Kingdom Two Crowns

Kingdom Two Crowns

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Node Dec 30, 2018 @ 12:49pm
Devs, please change the knight statue
So far, pretty much anyone does is NOT use the knight statue. It gives them a suicide ability. It's pretty silly really, especially that it's on the 5th island. There's nothing good about this statue.

Consider changing the mechanic to something different, to make it an actual viable reward. I thought maybe giving them a "cleave" attack, where they'd do an animation which "slashes their sword outward" several meters in front of them, killing multiple Greed in one swing.

Or possibly, make it so that it reduces chance of knights/squires losing coins by 50% (or, said another way, increase their block chance by 50% or something...).

Or, another thought is that getting the knight statue allows them to "lead" 2 extra archers around, bringing them up to 6.

Or, at a minimum... make the silly charge attack just not activate while stationed behind a wall.

As it stands now, it's an anti-reward that serves no purpose other than mass-frustration.
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Showing 1-15 of 20 comments
Freeze Dec 30, 2018 @ 1:39pm 
I just came here to discuss the same thing. i had four knights on one side and they all just killed themselves by attacking a breeder and dying in one hit. 1 second and all my knights are gone while without the statue I wouldn't have lost anything. What is that statue supposed to accomplish other than kill your own units?
Vincent Dec 30, 2018 @ 1:45pm 
I don't know why it wasn't changed since it was already reported in previous game where the skill of the knight statue was already painfull.

In my opinion the only interest seems that knights can deal more effectively with small greed pack behind the mountain portal. But I'm not sure if it is that much efficient to be used in this only purpose.

You bring some nice ideas here.

I love the first one, and it feel like the last one could quickly solve the main issue.
Last edited by Vincent; Dec 30, 2018 @ 1:46pm
Sapador Jan 12, 2019 @ 5:13pm 
Originally posted by Vincent:
I don't know why it wasn't changed since it was already reported in previous game where the skill of the knight statue was already painfull.

IMO there is no problem with the statue in the previous games, as the buff is temporary making if perfect to attack portals. You pay for the statue, you break a portal very very easily, than you get back to the base and wait for the counterattack. If the wave comes from the side where you have the knights, the knights will help you to defeat that wave, and will lose their shields. You can now hire them as archers (really useful if you have no more portals you want to attack on that side). If the wave come from a side with no knights, you keep your men.

After this, you keep the remaining knights with this condition: if you refill them with coins when needed (maybe every time they jump out of the walls and come back, if the wave is ridiculously strong; or, in most cases, you refill them at dawn). In many cases you just let them colect the coins from hunting during the day, and they'll be fine until the statue buff has ended.

That is to say, the knight statue was very balanced in Classic and even a bit OP in New Lands if you had the warhorse (that is much better and cheaper than its new version). The cost of knights also was much lower, as you didn't need to buy swords.

In Two Crowns though, you'll only use the Knight Statue if you don't know it, or if you want to lose the game. It's become a troll statue.

People are complaining that there are less gems in all chests than the required to unlock all things. I ask: why would you unlock the Knights Statue? :steamfacepalm:
Last edited by Sapador; Jan 13, 2019 @ 2:26pm
DarkThief Darek Jan 12, 2019 @ 9:40pm 
+1

I never thought of someone declaring the knight statue "a bit OP in New Lands". After activating it once and seeing my knights suicide at breeders I never activated it again. :D What a stupid game mechanic! Seriously.

And now that upgrades seems to be permanent as long as you keep your crown the "buff" seems even more stupid now. I also read that the spearmen becomes heavily obsolete late game, because they die to breeders attacking the wall as well.

In my eyes both of these are a very poor gamedesign decision. You shouldn't be punished for activating a shrine or recruit a unit by late game monsters that you know will definitely show up at one point.
So the logical conclusion for all experienced players is: Never build spearmen late game and activate the knight statue ever if you want to attempt a zero kill run.

Please fix this!
Last edited by DarkThief Darek; Jan 12, 2019 @ 9:44pm
IAmSquidget Jan 13, 2019 @ 12:26am 
+1
Broccoleet Jan 13, 2019 @ 7:47am 
+1
:D Jan 13, 2019 @ 9:51am 
Originally posted by DarkThief Darek:
+1

And now that upgrades seems to be permanent as long as you keep your crown the "buff" seems even more stupid now. I also read that the spearmen becomes heavily obsolete late game, because they die to breeders attacking the wall as well.
Spearmen don't die to breeders, it's instead an annoying mechanic where their spears break after 4-5 stabs, making them useless for defense. Otherwise they're really only good in winter since they can stab fish out of the river from anywhere for 1 coin each, which makes them extremely valuable if you have enough archers to keep them from making themselves meaningless.
Zeke Jan 13, 2019 @ 10:45am 
Originally posted by :D:
Originally posted by DarkThief Darek:
+1

And now that upgrades seems to be permanent as long as you keep your crown the "buff" seems even more stupid now. I also read that the spearmen becomes heavily obsolete late game, because they die to breeders attacking the wall as well.
Spearmen don't die to breeders, it's instead an annoying mechanic where their spears break after 4-5 stabs, making them useless for defense. Otherwise they're really only good in winter since they can stab fish out of the river from anywhere for 1 coin each, which makes them extremely valuable if you have enough archers to keep them from making themselves meaningless.
the break after they kill 3-5 greed, all i can say is that if you build more than 8, the rest go to other walls and wont lose there spears (they max at 4 to a wall but who ever builds that many spearmen)

and yes, the knight statue is the stupidest ability ever in ether game
Last edited by Zeke; Jan 13, 2019 @ 10:46am
Gummy Bread Jan 13, 2019 @ 9:05pm 
i think it even being permanent isnt the problem, if theres a wall in front of them they just shouldnt use it, full stop. maybe if it triggered only on excursions, or when a wall falls to help the archers retreat, then possibly, but i just dont bother getting it ever in two crowns now
WindSheep Jan 14, 2019 @ 4:35pm 
+1. I have never used it in the previous games even for 1 day, so why would I use it in this forever ?
Lolholm Jan 15, 2019 @ 5:45am 
Honestly it was a really unpopular statue effect in New Lands, so the fact that they kept the same effect in Two Crowns buggles the mind.
Seriously developers, pretty much ANY effect would be better than the suicidal charge attack the knight statue currently provides.
frosty840 Jan 18, 2019 @ 2:47pm 
Yeah, a +1 from me. Just watched a stack of knights all jump out from behind the wall at a Breeder stack and explode in a shower of coins, all instagibbed. I'm seriously considering ditching all my gems and just dying to reset the statue.
DarkWolf Nov 30, 2020 @ 1:57am 
+1

The last statue was supposed to be one of the most badass, but it just make you want to start all over, there is no sense on making a buff that kills the only tank unit, also, the damage from the leap attack is crap. This game made me restart the campaign a lot of times after each thing i've kept learning, but this fricking statue is absolute nonsense. Please Devs, don't forget about that issue :steamfacepalm:
i just started playing again after a long break is this still an issue with the knight statue?
frosty840 Dec 4, 2020 @ 8:00am 
Originally posted by fallout:
i just started playing again after a long break is this still an issue with the knight statue?
As far as I know, yeah. It was apparently targeted in the last patch, but they didn't get round to it.
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Date Posted: Dec 30, 2018 @ 12:49pm
Posts: 20