Kingdom Two Crowns

Kingdom Two Crowns

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scorp_poison 16 DIC 2018 a las 0:44
Instant game over dog Greed
Devs:I can not give a positive review of this game till you remove the unbalanced and frankly insulting Crown stealing greed dog, it makes expansion impossible, goes through walls and even just hit me in the end of the day before the portals were active.

That is not a unit that requires strategy to beat, it's a unit that shouldn't exist.
Until that game breaking unit is removed I am done with this game.
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Mostrando 151-165 de 259 comentarios
Razzlie 8 MAY 2019 a las 2:31 
Publicado originalmente por GordonVanDyke:
Publicado originalmente por scorp_poison:

yup, 130+ people have found my bad review helpful, but the Devs don't care.
Sad, it was a fun game while it lasted.
Have you played since updates? We made some tweaks to the Crownstealer, but that’s what he is. It’s no different than the ghost in spelunky, you’ve hung around too long.

Yes, it happened when I posted about it.

I understand that it's there to put pressure on, but I don't agree the instant it touches your crown the game should end. I would be fine with it if it would still be killable as it attempts to escape with your crown, and wouldn't simply bypass walls while doing so either. :rfacepalm:

Edit: Either that, or it shouldn't be able to just ignore your coin pouch if it stays as is.
Última edición por Razzlie; 8 MAY 2019 a las 2:33
FreedomFighter 8 MAY 2019 a las 2:49 
I have a few proposition about the greed dog. First one is, if it touch you, you drop everything in your pouch. Coins will have a chance to drop into water like usual. This will give a player a few extra life to flee, and your subjects to try killing it. Second one, make it so that your subjects priority it first if it went over the wall. Third one, make it so it is not an instant game over because that is ♥♥♥♥♥♥♥♥ moment and it is bloody cheap way to die. Nobody like that. It need to run all the way back to the nearest portal or it went out of your wall and you have no way to kill it anymore.
Elinara 8 MAY 2019 a las 6:48 
I posted earlier in this thread and have played since the update. I encountered it once when I was hanging around too long and I do think that whatever fluke made it the terminator that one time to my archers, pikemen, fire etc. has been fixed. It died super fast.

I still think the mechanic itself isn't consistent with how the rules of the games have been since the beginning--have enough coins and you're safe--and the fact that it's an instant death penalty is a bit of a slap in the face when you're learning the game. I think that's why people were/are upset about it, but it's less of a random death dropping out of the sky when you're in a 'safe' location which is what I thought wasn't fair.

Also, my builders have stopped striking at random, so thanks for that if you tweaked something. It seems like you did. Greed is occasionally twitching and freezing now, but I don't care. They eventually despawn.
Última edición por Elinara; 8 MAY 2019 a las 6:49
Xajmai 8 MAY 2019 a las 8:43 
The gaming community today,

"hey we developed a new feature" FK ITS TOO HARD, OMG REMOVE IT, ANTI FUN.

"hey we made a game just the same as the last one with certain tweaks to graphic" WTF NO INNOVATION, LAZY DEVS, WE WANTED SOMETHING NEW

cant be easy being a developer today. Personally i didnt have a problem with the way the dog greed was implemented, there were ample ways to counter it. Bait it to wall jump, build up your garrison enough, stay further into your castle.

Publicado originalmente por Xajmai:
The gaming community today,

"hey we developed a new feature" FK ITS TOO HARD, OMG REMOVE IT, ANTI FUN.

"hey we made a game just the same as the last one with certain tweaks to graphic" WTF NO INNOVATION, LAZY DEVS, WE WANTED SOMETHING NEW

cant be easy being a developer today. Personally i didnt have a problem with the way the dog greed was implemented, there were ample ways to counter it. Bait it to wall jump, build up your garrison enough, stay further into your castle.
What kind of world do you live in where adding a timed 1 hit kill enemy designed to make you rush a 'new feature'.
Elinara 8 MAY 2019 a las 10:55 
Publicado originalmente por Xajmai:
The gaming community today,

"hey we developed a new feature" FK ITS TOO HARD, OMG REMOVE IT, ANTI FUN.

"hey we made a game just the same as the last one with certain tweaks to graphic" WTF NO INNOVATION, LAZY DEVS, WE WANTED SOMETHING NEW

No, it can't be easy being a dev or any kind of creator, but that doesn't mean people shouldn't comment or critique, both positively and negatively. Sometimes feedback makes the next game better or appeal to a wider audience, which is good for everybody because the devs make more money and then more games.

I think it's easier with a game that has difficulty levels so the people who like pain can crank it to the top and the people who like to coast can set it to cruise mode. Kingdom is one difficulty for everyone, so you'll have complaints on one end or another or both.

It's weird, I think you wrote a decent, well thought out reply to one of my earlier posts (where I was kind of not as nice and may not have deserved it) and this one is just a flat out troll with caps and all. Maybe I'm thinking of someone else. Too lazy to check. Which are you? Decent guy with suggestions or pissed off l33t gamer guy? Probably both. In any case, telling people how they should feel about something won't make them not feel it, it'll just piss them off and maybe they won't buy the next game.

(I admit, I think a certain popular MMORPG was vastly inferior and boring in gameplay to one that came before it that required skill and thought and dealt harsher penalties for losing battles, so I get where you're coming from. The fact remains that the one that was easier for the masses steamrolled right over what came before it.)

Anyway, I was originally mad because the thing did get me inside my walls. I think they've fixed that.

People are going to comment on insta-death that rewrites the rules of the game as they've known it. The insta-death also comes midway into the game when you've gotten complacent and think you have the hang of the new stuff so it's more shocking. Yes, this is a different game, but c'mon, it's still Kingdom so people were surprised by it.

As for graphics, I wish they'd kept the old queen's look as an option, so I posted on that thread. I like the graphics. I did notice they changed the unicorn back though. I did like original color scheme better, but never said anything because--not that important to me.

I just wrote a review--I know, very late--about how I love the game. Whatever they did to the crownstealer fixed my complaint about meeting it in game, but I still get why people might find their first encounter with it a cheap and jarring death.

PS: Thanks for writing your reviews of other games because I just found a few games that look interesting that I haven't tried yet.








Última edición por Elinara; 8 MAY 2019 a las 11:13
Xajmai 8 MAY 2019 a las 14:37 
Publicado originalmente por Elinara:
Publicado originalmente por Xajmai:
The gaming community today,

"hey we developed a new feature" FK ITS TOO HARD, OMG REMOVE IT, ANTI FUN.

"hey we made a game just the same as the last one with certain tweaks to graphic" WTF NO INNOVATION, LAZY DEVS, WE WANTED SOMETHING NEW

No, it can't be easy being a dev or any kind of creator, but that doesn't mean people shouldn't comment or critique, both positively and negatively. Sometimes feedback makes the next game better or appeal to a wider audience, which is good for everybody because the devs make more money and then more games.

I think it's easier with a game that has difficulty levels so the people who like pain can crank it to the top and the people who like to coast can set it to cruise mode. Kingdom is one difficulty for everyone, so you'll have complaints on one end or another or both.

It's weird, I think you wrote a decent, well thought out reply to one of my earlier posts (where I was kind of not as nice and may not have deserved it) and this one is just a flat out troll with caps and all. Maybe I'm thinking of someone else. Too lazy to check. Which are you? Decent guy with suggestions or pissed off l33t gamer guy? Probably both. In any case, telling people how they should feel about something won't make them not feel it, it'll just piss them off and maybe they won't buy the next game.

(I admit, I think a certain popular MMORPG was vastly inferior and boring in gameplay to one that came before it that required skill and thought and dealt harsher penalties for losing battles, so I get where you're coming from. The fact remains that the one that was easier for the masses steamrolled right over what came before it.)

Anyway, I was originally mad because the thing did get me inside my walls. I think they've fixed that.

People are going to comment on insta-death that rewrites the rules of the game as they've known it. The insta-death also comes midway into the game when you've gotten complacent and think you have the hang of the new stuff so it's more shocking. Yes, this is a different game, but c'mon, it's still Kingdom so people were surprised by it.

As for graphics, I wish they'd kept the old queen's look as an option, so I posted on that thread. I like the graphics. I did notice they changed the unicorn back though. I did like original color scheme better, but never said anything because--not that important to me.

I just wrote a review--I know, very late--about how I love the game. Whatever they did to the crownstealer fixed my complaint about meeting it in game, but I still get why people might find their first encounter with it a cheap and jarring death.

PS: Thanks for writing your reviews of other games because I just found a few games that look interesting that I haven't tried yet.
I probably wrote a nice constructive comment some time back and the reason I didn't now was simply because I was out of time when writing. What I'm trying to portray in my comment is literally how people are acting on the steam forums, not my personal opinion. The reason I wrote the comment was because this thread got necroed from way back and it just brought to my mind the fact that pretty much every game, apart from a few games, I've played as of late has always had major lashback and unconstructive discussions on the steam forums with people writing really trolly stuff (not everyone) as I tried to adress through the comment. If you are not acting like those people and is actually laying out your critique in a constructive way you shouldn't feel targeted by the stuff I wrote. On these forums I have both being defending good games I think deserve praise but also given critique to games when I think it is in place, but in general you can always find people being really rude and angry when voicing their opinions.

So basically the reason I wrote this here was just the fact that I pretty much came to the realization that there are so many discussions with people I have had since the day this thread was written that had basically been the same but for other games and my conclusion was that being a developer nowadays, seeing all this negative feedback portrayed in a bad way, must be really hard.

Cudos on the reviews, just send me a pm if you need more recommendations as there are many great games I havent reviewed.

Now I'll refrain from responding to this line of thought any more as I realise this is completely derailing the thread.
:AOEKnight:
a poor orphan 12 MAY 2019 a las 20:00 
The crownstealer is a good mechanic. Lost to it twice, once in my base when I didn't have nearly enough defense at a blood moon, and once in the woods.

The nature of the game is that the mechanics aren't explained, they are explored. After it happened in the woods I realized the game makes a distinct noise when one enters the field, as such, I was able to plan accordingly.

If you are seriously unable to escape one while youre already in your base, then next time, try this. Trot your horse over to the other side of your base, where your army of archers are sitting there. If it makes it past the towers to the other side, I'd be really surprised.

The developers did a great job, and added an enemy who was far different then the other enemy types while still being on theme. You got the mindless swarmers, the tough breeders, the people targeting flyers, and the ruler targeting crownstealer.
Dr. Party P3opl3 9 14 MAY 2019 a las 9:49 
Publicado originalmente por a poor orphan:
The crownstealer is a good mechanic. Lost to it twice, once in my base when I didn't have nearly enough defense at a blood moon, and once in the woods.

If you are seriously unable to escape one while youre already in your base, then next time, try this. Trot your horse over to the other side of your base, where your army of archers are sitting there. If it makes it past the towers to the other side, I'd be really surprised.

Thing is though, it's an instant game over mechanic because it doesn't get killed easily and doesn't always give a sound warning. It just comes to the point where you're in constant fear of getting ♥♥♥♥♥♥ over for doing nothing wrong.
scorp_poison 14 MAY 2019 a las 16:50 
Publicado originalmente por Dr. Party P3opl3 9:
Publicado originalmente por a poor orphan:
The crownstealer is a good mechanic. Lost to it twice, once in my base when I didn't have nearly enough defense at a blood moon, and once in the woods.

If you are seriously unable to escape one while youre already in your base, then next time, try this. Trot your horse over to the other side of your base, where your army of archers are sitting there. If it makes it past the towers to the other side, I'd be really surprised.

Thing is though, it's an instant game over mechanic because it doesn't get killed easily and doesn't always give a sound warning. It just comes to the point where you're in constant fear of getting ♥♥♥♥♥♥ over for doing nothing wrong.

This right here, it doesn't fit into this game at all, and ruins it.
Xajmai 15 MAY 2019 a las 0:36 
Publicado originalmente por Dr. Party P3opl3 9:
Publicado originalmente por a poor orphan:
The crownstealer is a good mechanic. Lost to it twice, once in my base when I didn't have nearly enough defense at a blood moon, and once in the woods.

If you are seriously unable to escape one while youre already in your base, then next time, try this. Trot your horse over to the other side of your base, where your army of archers are sitting there. If it makes it past the towers to the other side, I'd be really surprised.

Thing is though, it's an instant game over mechanic because it doesn't get killed easily and doesn't always give a sound warning. It just comes to the point where you're in constant fear of getting ♥♥♥♥♥♥ over for doing nothing wrong.
You did do something wrong though, you either overextended, didn't build up your defences enough because you wasn't fast enough or stood in the wrong place when they attacked
Epleskront 15 MAY 2019 a las 7:42 
In a game about learning as you go, I am not too sure about a mechanic that punishes the player so harshly for doing the things the game so far has thought the player to do, so far into the game.

The game first teaches the player that they should roam the outskirts and recruit new subjects as often as possible, and that one is safe as long as the purse has coins, the horse has stamina, and one is on the safe side of the portals when nighttime comes.

Suddenly, the game teaches the player that having a rested mount does not help, the coins in the purse does not help, and that being on the safe side of the portals also does not always help.

This in itself is fine. However, sending the player back to square one the first time it happens, after playing the game perfectly for many hours, is perhaps not the best way to introduce it.
Última edición por Epleskront; 15 MAY 2019 a las 7:42
Dr. Party P3opl3 9 15 MAY 2019 a las 10:04 
Publicado originalmente por Xajmai:
Publicado originalmente por Dr. Party P3opl3 9:

Thing is though, it's an instant game over mechanic because it doesn't get killed easily and doesn't always give a sound warning. It just comes to the point where you're in constant fear of getting ♥♥♥♥♥♥ over for doing nothing wrong.
You did do something wrong though, you either overextended, didn't build up your defences enough because you wasn't fast enough or stood in the wrong place when they attacked
so you should get a game over for standing a little to close to the wall? What fun is that? How you meant to watch the battle. This is just unnecessary fear over staring again when it should be fun.
Freeman 15 MAY 2019 a las 10:29 
This still going on? It cannot be that hard to outwit a bunch of pixels.
csatrad 16 MAY 2019 a las 15:54 
Im only writing to unsub lol.
Instant deaths only allowed in games if the lost effort either fun again (rogue like). However in this game its not rogue like enough. There is significant content are predetermined.
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Publicado el: 16 DIC 2018 a las 0:44
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