Kingdom Two Crowns

Kingdom Two Crowns

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Kingdom  [pengembang] 13 Des 2018 @ 7:22am
QoL Update #01 Roadmap
Hi Monarchs!

We wanted to share some of the things we collected from your feedback so far that we will try our best to get in the first big update. This is planned to release early next year (2019). Even if some don't make the first Update we will get them in at some point. We have two big free content updates planned for 2019 and one more big QoL in 2019.

From your feedback
  • Improve Winter experience
  • Improve Hermit behavior
  • Improve Ninja's value
  • Make switching Steeds less costly
  • Increase Pikemen health i.e. how many successful attacks they can perform before spear breaks)
  • Add a way to recover lost gems
  • Improve initiating Coop splitscreen experience
  • Improve outer wall units shop location i.e. shops move outward with expansion of walls.
We will continue to add to this list, once we've reached our bandwidth we'll add more to the next big update.

Already in Planning and very likely to make it into the QoL #01 Update
  • Introduce the Challenge Islands
  • Add SteamOS (Linux) Support
  • Add Original Ruler DLC for all owners of Kingdom: Classic and Kingdom: New Lands
  • Fix Knights/Samurai going on the boat instead of attacking the portal.

FYI - critical issues like corrupted saves will be treated as high priority and planned to be patched as quickly as possible.
Terakhir diedit oleh Kingdom; 13 Des 2018 @ 11:35am
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Menampilkan 16-30 dari 153 komentar
tobias599 13 Des 2018 @ 2:05pm 
Diposting pertama kali oleh Snaxx:
I also had the issue in coop where I couldn't recruit. I was the client. I was able to buy bows, but instead of bows it made sythes on the other side of the camp. Had like 15 farmers before I figured out what was happening.

Ah, yes... The "One Thousand Ninja Bug" from the streamer Aavak!
2 coins for a ninja was good, but the forest was gone. About ten ninjas hold the wall from the greed and more came, because the other player kept buying bows and not saying anything why they didn't appear...
It seemed at first the ninjas respawn, then they kept coming and coming and Aavak asks if his partner creates ninjas and she says no :P
Not saying more about the bows, that don't appear or anything.
Zangdaarr 13 Des 2018 @ 5:51pm 
Diposting pertama kali oleh Sapador Castelo:
Diposting pertama kali oleh Zangdaarr:
Gems are a use or loss. (...) You have no way to make a choice either to open the chest or not, you may let it here and come back to the island when you know. However, this prevent you to deforest since chests vanish with woods. This mechanic is flawed, gems should be stored at the bank.

Nope. Gem chests do not vanish with woods.I've kept this for after.[imgur.com]

Oh thank you for the info, it's a change then since ruins were disapearing in previous games
Siv_Cloud 13 Des 2018 @ 7:09pm 
What about the knight statue? it's useless right now...
Here is a list that i think will help the game and also improve the game for the players, as it stands the game does not seem like it has alot of playability.

- Indefinite islands (sandbox mode) Which will increase the gameplay, and also different land zone. Pregenerated maps. (Tundra region, Swamp, marsh, hills, plains, etc)
- Unit upgrade, can upgrade unit to be stronger and look stronger, make knights and samurai look like the actual unit instead of cloth.
- More buildins, like gate wall, Different farms such as hops and rice, Balista tower / Fire arrow tower, Taverns, and gold mines. (Etc)
- Smarter AI when it turns midnight, (Farmer should go back to castles) , Also able to pick up their weapon when dropped.
- Japanese themed music for Japan.
- More units, such as muskets, halberd, Spear, glaive, long bowmen, mace, nodachi, Kanabo, etc
(shield unit please)
- More enemy types, and remove weapon breakage. (Spitters, Fast flyers, shielded Greed, etc)
- Shrines and temples, which can increase unit moral/speed/defence/attack or help villagers in farming/hunting/or building.
- Incorperate village inside camp when the camp is largly expanded, making it like a village. (Can become a true king or queen of people) (Also add village people and kids) :D
- Sieging greed lands, when the player is advanced in the stages of the game.

More ideas coming later, feel free to expand the good idea to increase longer playtime.
Terakhir diedit oleh HuskyStrylight; 13 Des 2018 @ 11:21pm
Wooflos 14 Des 2018 @ 4:40am 
I'll be waiting for this :v
Speechy 14 Des 2018 @ 4:44am 
I'd like the maps to be updated with more information, mostly which islands have a lighthouse.
Overread 14 Des 2018 @ 5:15am 
Looking forward to updates and making winter more entertaining! With a lot of the players interactions being based on spending gold/gems once you hit winter and there's no more game and no more farm production it can be a real drag with nothing to do once you've spent your last coin.

It's not just ths survival aspect, its the fact that the player has little to do save run back and forth on the map. Hopefully adding something like snow bunnies or such for winter food would help. Or at least add some foxes to jump and run around and be generally entertaining whilst waiting for winter to end.
Magnus 14 Des 2018 @ 5:31am 
Thank you for listening to the players on this. Kingdom and new lands are among my favourite steam purchases ever. I have 350+ hours in New Lands and I know the game back to front. Being able to rediscover how all the new features and mechanics work is like having that same fun all over again.

I'm *ecstatic* that Winter and hermits are top of the list. If I could pick two things that need major attention, it would be those two. I'm sure I'm pretty typical as a player in that regard so congratulations for listening to the player feedback there. My first playthrough was ruined by the new suicidal hermit AI and currently I'm in a grindy, boring holding pattern waiting for winter to be over. In New Lands, winter was a looming threat, forcing you to have your ducks in a row before your income dried up. Now that the seasons follow you from island to island, it's a huge pain in the ass that just prevents you from moving on. If there were some high-investment/moderate return mechanic that was specific to Winter, we could at least plan accordingly and set up an early island as "Winter ready" and spend 16 days progressing in some fashion.

My only other complaint is the gems. They're big and dumb and they take up buckets of room. I started dumping them at the fire pit just so I could get my inventory space back. Maybe have them appear on the player character as bling and get spent at context specific nodes? I don't know. It's a flawed mechanism in an otherwise glorious testament to minimalist game design.

I just want this to kick ass. I love your games and I may be speaking out of turn but I hope the feedback keeps being received in good faith. I think most people wouldn't bother to point out these nitpicks if they weren't genuinely invested.

Onwards to victory.
PixelNuts 14 Des 2018 @ 5:46am 
What is this Original Ruler DLC?
De.Facto 14 Des 2018 @ 5:57am 
Great! "Improve Winter experience" and "Fix Knights/Samurai.." are critical. The new cycle is great, but there's simply nothing to do in winter. Plus there is only one squad for attacking the greed, for my taste I need three squads at least to succeed (in this case the other two squads are already chilling in the boat, waiting to leave the island but there is still work to do).

One more thing, when I got the iron age, upgrading towers with a special eremit is horrible expensive.. guess it is better to get the eremit upgrade, even with iron age, after fourth tier like in Kingdom: New Lands. This is just not challenging, but annoying gameplay experience. Don't get me wrong, this is feedback on the high level, a challenging difficulty is great.
Garth 14 Des 2018 @ 8:02am 
Hey Raw Fury
Masterpiece of a game you made here.
I have a small suggestion that will greatly enhance the experience without affecting gameplay or current units.


Active Sky Box:

- Starry night
- Shooting Stars
- Aurora Borealis in middle of winter
- Silhouette of distant birds leaving in fall/returning in spring
- Moon phases.



The sky is your canvas, i am excited to see how you paint it. Other then that, this game is the pinnacle of indie development.
Rock on Raw Fury <3
Overread 14 Des 2018 @ 9:31am 
Just a thought, having just gotten the griffiin (gryphon?) perhaps lower the brightness of the white feathers a touch. It's rather an overly bright colour I feel for the games overall pallet - it just glares out more like its over-exposed and lost all detail in being white rather than being radient and bright.


Ps - I admit that with the style of animation in the game it might be that there isn't much to be done unless it becomes grey or perhaps a very light cyan shade
Ronin-XIII 14 Des 2018 @ 9:43am 
Hi Devs! :)

First love the game. :)

Not sure when you're most active on the board but have started a thread about winter ideas I hope you can check out for ideas.

Also, are there plans to makeing different looking enemies? (Just some pallet swaps or model changes for the seasons etc... Purely just for a visiual fun update.)

Is the potential for modding a possability? Even if it's just for visual changes? (lol could easily see a game of thrones or lotr fan mod lol. ) Would like to know if it's possible.

I know you got to be super busy with the launch and the holidays but be sure to still take a day off here and there so enjoy it and not burn out.

Love the game and hope for the best for the community and the devs for future updates. :)
PandaMommy 14 Des 2018 @ 2:02pm 
well color me impressed i will be adding this to my wish list and picking it up when the linux port comes thankyou <3
JamesLaw 14 Des 2018 @ 2:42pm 
Can we please fix builder AI too? 2 things would make me so happy.

1. They wander back to base after cutting down trees.

2. They dont stand outside walls or in them during the night. They should be behind the archers/spearmen, ideally.

Thanks.
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Tanggal Diposting: 13 Des 2018 @ 7:22am
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