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In my opinion the only interest seems that knights can deal more effectively with small greed pack behind the mountain portal. But I'm not sure if it is that much efficient to be used in this only purpose.
You bring some nice ideas here.
I love the first one, and it feel like the last one could quickly solve the main issue.
IMO there is no problem with the statue in the previous games, as the buff is temporary making if perfect to attack portals. You pay for the statue, you break a portal very very easily, than you get back to the base and wait for the counterattack. If the wave comes from the side where you have the knights, the knights will help you to defeat that wave, and will lose their shields. You can now hire them as archers (really useful if you have no more portals you want to attack on that side). If the wave come from a side with no knights, you keep your men.
After this, you keep the remaining knights with this condition: if you refill them with coins when needed (maybe every time they jump out of the walls and come back, if the wave is ridiculously strong; or, in most cases, you refill them at dawn). In many cases you just let them colect the coins from hunting during the day, and they'll be fine until the statue buff has ended.
That is to say, the knight statue was very balanced in Classic and even a bit OP in New Lands if you had the warhorse (that is much better and cheaper than its new version). The cost of knights also was much lower, as you didn't need to buy swords.
In Two Crowns though, you'll only use the Knight Statue if you don't know it, or if you want to lose the game. It's become a troll statue.
People are complaining that there are less gems in all chests than the required to unlock all things. I ask: why would you unlock the Knights Statue?
I never thought of someone declaring the knight statue "a bit OP in New Lands". After activating it once and seeing my knights suicide at breeders I never activated it again. :D What a stupid game mechanic! Seriously.
And now that upgrades seems to be permanent as long as you keep your crown the "buff" seems even more stupid now. I also read that the spearmen becomes heavily obsolete late game, because they die to breeders attacking the wall as well.
In my eyes both of these are a very poor gamedesign decision. You shouldn't be punished for activating a shrine or recruit a unit by late game monsters that you know will definitely show up at one point.
So the logical conclusion for all experienced players is: Never build spearmen late game and activate the knight statue ever if you want to attempt a zero kill run.
Please fix this!
and yes, the knight statue is the stupidest ability ever in ether game
Seriously developers, pretty much ANY effect would be better than the suicidal charge attack the knight statue currently provides.
The last statue was supposed to be one of the most badass, but it just make you want to start all over, there is no sense on making a buff that kills the only tank unit, also, the damage from the leap attack is crap. This game made me restart the campaign a lot of times after each thing i've kept learning, but this fricking statue is absolute nonsense. Please Devs, don't forget about that issue