Evil Genius 2

Evil Genius 2

View Stats:
Any news regarding new super agent as henchmen?
I'm not following closely the community announcements, so sorry if this thread is pointless.

I really love the Blue Saint and wanted to have him as a henchmen and am considering waiting some more to finish my run in order to be able use him (I live in south america as well, and he is such a bro in his quest haha). Have the devs mentioned anything about whether or not he'd become a henchmen as well?
< >
Showing 1-10 of 10 comments
Lula O Honesto Mar 11, 2022 @ 5:37pm 
Sorry to say that but, Blue Saint it's not available for us.

Ele é muito bom para se tornar do mal
MaceX Mar 11, 2022 @ 6:00pm 
Unfortunately you couldn't save him.
The Insane Hatter Mar 11, 2022 @ 8:47pm 
Man what a bummer. He's the best.
OTIS Mar 12, 2022 @ 12:15am 
I recruited Symmetry. No voice acting at all for the mission. And once I got her the only ability she has is to place a camera. Just place it. You would think that she would just summon all guards to her. But no. Only placing a camera, nothing else.

What a let down.
Electricbluebee Mar 12, 2022 @ 1:49am 
This was a 'done in free time' thing. There was no obligation for Rebellion to do it, and the community challenge was a challenge, with rewards for success. We didn't expect it and we haven't paid for it.
Doctor Proteus Mar 12, 2022 @ 4:41am 
Originally posted by Electricbluebee:
This was a 'done in free time' thing. There was no obligation for Rebellion to do it, and the community challenge was a challenge, with rewards for success. We didn't expect it and we haven't paid for it.
I hope they build upon it later and make it more than what it presently is, however. Recruiting the Super Agents has a lot of potential. I would even be willing to pay some money for a DLC where they pull out all the stops to fully program each Agent for use as a Henchman and record voice acting for the related story/missions.
OTIS Mar 12, 2022 @ 6:02am 
That's the thing. Some companies would do that anyways. Put the money and effort into doing just that. It's a way to support the community and get customer loyalty by providing such free content. And it works, people come back to their products again in the future.

But these people are greedy, they cut content from the game to sell separately later. They don't try to support the the community in this way. Instead they nickle and dime you to death by cutting content from the game and selling it later as "DLC" (the in-genius items).

I for one would not pay extra for it. Because I do not like the anti consumer behavior that it promotes.
Electricbluebee Mar 12, 2022 @ 1:29pm 
Originally posted by Doctor Proteus:
Originally posted by Electricbluebee:
This was a 'done in free time' thing. There was no obligation for Rebellion to do it, and the community challenge was a challenge, with rewards for success. We didn't expect it and we haven't paid for it.
I hope they build upon it later and make it more than what it presently is, however. Recruiting the Super Agents has a lot of potential. I would even be willing to pay some money for a DLC where they pull out all the stops to fully program each Agent for use as a Henchman and record voice acting for the related story/missions.

I had hoped lots of things would happen - i'd like a Cover Ops DLC. But they are pretty much just winding down support to leave a stable game.

Some companies, but not this company. And i'm not a games developer or publisher so i don't really know the true picture. With the amount of games companies displeasing consumers, either they got worse at it, we got more picky/ demanding, or both.

But there is a trend here and it's driven by market forces.
Foxhood Mar 12, 2022 @ 3:07pm 
Originally posted by Electricbluebee:

I had hoped lots of things would happen - i'd like a Cover Ops DLC. But they are pretty much just winding down support to leave a stable game.

Some companies, but not this company. And i'm not a games developer or publisher so i don't really know the true picture. With the amount of games companies displeasing consumers, either they got worse at it, we got more picky/ demanding, or both.

But there is a trend here and it's driven by market forces.

My money is on "Was doomed from the start" for EG2 honestly.

The original was a memorable game, but uhm... it did kill its Studio back then. Every change it made to the dungeon keeper formula made it stand out more, but they weren't good from a gameplay design POV. Over half of them just outright clashed with eachother.

So as i see it Rebellion was stuck between two impossibles. If they made it "Like the original" many would just be confronted with questionable design choices that don't make a lot of sense, but the only way to make it "better" than the original was to stray more towards traditional Dungeon Keeper gameplay. Which would ofcourse upset the cult-game following.

Kind of explains that really messy launch too. The game was very much confused in its design, only afterwards committing to a streamlined approach that would bring the game to "good, not great"
ProfessorLizzard Mar 13, 2022 @ 6:57am 
Originally posted by Doctor Proteus:
Originally posted by Electricbluebee:
This was a 'done in free time' thing. There was no obligation for Rebellion to do it, and the community challenge was a challenge, with rewards for success. We didn't expect it and we haven't paid for it.
I hope they build upon it later and make it more than what it presently is, however. Recruiting the Super Agents has a lot of potential. I would even be willing to pay some money for a DLC where they pull out all the stops to fully program each Agent for use as a Henchman and record voice acting for the related story/missions.

Sadly, they will not be able to, as they no longer have funding to work on content. The reason the agents were released as they were, is because they didn't have funding for this either - they couldn't give them animations to sit down to the tables for one, nor get voice actors.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 11, 2022 @ 4:15pm
Posts: 10