Kingdom Two Crowns

Kingdom Two Crowns

View Stats:
ShyOn92 Apr 7, 2019 @ 2:36am
no more recruitment camps spawning fresh recruits
so after re-spawning back to the previous island that i had built to the docks, i found out there were no more recruitment camps which means no man power to move forward in the game.

Kindly add more random recruitment camps or rather give us the ability to build our own camps that re-spawn new recruits or maybe even family settlements where one can have infinite supply of recruits
Last edited by ShyOn92; Apr 7, 2019 @ 2:42am
< >
Showing 1-8 of 8 comments
Epleskront Apr 7, 2019 @ 6:28am 
This is your own doing. It is part of the strategy to consider which camps you can afford to remove, and which you should try to keep standing.

If you have removed all the camps, you have made a problem for yourself.
Last edited by Epleskront; Apr 7, 2019 @ 6:29am
Boink Apr 7, 2019 @ 7:05am 
In this version you can place walls beyond camps and keep them in your town as long as you keep the two trees fencing them in. Same for the merchant camp.

There's now no reason to clear camps at all which was required in earlier games of the series.
Ashtak Apr 7, 2019 @ 7:27am 
Originally posted by Boink:
In this version you can place walls beyond camps and keep them in your town as long as you keep the two trees fencing them in. Same for the merchant camp.

There's now no reason to clear camps at all which was required in earlier games of the series.
It would be nice if things like that would be communicated -_-
Boink Apr 7, 2019 @ 7:42am 
Originally posted by Ashtak:
Originally posted by Boink:
In this version you can place walls beyond camps and keep them in your town as long as you keep the two trees fencing them in. Same for the merchant camp.

There's now no reason to clear camps at all which was required in earlier games of the series.
It would be nice if things like that would be communicated -_-


I learnt it by accident, but it's a nice QOL change.

Makes the game very much easier however.
Andrius227 May 11, 2019 @ 2:01pm 
Wish i could just upgrade the camps to some sort of houses and integrate them into my kingdom properly.

It just doesnt make sense that i can only get people from camps in the forests, when the main goal of the game is expansion, which requires deforestation. Ofc if i'm lucky i can expand past the camp without destroying the forest that it's in, but most of the time it's not possible.
Last edited by Andrius227; May 11, 2019 @ 2:01pm
Sapador May 11, 2019 @ 5:31pm 
I play the Kingdom series since Classic, i.e. I've been playing this game for years; and I can't remember the last time I destroyed a vagrant camp. Even on islands with 3 or more camps, I do not destroy any of them. There are many tactics and timings related to this strategy, and certainly they're not all accessible for beginners. But, to be unemotional and not go for the 100%, I can definitely say that in most of cases, I can (and I should) incorporate the camps to my kingdom. And no, this is not a Two Crowns' particularity, but it's been doable from the 1st game.

The only down side of this strategy is that all camps existing inside the walls are considered by hunter archers as a forest biome, potentially spawning deer. And in this situation the hunters on that side of the kingdom, even if there are dozens of them, they tend to wander by the camp, not going to hunt on the plains outside. The income on that side of the kingdom, can be drastically affected by this; even more in Two Crowns, where the water streams for farms appear to be much rarer.

So even if you master the strategy of "always integrating the camps", you'd inevitably have to make some hard decisions between more people or more income. And this is why I think this aspect of the game is balanced and chalenging.
Epleskront May 12, 2019 @ 6:46am 
It would be nice if they turned into peasant cottages or something if inside your walls. Just for added flavour.

As Sapador Castelo noted, there are disadvantages to include them, such as reduced building space, slightly reduced archer efficiency, and often requiring a far forward wall to be built in order to incorporate them, depending on the map layout.
Bliz May 15, 2019 @ 4:17pm 
I am having this same issue, and I just wrote on it. Did you figure out what to do or has anything changed?
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Apr 7, 2019 @ 2:36am
Posts: 8