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If you dont like heat in your gpu you need to increase the fan speed to increase cooling
your graphics card overheating is a cooling issue. Check the cooling fans on your GPU
Thermal throttling alone invalidates that reasoning.
It's very nice of you to try and help others Satoru, really, but I'm afraid it might only make it harder for developpers to collect feedback.
As stated, GPU's behavior seem to be specific to Evil Genius 2. According to other posts my guess is that Evil Genius has a few optimisation/performance leak issues with a specific combinations of drivers/GPUs.
We're reporting it for the devs to investigate, should enough people have the same issue, to get a better picture.
OP, you can use lower screen resolutions, it should help to keep the game playable until the issue's been identified and resolved.
My game crashes 2-3 mins into game play. I have spent more time filling out bug reports than playing the game. Extreme Disappointment. I agree it is a performance leak issue.
No
Thermal throttling happens because you have insufficient cooling. The game doesnt cause that. The insufficient cooling does. This is like buying a ferrari and then thinking you need to drive it 5mph, because the engine coolant is empty. the engine isnt the problem. its the cooling thats the problem. Thermal throtting happens because your system is improperly cooled. Not because the CPU/GPU is being used.
Heat is a cooling issue. The game could use 100% cpu and 100% gpu, your system needs to be able to work through that. Your chips are designed to run at 100% literally forever as long as they are cooled properly.
Do you think bitcoin miners use only 5% of their GPU because of 'heating problems'?
Heat is always a cooling issue. Its not a game problem.
Not a single one of you mentions your screen resolution or what refresh rate you're gunning for with it. That is one of the most critical details to yard-stick comparisons.
Here let me help you with something to shoot against:
2080TI GPU, 9900K CPU
3840x1600@120hz, max detail settings (vsync locking to 120hz)
the game churns the GPU at about 75% with those values.
Now for the humble-brag: My GPU's temps hang around 44c, because my liquid loop is stupidly OP.
So any ways you can't have a reasonable comparison without those additional values known and compared. Oh and no I've seen lots of smaller-dev games like this or other city builders eating quite a high amount of GPU vs what I'd expected of them, this isn't just this one game, its games released in 2021 by smaller dev teams that can't match the developers to optimize the crap out of their engines like the big dev shops can.
Tested at both 2560x1440p (native) and 1080p, only difference was 10% usage (99% at 1440p / 90% at 1080p).
3070 @ 1440p
9700k
32GB RAM @ 3200mhz
So in this case resolution makes a minimal difference. I've seen games use that much GPU and still not reach the levels of temps that this game does. Not a complaint, just hope it gets looked at and people who are having legit issues can play the game.
...and your refresh rates are what vs the FPS its actually delivering? That's critical. Same if you aren't enabling vsync. If you don't cap your refresh rates with something like vsync enabling then your GPU will run as fast as it can no matter what the other values are, generally speaking.
Tried with Vsync and the usage went down a bit to 80%, so limiting frames helps a little bit. I got into the habit of not using it since switching to a Gysnc monitor but in some cases its necessary. Good to know for this game, hopefully others can figure it out.