Evil Genius 2

Evil Genius 2

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Corrad May 14, 2021 @ 3:29pm
The First Resort achievement
can this be done over different play thought or have to be done in one game
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Showing 1-15 of 19 comments
Nightwolfnl May 14, 2021 @ 3:33pm 
Not sure but 200 agents isn't a lot, especially if you don't set up a lot of CN's at the start of the game.

But it doesn't specifically say something like "over multiple playthroughs" so I guess not. But who knows. ¯\_(ツ)_/¯
Dirt Farmer May 14, 2021 @ 6:31pm 
Put Evil genius in casino to break disguises, make sure the casino is huge with lots of resolve draining pieces, hire loads of valets, then continue playing the game as you normally would and try to avoid soldiers and super agents.
Prometheus May 14, 2021 @ 9:40pm 
This one is real easy since you want to be setting things up that you don't provoke the agents anyways. If only someone wrote a guide and put it up on steam to help people set up casinos and trap rooms that can ward agents away without killing them...
Cherlo May 31, 2021 @ 7:12pm 
This achievement has a high percentage of global completion, but I haven't gotten it after several hundred hours of play. The mechanics aren't explained anywhere. If an agent gets hit by a trap, is it no longer counted even if they give up and leave without dying? If an agent leaves the casino, is it no longer counted?
Alun1 May 31, 2021 @ 11:55pm 
i got it on my first Emma campaign, she boosts deception minions so the casino was slightly more effective.
Originally posted by Cherlo:
This achievement has a high percentage of global completion, but I haven't gotten it after several hundred hours of play. The mechanics aren't explained anywhere. If an agent gets hit by a trap, is it no longer counted even if they give up and leave without dying? If an agent leaves the casino, is it no longer counted?

An Agent's resolve must drop down to 0 (left click on them to see their resolve meter on the stats window) before they leave the casino. When they do and resolve is at 0, they count towards x/200.

In other words: You need to let these Agents leave your lair with 0 resolve.
Last edited by チェリーパイ CherryPie; Jun 5, 2021 @ 12:27pm
andrew.ch. Jun 5, 2021 @ 2:40pm 
Not sure if I'm talking about. Because the name of the achievement in my language may be different. If you need to completely discourage 200 agents with the help of a casino. Actually, this is the answer. Do not turn up the heat to the level when the agents are going through the back door. Hire more "Deception" minions.
Originally posted by andrew.ch.:
Not sure if I'm talking about. Because the name of the achievement in my language may be different. If you need to completely discourage 200 agents with the help of a casino. Actually, this is the answer. Do not turn up the heat to the level when the agents are going through the back door. Hire more "Deception" minions.

Incorrect. All that's required is to drop agent's resolve to 0 via any means necessary and then have them leave your lair.

Lait traps can drain resolve too! In this scenario, the tricky part is to have deception minions catch these agents and escort them back to the casino area, to drain the remaining resolve value. Agents will always leave the casino by themselves after their resolve has reached 0.
An increased heat level means increased visitation frequency from agents, which speeds up the process of making progress towards the achievement greatly.
andrew.ch. Jun 5, 2021 @ 2:58pm 
Originally posted by チェリーパイ CherryPie:
An increased heat level means increased visitation frequency from agents, which speeds up the process of making progress towards the achievement greatly.
Warmth also empowers agents to ignore "trick" minions.
Last edited by andrew.ch.; Jun 5, 2021 @ 2:59pm
Originally posted by andrew.ch.:
Originally posted by チェリーパイ CherryPie:
An increased heat level means increased visitation frequency from agents, which speeds up the process of making progress towards the achievement greatly.
Warmth also empowers agents to ignore "trick" minions.

That's not how that works at all. An increased heat meter only determines the frequency of agents visiting your lair. Depending on how high your heat meter is, this will also have influence the level of the sent agents.
andrew.ch. Jun 5, 2021 @ 3:19pm 
Originally posted by チェリーパイ CherryPie:
That's not how that works at all. An increased heat meter only determines the frequency of agents visiting your lair. Depending on how high your heat meter is, this will also have influence the level of the sent agents.
Are you saying that the signal level on the world map affects how often agents visit you?
Last edited by andrew.ch.; Jun 5, 2021 @ 3:19pm
Originally posted by andrew.ch.:
Originally posted by チェリーパイ CherryPie:
That's not how that works at all. An increased heat meter only determines the frequency of agents visiting your lair. Depending on how high your heat meter is, this will also have influence the level of the sent agents.
Are you saying that the signal level on the world map affects how often agents visit you?

No? - there's no such signal on the world maps either but i figure you mean the heat level of the regions on the world map. They do indeed have an impact on the FOJ. What affects the frequency of agents visiting is the heat meter of each respective agency.
Prometheus Jun 5, 2021 @ 6:39pm 
You are completely wrong Cherry. Frequency of agent visits is set and its always whenever the last agent of the previous wave is killed or leaves.
andrew.ch. Jun 5, 2021 @ 6:44pm 
Originally posted by チェリーパイ CherryPie:
Originally posted by andrew.ch.:
Are you saying that the signal level on the world map affects how often agents visit you?

No? - there's no such signal on the world maps either but i figure you mean the heat level of the regions on the world map. They do indeed have an impact on the FOJ. What affects the frequency of agents visiting is the heat meter of each respective agency.
In my very first post that you answered, I meant heat, not heat level (as you say). It is possible that the frequency of visits is influenced by the level of heat, I have not tested. But I don't think agents will visit me more often if I raise the heat level from 3 to 4.
Originally posted by Promethian:
You are completely wrong Cherry. Frequency of agent visits is set and its always whenever the last agent of the previous wave is killed or leaves.

What you're saying is that you determine the frequency of agents arriving and/or leaving by whether you kill or leave them alone?
What then happens when you keep an operation as peaceful as you possibly can? (I guess you never tried that)

To expand a little further on what you just addressed: Waves of agents can occur at the same time from different agencies. There's no subsequent script-chain here. Heat level as per agency determines this.
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Date Posted: May 14, 2021 @ 3:29pm
Posts: 19