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Yes, I fully agree.
It's fun to figure out things without having an explanation, but those should be in the game - the menu should be easy to understand and navigate and especially not move on before you've manually accepted or even noticed an option. (don't start the game after hovering over a biome for 2 seconds or so, someone who doesn't know of the option will miss it and be frustrated, same with character selection)
About the forest:
Being able to chop any tree would solve something that I dislike about the game: it currently looks boring and sad after a while, just an ugly brown and grey area with nothing but walls. Farms make it look really nice, but having places to build those is not guaranteed, especially on the later, larger islands it's rare.
Leaving more forests or single trees in between walls would add so much to the look of the kingdom. Maybe there could be a hermit that upgrades trees to Apple trees that give coins and look even more beautiful :)
Seasons always last 16 days in this game, so you could calculate the exact timing.
About an undo function:
Destroying buildings could be solved with a hermit.
Undoing ongoing tasks is something that would save a lot of builders, but I like that it can be frustrating when things go wrong and builders get ambushed by greed. That's where the Griffin shines because it can push greed away and buy more time. Chopping trees next to a vagrant camp should probably cost 2 coins though, so it's harder to do it by accident. (maybe the same for lvl 1 walls)
About gems:
At least for my current, rather quick playstyle, hermits are mostly useless and the only thing I want to have are the Griffin, the archer buff and the builder buff. Because I can get them early, gems are just annoying afterwards and although I don't want to have them, loosing them to greed still feels really bad.
I think that it's far too easy to secure an island completely without frequent travel between islands you've already visited, so the bonus that hermits give is just too slow. Also it doesn't affect the end fight at all, because you can only take 2 knights with you.
What would be cool (in my opinion) :
1. Take the hermit that gives more knights when you upgrade a tower and build up a giant army.
2. Take the ballista hermit with you, the banker and a few builders.
3. March on the cave with that entire army
4. Push back the greed bit by bit
5. Build walls to secure your progress
6.Build ballista towers to attack and weaken enemy defenses - towers, walls, etc (using the banker to supply the needed money)
7. Once defenses are down, attack with your army and plant the bomb.
Thanks for the input, Stefan!