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The enemy has smg's and RPG's, so it does not matter where the fight takes place anymore.
If all of my minions attack in a group, they get RPG stun locked, if they don't they get picked off one by one.
My base layout can probably "be better", but I did build it so that it is advantageous to me not the enemy.
I really don't mind a challenge, but it isn't a challenge when 300 minions on normal get wiped every 3 minutes on the dot due to HAMMER, JAWS, etc. just taking their turns to hammer my base into the ground.
I feel you peter :c
There is exactly 1 entrance if you wall everything off properly. And enough space to route sub-pens into the guard room at the entrance (obviously no Casino)
Optimally you have it set so that the sub-pens lead directly into the guard room (looking frontally at the entrance, guard room and to the right sub-pens and only there, with tons of freeze turrets cameras and make sure the connection from the outside also routes into the guard room and not your base.
Now your guard room is the entrance area, and you can set everything to kill and forget about the problem entirely ;p
For Polar, I have really only saw them come through Sub pens, the the Boat Entrance, and the front door. For the boat entrance, you can simply dig from the casino to it then close of the side to your lair. As for Sub Pens, have 2 workshops. 1 for Research and 1 for sub pens. Then link the sub pens through your Armory. It is funny that you can put sub pens on the second floor or third. So if you don't have room just put them on a different floor then put the stairs next to the armory.
Some say that they can come in through the helipad. I never saw it. But to be safe, I just put a camera connected the section with a portal.
Normal groups don't come via the helipad, but superagent groups can. I'm currently at the point in my game when I can do the first two of each agent mission, I've completed 4 out of the 7 so far.
For some reason I was under the impression that the sub pens would only be placed in the boat entrance, what with that being where the water is but apparently they can go anywhere...
EDIT: Connecting the lower boat entrance to the cover operation let me wall off the upper one so the soldiers now have to follow a long maze of corridors just to get as far as the cover. In fact, I could narrow the corridors and double how far they have to travel! :D
EDIT 2: By making the corridor from the boat entrance the bare minimum of 2 tiles wide and snaking back and fourth the soldiers and investigators take forever just to get as far as the casino. Interestingly, they first try the door to the upper area but when it opens they just find a bare wall so they then have to take the long way. Perhaps I should slow them even more by placing a series of doors.
When you say Corridor, are you talking the hallway type or just a long casino maze? If you are talking a casino maze, you can add doors to slow them down. I can normally have Fugu kill a whole soldier squad by poisoning them as they won't attack her while in the casino. You just need to remember to set the doors to level 3 since they default to 1.
If you are meaning Hallway Corridor, I would add traps. Doors will slow them down, but traps can too as well as weaken them.
EDIT: That's twice now that the soldiers upon reaching the door at the end of the corridor leading to the casino have turned around and gone back up the corridor to check out the ice cave near the beginning before turning round again to return to the casino.
Let your heat spiral out of control
Build your enemy-contact area in a way, that ensures, that enemy agents can engage all at once, but your muscles can reach it only one at a time with a clue of seconds apart.
Bonus points, if you add traps behind the contact - area and make sure your own minions are as much smart-depleted as possible, when they have to cross through them.