Kingdom Two Crowns

Kingdom Two Crowns

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BrknSoul Dec 29, 2018 @ 5:34pm
Best time to destroy a portal?
As the title asks; When is the best time to destroy a portal?
I'm thinking directly after a wave (ie: pre-dawn).

I just need to know when to start loading up fire-bombs for my catapult.
Originally posted by Katsuni:
Yep, as crusher said, immediately after the greed attacked is normally a great time to attack... normally.

Note that really long walks may have time for the greed to spawn again before they get there, so you may need to wait for after a blood moon (because they don't spawn an attack wave the night after a blood moon), or to move your walls ahead to have a shorter distance to walk.

In addition to such, if you just killed a portal, be a bit careful. There will be a counter-attack wave which is launched as soon as the portal goes down, but the greed from the night spawn with a timer set so they reach your outermost wall just as night falls (assuming you didn't start building a wall mid-day). As such, there have been cases where I've killed a portal, got hit by the night wave, and mistook it for the counter-attack, then sent my knights off to get flattened, which sucked. Note that this can mean night wave, counter-attack, night wave so three rounds of greed in a row, depending on where the portals are relative to your base, before they let up. Supposedly they won't send a wave after a counter-attack but... I've found this isn't very reliable, and it's best not to test it. If the counter-attack lands late in the day, wait for night and clean out the normal wave before attacking again.

Sometimes you get good timing and can clean out portals repeatedly. I've cleaned out 4 in 4 days once before, just slapping each portal down immediately as soon as the knights get back and go through the normal evening wave. Do so at your own peril though - the counter-attacks are "supposed" to be opposite the side you attacked, but I've found they don't follow that rule consistently.
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Usually.

Only real other factor is distance from wall to the portal. If it's a particularly long march it might be better to wait for just after a blood moon.
The author of this thread has indicated that this post answers the original topic.
Katsuni Dec 29, 2018 @ 11:22pm 
Yep, as crusher said, immediately after the greed attacked is normally a great time to attack... normally.

Note that really long walks may have time for the greed to spawn again before they get there, so you may need to wait for after a blood moon (because they don't spawn an attack wave the night after a blood moon), or to move your walls ahead to have a shorter distance to walk.

In addition to such, if you just killed a portal, be a bit careful. There will be a counter-attack wave which is launched as soon as the portal goes down, but the greed from the night spawn with a timer set so they reach your outermost wall just as night falls (assuming you didn't start building a wall mid-day). As such, there have been cases where I've killed a portal, got hit by the night wave, and mistook it for the counter-attack, then sent my knights off to get flattened, which sucked. Note that this can mean night wave, counter-attack, night wave so three rounds of greed in a row, depending on where the portals are relative to your base, before they let up. Supposedly they won't send a wave after a counter-attack but... I've found this isn't very reliable, and it's best not to test it. If the counter-attack lands late in the day, wait for night and clean out the normal wave before attacking again.

Sometimes you get good timing and can clean out portals repeatedly. I've cleaned out 4 in 4 days once before, just slapping each portal down immediately as soon as the knights get back and go through the normal evening wave. Do so at your own peril though - the counter-attacks are "supposed" to be opposite the side you attacked, but I've found they don't follow that rule consistently.
IAmSquidget Dec 29, 2018 @ 11:37pm 
Originally posted by Katsuni:
. Do so at your own peril though - the counter-attacks are "supposed" to be opposite the side you attacked, but I've found they don't follow that rule consistently.

I don't think is actually a promise at all, and I don't recall any dev ever saying so. So It's safest to assume attacks come from anywhere. I'm pretty sure the portal is totally random.
IAmSquidget Dec 29, 2018 @ 11:41pm 
As far as gauging distance for knights, I measure screen lengths. On my screen, at x3 resolution, I consider safe distance to be about 5 screens. If the portal is less than 5 screen lengths from my wall, they can typically get there and kill the portal before the next wave, assuming they leave immediately after the night attack.

(Coincidentally, that's not too different from my "max recruiting distance," which is about 5.5-6 screens. I define this distance as the distance a villager can walk from dawn to nightfall.)
Anahkiasen Dec 30, 2018 @ 2:55am 
Doesn't the retaliation wave come from the wall portal always?
Howru Dec 30, 2018 @ 3:50am 
There's no defined answer to this.
For example, if I have lizard mount - I could launch attack in the middle of the day, run towards incoming wave and burn it before it will meet with my knights.
This way they will arrive to portal at night, destory it, trigger counter wave - and then morning start and half of counterwave will run back. Only flyers and spawners will remain.
Howru Dec 30, 2018 @ 3:52am 
But in Kingdom: New Lands it was easy - right after Blood Moon, because on next night there will be no attack at all. And you had 2 days to clean portal)
Node Dec 30, 2018 @ 12:52pm 
To add on to this, I'd also highly recommend tackling portals ASAP. I've done multiple playthroughs, knocked off 5th island in less than 50 days, etc. It's so much easier to rush to knights and start taking them down as soon as you can. The longer you wait, the more powerful the counter attacks get.
SteemPunkzter Dec 30, 2018 @ 1:05pm 
When you have 1+ squier with max archers that follow and a full bag of gold to put very simply and you should launch after a wave then drop the gold infront of the portal so that way your squir+ doesnt die and the siege goes on you can also just sit in front of the squier with all your gold in your bag and be a coin wall .... side note the super best way to deal with them is to push your walls out during the day till your unwilling to push further due to to close to portal or peasent camp in the way then attack due to long walk periods are bad
Last edited by SteemPunkzter; Dec 30, 2018 @ 1:07pm
BrknSoul Dec 30, 2018 @ 7:12pm 
Yay! Island 5 complete. The only problem I had was having to run past my farms so I wouldn't waste coin! With everything upgrade to 4-man towers and iron walls, I couldn't spend coin fast enough!

I was lucky enough to find a farm with enough land for 5+ plots! I read a hint on here that recommended to build a Wood-only wall past your farm area to prevent buildings (pike hut, forge, catapult hut, etc) from spawning in your farm area.

eg;
[IronWall]=====[WoodWall]====[Farm]====[IronWall]====[Town >>]
Last edited by BrknSoul; Dec 30, 2018 @ 7:21pm
IAmSquidget Dec 30, 2018 @ 8:49pm 
Originally posted by Barbapaparossa:
Doesn't the retaliation wave come from the wall portal always?

Definitely not. I routinely see retaliation waves pop out of standing portals.
JimBear Jan 1, 2019 @ 1:58pm 
"We'd better get back 'cause it'll be dark soon and they mostly come at night. Mostly." --Newt
Last edited by JimBear; Jan 1, 2019 @ 2:00pm
pev69 Jan 2, 2019 @ 10:04am 
Originally posted by JimBear:
"We'd better get back 'cause it'll be dark soon and they mostly come at night. Mostly." --Newt
Darn, man, that is a perfect cross-quote for this game! And reminds me that I might like to watch Aliens again, it's been quite a lot of years since I last watched it (because I overwatched it, perhaps like twenty times, in the 90's and noughty's.
Last edited by pev69; Jan 2, 2019 @ 10:12am
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Date Posted: Dec 29, 2018 @ 5:34pm
Posts: 13