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Why would you assume that? If you observed them, you'd see they walk slow and never run. You need to carry them home. That's why they are the only unit you can carry.
The hermit AI doesn't need fixing and it's not buggy (at least not in this way).
You're correct in that I shouldn't have assumed a hermit would bother running to the camp. Though, it seems justifiable that one would be led to believe a hermit would put slightly more effort into not being kidnapped. There are explainations for why they wouldn't or couldn't run to the camp, but that gets into a different level of gameplay. I shouldn't call it "buggy". It's clearly a mechanic. Still, it digresses from the rest of the logic within the game (Being: 'All AI except hermits have a run and walk feature). Barring if you add some sort of stipulation to the hermits such as 'They're elderly and therefore too weak to run.' Either way, I'm going to attempt another run keeping this in mind.