Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glad to hear. Not a fan of the late game stuff (horn hermit, knight tower hermit, knight statue) Might be nice to have knight statue do something less extreme but more beneficial like an armor buff.
I also think it could be cool if you could upgrade archer armor like you can with knights.
I like the concept and idea of it, but this is pretty much a "game over" statue. Once you activate it, then all of your knights will constantly suicide with no ability to do anything about it. Not a good design choice at all.
This show us how game design is complex. When you change ONE thing, the amount of other mechanics it can affect is incredible. I'm very curious to see what the change will be. Devs have been very creative in all Two Crowns new features.
This is great news. Thank you.
So many neat things to do. If you want to keep the same concept of giving the knights a siege defensive attack, maybe give them lances at night?
I think most people know this. It does help early in the game when the waves are small, but late game, when the statue is even able to be unlocked, it wont work.
Day 100+, bloodmoon attack, they will jump out with their pockets filled. They will lose 1-5 coins on the way back. Sometimes even with full coins they don't make it back. Lets say you have an overflowing bag of coins and 2-4 knights on that side. You will be madly dropping coins to try to fill their pockets again before they do another jump. Since these attacks are very long, they will do the jump many times and you will run out of coins before the bloodmoon is over.
It is a nice idea, but now the "Suicide Knight Statue" has cost you all of your knights AND a full bag of coins.
I don't think the developers would admit to actively working on a change, if coins in the pocket was the solution. 10 seconds of invulnerability after a jump would work. Having the jump only trigger when you use the "Invulnerability Horse" power would work. Giving them a lance, so they can attack without jumping, would work.
Sure they will probably die during the blood moon night. It's supposed to be bad. Better not to use all your coins fighting that. Other times the knights slaughter a lot of greed each night. If you don't use the knights to defend and only use them for attacking gates, then it is better to hire them just before you plan to launch an attack. With the statue again, they will easily destroy them. Waste of their ability though.
It's a shame if the devs keep making the game easier. The unforgiving nature of the game has won my heart.