Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Yes, it happened when I posted about it.
I understand that it's there to put pressure on, but I don't agree the instant it touches your crown the game should end. I would be fine with it if it would still be killable as it attempts to escape with your crown, and wouldn't simply bypass walls while doing so either.
Edit: Either that, or it shouldn't be able to just ignore your coin pouch if it stays as is.
I still think the mechanic itself isn't consistent with how the rules of the games have been since the beginning--have enough coins and you're safe--and the fact that it's an instant death penalty is a bit of a slap in the face when you're learning the game. I think that's why people were/are upset about it, but it's less of a random death dropping out of the sky when you're in a 'safe' location which is what I thought wasn't fair.
Also, my builders have stopped striking at random, so thanks for that if you tweaked something. It seems like you did. Greed is occasionally twitching and freezing now, but I don't care. They eventually despawn.
"hey we developed a new feature" FK ITS TOO HARD, OMG REMOVE IT, ANTI FUN.
"hey we made a game just the same as the last one with certain tweaks to graphic" WTF NO INNOVATION, LAZY DEVS, WE WANTED SOMETHING NEW
cant be easy being a developer today. Personally i didnt have a problem with the way the dog greed was implemented, there were ample ways to counter it. Bait it to wall jump, build up your garrison enough, stay further into your castle.
No, it can't be easy being a dev or any kind of creator, but that doesn't mean people shouldn't comment or critique, both positively and negatively. Sometimes feedback makes the next game better or appeal to a wider audience, which is good for everybody because the devs make more money and then more games.
I think it's easier with a game that has difficulty levels so the people who like pain can crank it to the top and the people who like to coast can set it to cruise mode. Kingdom is one difficulty for everyone, so you'll have complaints on one end or another or both.
It's weird, I think you wrote a decent, well thought out reply to one of my earlier posts (where I was kind of not as nice and may not have deserved it) and this one is just a flat out troll with caps and all. Maybe I'm thinking of someone else. Too lazy to check. Which are you? Decent guy with suggestions or pissed off l33t gamer guy? Probably both. In any case, telling people how they should feel about something won't make them not feel it, it'll just piss them off and maybe they won't buy the next game.
(I admit, I think a certain popular MMORPG was vastly inferior and boring in gameplay to one that came before it that required skill and thought and dealt harsher penalties for losing battles, so I get where you're coming from. The fact remains that the one that was easier for the masses steamrolled right over what came before it.)
Anyway, I was originally mad because the thing did get me inside my walls. I think they've fixed that.
People are going to comment on insta-death that rewrites the rules of the game as they've known it. The insta-death also comes midway into the game when you've gotten complacent and think you have the hang of the new stuff so it's more shocking. Yes, this is a different game, but c'mon, it's still Kingdom so people were surprised by it.
As for graphics, I wish they'd kept the old queen's look as an option, so I posted on that thread. I like the graphics. I did notice they changed the unicorn back though. I did like original color scheme better, but never said anything because--not that important to me.
I just wrote a review--I know, very late--about how I love the game. Whatever they did to the crownstealer fixed my complaint about meeting it in game, but I still get why people might find their first encounter with it a cheap and jarring death.
PS: Thanks for writing your reviews of other games because I just found a few games that look interesting that I haven't tried yet.
So basically the reason I wrote this here was just the fact that I pretty much came to the realization that there are so many discussions with people I have had since the day this thread was written that had basically been the same but for other games and my conclusion was that being a developer nowadays, seeing all this negative feedback portrayed in a bad way, must be really hard.
Cudos on the reviews, just send me a pm if you need more recommendations as there are many great games I havent reviewed.
Now I'll refrain from responding to this line of thought any more as I realise this is completely derailing the thread.
The nature of the game is that the mechanics aren't explained, they are explored. After it happened in the woods I realized the game makes a distinct noise when one enters the field, as such, I was able to plan accordingly.
If you are seriously unable to escape one while youre already in your base, then next time, try this. Trot your horse over to the other side of your base, where your army of archers are sitting there. If it makes it past the towers to the other side, I'd be really surprised.
The developers did a great job, and added an enemy who was far different then the other enemy types while still being on theme. You got the mindless swarmers, the tough breeders, the people targeting flyers, and the ruler targeting crownstealer.
Thing is though, it's an instant game over mechanic because it doesn't get killed easily and doesn't always give a sound warning. It just comes to the point where you're in constant fear of getting ♥♥♥♥♥♥ over for doing nothing wrong.
This right here, it doesn't fit into this game at all, and ruins it.
The game first teaches the player that they should roam the outskirts and recruit new subjects as often as possible, and that one is safe as long as the purse has coins, the horse has stamina, and one is on the safe side of the portals when nighttime comes.
Suddenly, the game teaches the player that having a rested mount does not help, the coins in the purse does not help, and that being on the safe side of the portals also does not always help.
This in itself is fine. However, sending the player back to square one the first time it happens, after playing the game perfectly for many hours, is perhaps not the best way to introduce it.
Instant deaths only allowed in games if the lost effort either fun again (rogue like). However in this game its not rogue like enough. There is significant content are predetermined.