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Ele é muito bom para se tornar do mal
What a let down.
But these people are greedy, they cut content from the game to sell separately later. They don't try to support the the community in this way. Instead they nickle and dime you to death by cutting content from the game and selling it later as "DLC" (the in-genius items).
I for one would not pay extra for it. Because I do not like the anti consumer behavior that it promotes.
I had hoped lots of things would happen - i'd like a Cover Ops DLC. But they are pretty much just winding down support to leave a stable game.
Some companies, but not this company. And i'm not a games developer or publisher so i don't really know the true picture. With the amount of games companies displeasing consumers, either they got worse at it, we got more picky/ demanding, or both.
But there is a trend here and it's driven by market forces.
My money is on "Was doomed from the start" for EG2 honestly.
The original was a memorable game, but uhm... it did kill its Studio back then. Every change it made to the dungeon keeper formula made it stand out more, but they weren't good from a gameplay design POV. Over half of them just outright clashed with eachother.
So as i see it Rebellion was stuck between two impossibles. If they made it "Like the original" many would just be confronted with questionable design choices that don't make a lot of sense, but the only way to make it "better" than the original was to stray more towards traditional Dungeon Keeper gameplay. Which would ofcourse upset the cult-game following.
Kind of explains that really messy launch too. The game was very much confused in its design, only afterwards committing to a streamlined approach that would bring the game to "good, not great"
Sadly, they will not be able to, as they no longer have funding to work on content. The reason the agents were released as they were, is because they didn't have funding for this either - they couldn't give them animations to sit down to the tables for one, nor get voice actors.