Kingdom Two Crowns

Kingdom Two Crowns

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Map generates with no locations to spawn potential villagers:
So a buddy and I started playing and had the second map generate with no villager spawn points. You need Knights to knock down these archs but the game created a no win scenario. That... That is entirely uncool.
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Showing 1-15 of 27 comments
Zeke Dec 26, 2018 @ 10:08am 
you had an entire map without a single villager camp?
wow, talk about randomising errors, that shouldnt of ever happened
as far as i can tell, the islands have a list of what goes on each island and just randomly places everything so for there to be no camps at all, something went wrong

(providing someone didnt cut the trees around it down destroying the camp and didnt want to say "mistakes were made" :P )
Sardonis Lamir Dec 27, 2018 @ 2:56am 
Well, by what you say it could have put it behind a greed gate? That would pretty much screw us...
Pudding Dec 27, 2018 @ 3:41am 
Spawns can be set behind monsters's gates yes (and they usually are), and really far. That would be too easy otherwise :)
Stefan Dec 27, 2018 @ 7:35am 
You can walk past greed portals, so even if vagrant camps are behind portals, it's usually no problem (unless you aren't back in the evening when the attack wave for the night spawns).
Sardonis Lamir Dec 27, 2018 @ 4:57pm 
Originally posted by Stefan:
You can walk past greed portals, so even if vagrant camps are behind portals, it's usually no problem (unless you aren't back in the evening when the attack wave for the night spawns).

What do you mean? Everytime I get near them they turn purple and start pumping out Greed which can't be fought unless you have a combat mount, right? If you have basically no troops, you have basically no money income so you can't feed defensively past the greed. It was a suicide map for a starting game.
Originally posted by Sardonis Lamir:
Originally posted by Stefan:
You can walk past greed portals, so even if vagrant camps are behind portals, it's usually no problem (unless you aren't back in the evening when the attack wave for the night spawns).

What do you mean? Everytime I get near them they turn purple and start pumping out Greed which can't be fought unless you have a combat mount, right? If you have basically no troops, you have basically no money income so you can't feed defensively past the greed. It was a suicide map for a starting game.
A vagrant camp being behind a portal is unfortunate but not suicide. Not necessarily. If you leave the safety of your defensive walls immediately after the night attack toward the vagrant camp the portal arch will be inactive. You will have time to hire to vagrants or hire the 1 vagrant there and possibly drop a coin for a second vagrant to pick up later when it spawns. The idea is that the villagers will have enough time to get to your kingdom before the portal flares up and the night greed attack.

Of course this really depends on your outer wall locations, greed portal placement, how many greed portals are between you and the vagrant camp, and how fast your mount is.


Sometimes it's just too far too many portals are in the way. I had a generation on Island 5 in which a vagrant camp was next to the cliff portal behind 3 other portals. Only reasonable way to draw subjects from that was via bakery and I needed every subject I could get.
IAmSquidget Dec 28, 2018 @ 10:19am 
Originally posted by Sardonis Lamir:
Originally posted by Stefan:
You can walk past greed portals, so even if vagrant camps are behind portals, it's usually no problem (unless you aren't back in the evening when the attack wave for the night spawns).

What do you mean? Everytime I get near them they turn purple and start pumping out Greed which can't be fought unless you have a combat mount, right? If you have basically no troops, you have basically no money income so you can't feed defensively past the greed. It was a suicide map for a starting game.

Not quite true. They don't light up soley because you got near them, they light up often around mid-day, which is usually when you happen to be running by them.

(Caveat: I only play solo. I assume the following strategies also work in coop.)

AFAIK, the contents of the islands are fixed, and only the locations change. In my experience the 2nd island is always 2 camps, 2 standalone gates, and a merchant. I've gotten the setup where all camps are behind gates, it's totally beatable.

The TLDR is: use your gold to bribe greed until your economy is rolling.

Assuming you brought a full purse and troops from island 1, it's not super hard. Always visit home every day and get the merchant cash. Be tight with your starting gold, do not overbuild.
Level 1 base, one pair of level 1 walls, and nothing else.
Cut down non-merchant forests for cash and rabbit bushes.

The 2nd island is small, so it only takes one day for vagrants to walk. Depart at night immediately after attack, carry 5-8 coins, escort vagrants home, bribe off any Greed. You can afford to recruit the initial 4 vagrants during days 1 and 2. That gives you 7 archers total, and that's enough to run your economy. IIRC, you can use bribery to recruit vagrants for 3-4 days before waves get too big.

All your cash will be spent on recruiting, bribing, and bows. Nothing else. Grab the Stag when you can (that's Island 2, right?), which makes recruiting even easier.

You should soon be rolling with 10+ archers, good rabbit fields, and the Merchant. That will carry you through.
Last edited by IAmSquidget; Dec 28, 2018 @ 10:21am
Sardonis Lamir Dec 28, 2018 @ 11:01am 
Originally posted by IAmSquidget:

Cut down non-merchant forests for cash and rabbit bushes.

What is a rabbit bush? I am not sure I've seen those.
Zeke Dec 28, 2018 @ 11:25am 
Originally posted by Sardonis Lamir:
Originally posted by IAmSquidget:

Cut down non-merchant forests for cash and rabbit bushes.

What is a rabbit bush? I am not sure I've seen those.
its the big tuff of tall grass in the grassland areas, you wont see bunnys without them, you get 3 bunnys to every bush that appears, evenly spaced throughout any open grass areas
(they will spawn more if your hunters hunt the bunnys but they will never spawn more than 3 max, so if there is 3 already, more wont spawn until you hunt them)
if your archers are there to hunt them all, they will generally spawn anything from 3-7 a day for the archers to hunt per patch of "bunny grass/rabbit bush"

and yes, you can run past the portals, you'll never have an attack wave spawn before midday so your at least safe before then, so you'll have from the moment the night attack ends with the last greed dead to run to a camp and recruit
at most, a portal will spawn 1-2 greed is you stay to long while close enough to it, aka, if you can see the portal on screen, your might trigger a guard greed spawning
if you run straight past the portal early enough, it wont spawn any greed against you
and 80% of the time your new recruits will be able to run past the portal fast enough themselves that it wont trigger any greed ether

generally on islands 1-2, epecially early game, greed attacks wont leave the portal until the sun is setting simply due to how small the maps are
greed attacks are generally timed so they dont reach your walls until nighttime
(if i have to be specfic about timing then, if say, you had no walls at all, the greed shouldnt reach your castle center until just before midnight, so they spend the time between running towards your base until they hit a wall, however far out it is)
Last edited by Zeke; Dec 28, 2018 @ 11:34am
Sardonis Lamir Dec 28, 2018 @ 11:34am 
Originally posted by Zeke:
Originally posted by Sardonis Lamir:

What is a rabbit bush? I am not sure I've seen those.
its the big tuff of tall grass in the grassland areas, you wont see bunnys without them, you get 3 bunnys to every bush that appears, evenly spaced throughout any open grass areas
(they will spawn more if your hunters hunt the bunnys but they will never spawn more than 3 max, so if there is 3 already, more wont spawn until you hunt them)
if your archers are there to hunt them all, they will generally spawn anything from 3-7 a day for the archers to hunt per patch of "bunny grass/rabbit bush"

If there are no bushes will they generate? IE: Do you need a bunny bush before 2 more can spawn?
Zeke Dec 28, 2018 @ 11:35am 
Originally posted by Sardonis Lamir:
Originally posted by Zeke:
its the big tuff of tall grass in the grassland areas, you wont see bunnys without them, you get 3 bunnys to every bush that appears, evenly spaced throughout any open grass areas
(they will spawn more if your hunters hunt the bunnys but they will never spawn more than 3 max, so if there is 3 already, more wont spawn until you hunt them)
if your archers are there to hunt them all, they will generally spawn anything from 3-7 a day for the archers to hunt per patch of "bunny grass/rabbit bush"

If there are no bushes will they generate? IE: Do you need a bunny bush before 2 more can spawn?
as long as you have a grass field, they will pop up

another edit, just in case you misunderstood what i meant
i was talking about the bunnys, not the bushes when i said they would only spawn 3 max, aka, each bush will spawn 3 bunnys max and wont spawn anymore until they get hunted, then they will slowly spawn more until there are 3 again
there can be any number of bushs to spawn the bunnys altho how many depends on how much grassland you have open for them to appear in, they space out evenly over the grassland, at about the distance between your castle's campfire and ether of the walls, so the more open area of grass you have, the more spots bunnys will spawn from
(ps, i edited my last post between you quoting it and now)
Last edited by Zeke; Dec 28, 2018 @ 11:45am
IAmSquidget Dec 28, 2018 @ 11:42am 
Kingdom should be called "bunny management simulator". Knowing how to cultivate and exploit bunnies is the most important skill in the game. :)
Zeke Dec 28, 2018 @ 11:46am 
Originally posted by IAmSquidget:
Kingdom should be called "bunny management simulator". Knowing how to cultivate and exploit bunnies is the most important skill in the game. :)
very true, no other method brings in as much coin as bunny hunting, bunnys fields and archers are the core of the game
IAmSquidget Dec 28, 2018 @ 11:55am 
And because you (Sardonis) appear to be a relatively new player, permit me to provide my stock non-spoilery advice about Kingdom:

* The game is pretty trolly, by design. You will lose due to "unfair" things, or because of things you don't know. It punishes you pretty hard (tho less in Two Crowns than New Lands). Expect to fail and repeat. It is possible to deduce the rules via observation, and figure out how to beat everything the game throws at you, eventually. Everything gets compared to Dark Souls... but sigh, yes, kinda like DS.

* Because of the above, longtime players tend to just say "git gud." What they are trying to say is "there is a way, the game is winnable, but we don't want to spoil it. Keep trying and you'll overcome." Or they are actually just jerks. :p

* The game especially punishes you for greediness or impatience. It's the theme of the game. That's why you can't cancel a building. Be aware that the game is trying to tempt you to over-extend. Resist.

* Unfortunately, TC currently has lots of bugs, and new players can't tell the difference between "unfair by design" and "bugged." If you are really stuck, you should probably ask. Just mention that you only want to know if feature X is a bug or by-design.




Last edited by IAmSquidget; Dec 28, 2018 @ 11:58am
CherryKiss Dec 28, 2018 @ 11:57am 
great points, Squidget
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Date Posted: Dec 25, 2018 @ 9:09am
Posts: 27