Evil Genius 2

Evil Genius 2

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ScytheNoire Apr 16, 2021 @ 6:20pm
H.A.V.O.C. needs to be fixed, absolutely ridiculous
I'm on my last playthrough of the four villains, and Ivan has the absolutely worst super weapon. H.A.V.O.C. starts many fires at once, and have had it destroy over half my base during one of these infernos. Turning people to gold or having minions start fighting each other is no big deal, but having your entire base burn down is not acceptable. Was this never play tested? I've put out hundreds of fire extinguishers, but these too can just burn. I've had almost an entire vault gold supply burn, since the fire spreads so fast there.

Developers, please fix the H.A.V.O.C. device, and have it do something different. Maybe it sets a few minions on fire, but don't have it set the entire base on fire, on multiple floors. Absolutely ridiculous.
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Showing 1-15 of 22 comments
ImHelping Apr 16, 2021 @ 6:22pm 
Armchair generals: "Ivan is so overpowered he can beat up investigators and has a rocket launcher! AND his martial artists that can only punch for five whole damage cost slightly less!"

Genuine Ivan Players: *Thousand yard stare* Oh no, it's even worse than EG1. What did we do to deserve this?
Last edited by ImHelping; Apr 16, 2021 @ 6:23pm
ToucanSafari Apr 16, 2021 @ 6:24pm 
All superweapons are pointless and shouldn't be fired unless it is to advance the story.
se05239 Apr 16, 2021 @ 8:47pm 
I don't think it does anything other than catching your base on fire and generating weak-sauce money schemes on the world stage. Oh well, I got 100 fire extinguishers in my base.
s1nfu77 Apr 16, 2021 @ 8:48pm 
Why do any of the super weapons do damage to you. I imagine fires are really bad. I lose 60-80 minions to infighting.
se05239 Apr 16, 2021 @ 8:50pm 
Originally posted by s1nfu77:
Why do any of the super weapons do damage to you. I imagine fires are really bad. I lose 60-80 minions to infighting.
Cause its a Fun and Engaging™ mechanic that's supposed to set you back. The game's designed to be a mobile game. Wouldn't it be nice if there was an option to pay for no drawbacks when firing for an hour?
withered_turtle Apr 16, 2021 @ 9:29pm 
From another thread where someone was worried about Ivan destroying your base with his rocket launcher like in the first game:

Originally posted by Ben_Rebellion:
You have control over it...but be careful where you aim!

And they go and add a mechanic where half your ♥♥♥♥♥♥♥ base is randomly stet on fire whenever you use his doomsday weapon. Brilliant. Simply brilliant.
Kool_Shin Apr 17, 2021 @ 1:01am 
I did only one campaign with Ivan. I had no difficulty with the game (but that's another problem) on the other hand losing millions (on the second island) of gold storage due to the inferno caused by the HAVOC it's only funny, the first time maybe ?

I stopped using it very quickly : lose 1M and not even recover half of it most of the time? Speechless.

So when you have to use it several times in a row to advance in the Campaign knowing that you have to reload it regularly (which is even more tedious) I find it hard to see the fun in this.
s1nfu77 Apr 17, 2021 @ 1:10am 
Originally posted by se05239:
Originally posted by s1nfu77:
Why do any of the super weapons do damage to you. I imagine fires are really bad. I lose 60-80 minions to infighting.
Cause its a Fun and Engaging™ mechanic that's supposed to set you back. The game's designed to be a mobile game. Wouldn't it be nice if there was an option to pay for no drawbacks when firing for an hour?
The tm really helped man.

But it's your power weapon. Also most of these mechanics were very VERY prevalent in management games 10-20 years ago. From when Elixir made EG1. and this is very late sequel. Rebellion also has a much bigger track record than mobile games. This complaint is ignorance and it isn't even hard to prove it wrong.

Is the game still way too ♥♥♥♥♥♥♥ slow. OH HELL YEAH. I have spent 30 hours waiting for 4 loots to finish. Do I see a lot mobile style influence. Yeah. I don't think the team understands this kind of game. Even with EGs style and design limitations.
ImHelping Apr 17, 2021 @ 1:12am 
Originally posted by Kool_Shin:
I did only one campaign with Ivan. I had no difficulty with the game (but that's another problem) on the other hand losing millions (on the second island) of gold storage due to the inferno caused by the HAVOC it's only funny, the first time maybe ?

I stopped using it very quickly : lose 1M and not even recover half of it most of the time? Speechless.

So when you have to use it several times in a row to advance in the Campaign knowing that you have to reload it regularly (which is even more tedious) I find it hard to see the fun in this.
No you see it is actually overpowered because it does a nearly worthless world map effect so therefore game too EZ plz nerf for my hard gamer hard body.
se05239 Apr 17, 2021 @ 1:13am 
Originally posted by s1nfu77:
Originally posted by se05239:
Cause its a Fun and Engaging™ mechanic that's supposed to set you back. The game's designed to be a mobile game. Wouldn't it be nice if there was an option to pay for no drawbacks when firing for an hour?
The tm really helped man.

But it's your power weapon. Also most of these mechanics were very VERY prevalent in management games 10-20 years ago. From when Elixir made EG1. and this is very late sequel. Rebellion also has a much bigger track record than mobile games. This complaint is ignorance and it isn't even hard to prove it wrong.

Is the game still way too ♥♥♥♥♥♥♥ slow. OH HELL YEAH. I have spent 30 hours waiting for 4 loots to finish. Do I see a lot mobile style influence. Yeah. I don't think the team understands this kind of game. Even with EGs style and design limitations.
From what I hear, the Lead Designer is coming from the mobile games industry. So it makes sense the ♥♥♥♥'s infested with the crap. A dude coming from there wouldn't know what fun was even if his life depended on it. Their core knowledge is how to make things addictive. I know of no drug that doesn't give you a high.
s1nfu77 Apr 17, 2021 @ 1:23am 
Originally posted by se05239:
Originally posted by s1nfu77:
The tm really helped man.

But it's your power weapon. Also most of these mechanics were very VERY prevalent in management games 10-20 years ago. From when Elixir made EG1. and this is very late sequel. Rebellion also has a much bigger track record than mobile games. This complaint is ignorance and it isn't even hard to prove it wrong.

Is the game still way too ♥♥♥♥♥♥♥ slow. OH HELL YEAH. I have spent 30 hours waiting for 4 loots to finish. Do I see a lot mobile style influence. Yeah. I don't think the team understands this kind of game. Even with EGs style and design limitations.
From what I hear, the Lead Designer is coming from the mobile games industry. So it makes sense the ♥♥♥♥'s infested with the crap. A dude coming from there wouldn't know what fun was even if his life depended on it. Their core knowledge is how to make things addictive. I know of no drug that doesn't give you a high.
But the fact is it is neither fun nor addicting shows that it's just a mess over all. It's not accomplishing either goal because the goal is unclear.
Last edited by s1nfu77; Apr 17, 2021 @ 1:24am
se05239 Apr 17, 2021 @ 1:28am 
Originally posted by s1nfu77:
Originally posted by se05239:
From what I hear, the Lead Designer is coming from the mobile games industry. So it makes sense the ♥♥♥♥'s infested with the crap. A dude coming from there wouldn't know what fun was even if his life depended on it. Their core knowledge is how to make things addictive. I know of no drug that doesn't give you a high.
But the fact is it is neither fun nor addicting shows that it's just a mess over all. It's not accomplishing either goal because the goal is unclear.
Which makes me suspect they originally planned on having pay-2-skip or pay-4-convinience options in the game. The game would probably be a lot more fun if a lot of the drag was gone.
s1nfu77 Apr 17, 2021 @ 1:34am 
Originally posted by se05239:
Originally posted by s1nfu77:
But the fact is it is neither fun nor addicting shows that it's just a mess over all. It's not accomplishing either goal because the goal is unclear.
Which makes me suspect they originally planned on having pay-2-skip or pay-4-convinience options in the game. The game would probably be a lot more fun if a lot of the drag was gone.
It's far more likely that the lead is the fault but more for not having proper experience for the title. Which also makes it's his bosses fault. I've notice corporate/marketing side of things don't have a firm grasp on the differences between making a mobile version of the games and making the glory they're supposed to be.

The game has more of an identity crisis over what kind of management game it wants to be and mechanics that poorly support that identity. It wants to be akin to frost punk, actually a challenge but it also want you to be a super villain. At least powerful if not competent. These things are hard to make work together. And the team didn't make it. -shrugs-

Hopefully the response to this will improve.
se05239 Apr 17, 2021 @ 1:45am 
Originally posted by s1nfu77:
Hopefully the response to this will improve.
Honestly, I think Rebellion will keep pumping out DLCs after smashing bugs and softlock issues, and nothing else. Rebellion never struck me as a company that cared what their players thought about things.
s1nfu77 Apr 17, 2021 @ 1:49am 
Originally posted by se05239:
Originally posted by s1nfu77:
Hopefully the response to this will improve.
Honestly, I think Rebellion will keep pumping out DLCs after smashing bugs and softlock issues, and nothing else. Rebellion never struck me as a company that cared what their players thought about things.
That's what I remember about them. This isn't a company I like. I had trouble remembering that made a couple good games in the ps2 era. and sniper elite. But the way they even treat those games is shoddy. Like I can't enjoy sniper elite because I get seen through walls.
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Date Posted: Apr 16, 2021 @ 6:20pm
Posts: 22