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Genuine Ivan Players: *Thousand yard stare* Oh no, it's even worse than EG1. What did we do to deserve this?
And they go and add a mechanic where half your ♥♥♥♥♥♥♥ base is randomly stet on fire whenever you use his doomsday weapon. Brilliant. Simply brilliant.
I stopped using it very quickly : lose 1M and not even recover half of it most of the time? Speechless.
So when you have to use it several times in a row to advance in the Campaign knowing that you have to reload it regularly (which is even more tedious) I find it hard to see the fun in this.
But it's your power weapon. Also most of these mechanics were very VERY prevalent in management games 10-20 years ago. From when Elixir made EG1. and this is very late sequel. Rebellion also has a much bigger track record than mobile games. This complaint is ignorance and it isn't even hard to prove it wrong.
Is the game still way too ♥♥♥♥♥♥♥ slow. OH HELL YEAH. I have spent 30 hours waiting for 4 loots to finish. Do I see a lot mobile style influence. Yeah. I don't think the team understands this kind of game. Even with EGs style and design limitations.
The game has more of an identity crisis over what kind of management game it wants to be and mechanics that poorly support that identity. It wants to be akin to frost punk, actually a challenge but it also want you to be a super villain. At least powerful if not competent. These things are hard to make work together. And the team didn't make it. -shrugs-
Hopefully the response to this will improve.