insanely bad. Because if your King or Queen die in solo, you go back to the 1st island and the day count is reset, wich reset the dificulty.
And in coop you can resurect the other player with a small amount of gold, making the game even easier.
He ask questions
u load u feelings and Opinion - maybe keep it to the topic - then a mission
to promo u feelings ""right""
*like Mooguy does *on topic
and " AI " the game
when u say , u read about
*the devs are falling into the *I play the game and it's too easy, let's make it harder*
it' tru it be somewhat harder for alot players
and alot with more experience maybe differ
but i say it about learn and adept to some new
sure it can be crazy out there so find a way
and like most other games it be Human againt AI , and learn how they act
,,and in u case it would be,, " Ai
Ps. and i basicly agree with "Kaezeribato"s post
and i'm sure they Dev's be busy and dayli works on ,,, adjusting some + fix bugs and glitches
+ makeing us an upcomming NorseLands Clhallenge = that been cool ;D
Sounds like you're quoting me there :)
One thing to keep in mind is that the majority of the feedback you're seeing right now here on the forums has to do with Norse Lands - the latest paid DLC. That "biome" is drastically different from the rest of Two Crowns. It's heavily built around rushing and staying active - something that's much, MUCH easier with two players.
The other three biomes which come as part of the initial purchase (Europe, Shogun, Dead Lands) weren't really changed all that significantly relative to before the Conquest update (the latest update). Those still benefit from playing in co-op, but they also have a lot of capacity for automation / passive defence. They're perfectly playable solo.
I personally played most of a Dead Lands campaign after finishing Norse Lands and found the experience to be easily entertaining solo. I did end up playing the latter half of it in "fake local co-op, though - as an experiment. The game's certainly easier that way, but the mental load of managing two characters and watching two screens overloaded my head more than a little bit. I don't think I'll be doing that again. It's not un-fun, but it's mentally strenuous.
In short:
Kingdom: Two Crowns is perfectly playable solo in all the campaigns you'll actually get with the game's purchase. If you ever decide to get North Lands, DO NOT play that as your very first campaign. Make sure you know how the game works first.
Kingdom: Two Crowns is perfectly playable solo in all the campaigns you'll actually get with the game's purchase. If you ever decide to get North Lands, DO NOT play that as your very first campaign. Make sure you know how the game works first.
Alright, so it seems that the issue mainly lie in the DLC itself, not the main game except for that conquest update, will look up what changed with that particular patch before i make that decision.
Right, so i'd probably just grab the base game and let the DLC be for now, i played new lands a long time ago as well and beaten it.
The thing that irritate me a little bit is that the game forces you to lose, i tought the scaling was land specific being the later ilands scales faster as you go, not the total day spent as a single king. (Or even Both?)
Oh well. Not game breaking or anything (Id say it even fit in a way) I just wish the game would not cheap shop you like that.
But yeah, thanks again for the great feedback!
When / if u lose your empire / *Greedlings grabbed u Crown
and u be set back to island 1 day 1 with a new King or Queen
your progress allready done on the other islands,, will somewhat still be there
and the Music is Divine and there 15 songs fit the game exstreamly well
here Kalandra and Katrine's voice in Oslo
https://www.youtube.com/watch?v=C3YC1FGLxUw
I find Kingdom - in all its variations - a unique game, beautiful, relaxing (yes!), well crafted and a joy to play.
I'd recommend doing that, yes. Probably start with Dead Lands, as well. It's a bit of an odd setting (it's a Bloodstained: Ritual of the Night crossover), but it has some of the best gameplay mechanics and balancing within Two Crowns. There's just more to it over Europe and Shogun, being that it was the latest addition to the game prior to Norse Lands.
Difficulty increases with the length of an individual reign (from when you started or last lost your crown) and is persistent between islands. Difficulty SHOULD drop temporarily for the first few days after arriving on a new island, though, to give you a chance to build up defences or repair decayed buildings. Destroying Greed portals also increases difficulty, as well.
As to "forcing you to lose" - think of the game as a quasi-Rogue-Like. The world doesn't change between runs and you can beat the game in a single run, but you're not really expected to. Like a Rogue-Like, each run improves subsequent runs since a lot of upgrades carry over between them.
I'd say this is a neat middle ground. The game gets REALLY harrowing if your run lasts long enough so there's something for challenge seekers to tackle - the time crunch and larger Greed waves. At the same time, a more casual player like myself can hit the "reset" button a few times and play a much easier, albeit slower game.