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Does it make the game more fun?
Each type of greed poses a new challenge. Basic greed overrun your units with numbers and leaping attacks, so you have to learn to build and defend walls, and to time exploring so you're back by sundown. Then fliers bypass walls, so you have to learn to lure them into archer crossfire and build towers. Then breeders smash walls, so you have to learn to make fallback positions and make sure your defences are rock solid before blood moons. Then the leaper goes straight for you no matter what, so you have to learn to...?
The leaper's like winter. It's not that you can't survive it, just that surviving it requires cutting down on fun things (in this case, exploring and watching battles), and once you've seen it once, your general reaction is "sigh, here it comes again". Only instead of making you go AFK, it makes you lose the game.
This greed prevents you from going with your troops to attack portals because he pops out, de crowns you and then game overs you into the same portal.
I'm sorry to tell you but this greed isn't about strategy, or defenses, or planning, or timing, it's a cheap game over in order to force this game to be replayed instead of simply removing the rogue like elements.
Since the co-op lets you remake crowns why is that not in single player?
Designed to hope you have enough coins after the hit to remake the crown otherwise it's game over then, that would make this greed not be a cheap shot.
If this greed is actually designed to cheap shot you in the middle of day, then clearly your team needs to get back together and deside if this is a Adventure game or a "Hide behind the wall and exspand 1 wall at a time" Game.
This is not about my speed of expansion, it's about 1 greed that is CLEARLY unbalanced, and it needing to be fixed.
It does because if you play properly you're locked into a run that is impossible to lose otherwise. To be frank, you're still probably locked into a run that is impossible to lose even with the crownstealer greed anyway.
No they don't. Every greed in the game is countered by a wall and archer spam. Maybe a catapult too. That is the game.
Sure.
1. The idea is to lure every greed into archer crossfire. I do not understand how you think flyers are meaningfully different in this capacity.
2. You're clearly inexperienced if you're advocating building towers. They are a noob trap.
An archer on the ground is practically just as good as an archer in a tower except that the archer on the ground is able to still go hunt during the day while an archer in a tower is permanently locked up there. The principle reason why someone builds a tower is to upgrade it into a hermit construction, most often a bakery. Unless you have ridiculously amazing rock placement next to a wall out in the forest then there might be a case for a balista since that only freezes a single worker... but that rarely happens and, frankly, is largely unnecessary firepower anyway. Great if you can get it, not essential though.
... I'm torn on this one. Like it is true that there can be some value in fall back walls now with kingdom decay and the fact that greed aggression increases on an island even if you been away for awhile. So a cheeky expansion you make with a few coins to bribe the greed away for the night in the early game might be practically a whole bag of gold (and then some) late game to reestablish said expansion and it might just be too long of a run for your workers if they're all the way at the keep. Prior fall back positions can allow your workers to leapfrog back up... but that's beside the point really.
What teaches you to upgrade your walls beyond the fact that there are looming empty coin slots when you walk past walls that aren't fully upgraded and the fact that players default to wanting more defense rather than less if the option is presented without any reason counter to it -- not breeder greeds. If breeder greeds did not exist, people would still probably aim for max defenses anyway.
But if you're looking for a strong incentive for max defense beyond player MO then look no further than the forge. Can't spawn without max rank walls.
Either way, little to do with breeder greeds themselves.
Here's what you need to know about crownstealers:
1. They're the only greed that makes a distinct sound when they spawn. You will know they're on the map the second they're there.
2. I'm like 80% confident you will get a sound for each crownstealer. Bare minimum you'll know multiple crownstealers are on the map.
3. They do not have a whole lot of HP. Stand in a group of archers and they will kill them for you. (the caveat being you need enough archers.)
And it's not like you lose all your progress anyway. Two Crowns is ridiculously forgiving.
That doesn't make any sense.
Why would a crownstealer prevent you from watching a battle? If a crownstealer can live through your defenses and nab your crown at the battle site, what is stopping the crownstealer from pathing straight to you then if not your defenses? If a crownstealer can't survive a fight, then surely you could still watch, right?
Besides, it's not like the portal spawns crownstealers incessanty preventing exploration. I fail to see how you can't explore at all. You might need to be more timely about it, but that's not an inability to explore no more than regular greed attacks at night prevents exploration.
Then again, you did imply you go AFK during Winter. That would be like 16 days of recruits that a kingdom should've gotten that didn't. Maybe that's why crownstealers are more of a problem.
If you played the other seasons properly, Winter isn't much of a stopgap for standard gameplay activity. Doubly so now with the griffon.
It's not that the game is designed to played at X amount of speed. It's that greeds try to hit your wall at about midnight (when the moon is at it's highest point in the middle of the sky). Greeds only move at a certain speed though. If it means they have to move during the day to reach your wall by midnight, they will do so. It also works in the other direction too -- if a greed attack takes too long, by daybreak, they will leave.
The only exceptions to this as far as I can tell are retaliation waves after smashing a portal during the game and I think flyer greeds are undeterred by daylight too. Can't remember if breeder greeds are. Been awhile.
Point is that it's all balanced around greed smacking against your outtermost wall. Build a closer wall to the portal? Far less travel time for the greed. They wont spawn until later.
"Crusher, you're wrong! I can't sit at battle sites because crownstealers survive my defenses! I have to stand behind my *defensive* archer towers just to survive!"
"Crusher, you're wrong! I can't sit at battle sites because crownstealers survive my defenses! Boy I sure wish I had more archers at the frontlines to deal with this, but instead they're posted in towers not contributing at all to nightly DPS!
I'm just going to go out on a limb and say this: So what a crown gets stolen by a crownstealer? Beyond a single achievement, what does it matter? It's not like kingdom decay is something that only sets in with a new monarch.
If you played the game at all, you would know this.
I've already beaten Two Crowns. I beat Classic when it came out. I beat New Land when it came out. Beat Skull Island on my first attempt.
Right now I'm working on the one reign achievement and likely would've already gotten it if the Shogun run I was playing wasn't bugged and decided to restart.