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Yeah, and I think they are working on these things. Regarding balance, as it stands now, archers are too powerful because they are your best defence and your best income machines, all at the same time. They need to lose a lot of economic value, so that spamming only them becomes less viable.
The biggest problem with farmers is, as you mentioned, the unreliable access to farming spots.
I do many things similar to OP, but I rush to island 5 to get the unicorn before the first winter (after doubling back to island 1 for griffon and archer statue). Then I stockpile as much money as possible quickly before winter, then switch back to the griffon once winter comes. From there I clear island 5, wait for winter to end, then leave with the unicorn.
If possible, I destroy 0 portals leading to the docks in the entire run (although sometimes it makes sense to destroy a portal to get better archer hunter grounds).
The only hermit I care about is the baker, and then I only use her when camps are far away. I never build towers. I never build farms. I never build pikeman (well, if I miscalculate and am running low on money during winter I'll build some, but their income generation seems really inconsistent when I use them).
The biggest danger is in returning to previous islands, as OP pointed out. It took some getting used to, but if I plan ahead with good walls and a good population before I leave an island, I can survive the first wave by quickly rebuilding walls and spamming as many archers as I can afford.
But still no 1 reign achievement :/
My approach has been a mix of this and the OP's -- I've been going 1, 2, 3, back to 1 for the upgrades and then RUSH out again, 4, 5, and then back in reverse order. Islands 1 and 2 are tough to come back to, but no tougher than arriving at island 5 for the first time if the day counter is past the 100s, so I don't know if there's any advantage to leaving it for last or not. Archer spam and rushing defenses is key either way.
Ignoring portals on the dock side and just setting up defenses is a huge help. Saves time and ensures that blood moons stay manageable throughout the game.
No dock side? I can see that. As long as you have a good source of income, it doesn't take long to rebuild the boat. Level 2 Brick Towers usually take a 2-3 days to build each. With fewer gates broken, the counter attack isn't as violent. Faster the better. Had a run where I was stuck on island 5 for 80 days. Was jumping the gun too many times and getting punished for it. Saved the island, but yeah, going back to island 1.... They took vengence pretty seriously.
Island 3's dock side portals I'm still iffy on.
My basic approach has evolved to: only pick up archer shrine, builder shrine, Griffon, and pretty much nothing else. I didn't even bother with hermits on my last run. I recruited the Knight and Horn hermit, but didn't use them.
I think I only built farms on island 2 last run. And it was really for boredom.
I don't attack anything on the dock side, and don't build lighthouses until the cliff is closed.
My island order is 1,2,1,3,4,5,3,2,1.
Edit: I also don't bother with Ninjas. I haven't tried one-reign with default biome yet, but I figure I'll make some pikemen. maybe? shrug.
Only major weird thing I noticed on the beta branch is that the Greed continue to spawn after you destroy the main portal, including immediately after you blow it up. Which means that your crown may be at risk as soon as you blow up the cave, and that the Greed can instantly snatch back any Hermits that were freed (at which point I don't think you can recover them ever, though I didn't try).
I would say save island 5 for last. When you first visit an island you are given a rough 5 day grace period where the greed waves are much smaller than they would normally be for the day count. Can quickly build up your base even if your day count is high. And on day 1 and maybe 2 of the final island the greed waves are small enough that one could potentially pay a side off for agressive expansion but it's a bit risky. So finish island 4 first followed by 1,2, and 3 before going to 5.
Also, agreed dock side is a waste of time and resources on every island. Never destroy portals that way. No clue on the pikemen. I didn't use them at all. Actually only had 1 farmer on the last island as I recall.
Farmers never have been this useless before in this series. even worse is they ste glitched, as they sometimes never start farming but keep roaming instead.