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But it doesn't specifically say something like "over multiple playthroughs" so I guess not. But who knows. ¯\_(ツ)_/¯
An Agent's resolve must drop down to 0 (left click on them to see their resolve meter on the stats window) before they leave the casino. When they do and resolve is at 0, they count towards x/200.
In other words: You need to let these Agents leave your lair with 0 resolve.
Incorrect. All that's required is to drop agent's resolve to 0 via any means necessary and then have them leave your lair.
Lait traps can drain resolve too! In this scenario, the tricky part is to have deception minions catch these agents and escort them back to the casino area, to drain the remaining resolve value. Agents will always leave the casino by themselves after their resolve has reached 0.
An increased heat level means increased visitation frequency from agents, which speeds up the process of making progress towards the achievement greatly.
That's not how that works at all. An increased heat meter only determines the frequency of agents visiting your lair. Depending on how high your heat meter is, this will also have influence the level of the sent agents.
No? - there's no such signal on the world maps either but i figure you mean the heat level of the regions on the world map. They do indeed have an impact on the FOJ. What affects the frequency of agents visiting is the heat meter of each respective agency.
What you're saying is that you determine the frequency of agents arriving and/or leaving by whether you kill or leave them alone?
What then happens when you keep an operation as peaceful as you possibly can? (I guess you never tried that)
To expand a little further on what you just addressed: Waves of agents can occur at the same time from different agencies. There's no subsequent script-chain here. Heat level as per agency determines this.