Evil Genius 2

Evil Genius 2

View Stats:
SSSlippy Feb 8, 2022 @ 7:43pm
2
New heating and cooling mechanic is terrible.
I don't know about anyone else but have to put a heater or cooler next to every single device isn't interesting and just wastes a ton of space and the range on which a single cooler or heater reaches is way to small. The area is so small that its smaller then most furniture.

It needs to be increase by about 400% to be a good mechanic. I'm currently up the quest where I need an armory and have about 200+ heaters/coolers already. By the time I get somewhere I am going to be managing over 2000 heaters/coolers. At what point does this become insane? Why cant I manager all of these in one click?

I am now at over 2 hours of trying to tweak my power room to keep everything from just exploding. This mechanic just feels bad. The constant loss of smarts because someone walked next to a heater vs between 2 and then they lose smarts cause they are perfectly comfortable. Its just hours on end of minions needing smarts.

Also it turns out the heaters/coolers don't care about walls. So you have to worry about temps going through walls effecting other areas. Put a heater in the hallway and your machine in the other room overheats.

Maybe someone can share their layouts with me cause this is just extreme level of micromanagement of heat/cooling and its just plain not fun.

Devs if you read this make heaters/coolers have equal temperature changes no matter the distance from the device. Also increase the devices effect radius. Also stop it from going through walls please.
< >
Showing 1-15 of 24 comments
Rastafaustian Feb 8, 2022 @ 8:32pm 
I agree completely, this mechanic is gimmicky and adds nothing but tedium to the game. As it stands now, nearly the same effect could be achieved by just making most objects slightly larger, slightly more expensive, and double or tripling the number of clicks needed to place them.

Other aspects of the DLC look interesting, but I've ended up just disabling the DLC for now. Hopefully they will add an option to disable the temp mechanic in the DLC (my preference), tone it down to the point of near irrelevance, or just scrap it completely.
Last edited by Rastafaustian; Feb 9, 2022 @ 4:10am
Mr. Noodle Feb 8, 2022 @ 9:13pm 
>People want proper minion stats back like in EG1
>People want minions to actually need to man the control room.
>People want science minions to do a bit more than just research.

>Instead get heating and cooling.

They should have AT LEST given us like, level 1-3 conditioners to solve this issue.
Rastafaustian Feb 8, 2022 @ 9:54pm 
Originally posted by Mr. Noodle:
>People want proper minion stats back like in EG1
>People want minions to actually need to man the control room.
>People want science minions to do a bit more than just research.

>Instead get heating and cooling.

They should have AT LEST given us like, level 1-3 conditioners to solve this issue.
I think point #2 might be an improvement, with maybe the addition of power linking that works something like the trap linking system in EG1, to make it easier to turn groups of things on and off without sacrificing the precision of power management present in EG2 compared to the time clock system of EG1.

I actually think the streamlining of minion stats, and most other changes from EG1, is an improvement. It retains the essence of the mechanic while discarding the extraneous.

As for science minions, they already do other things like manning objects besides doing research. I think they're fine as they are, but finding something else for them to do that is also complementary with the rest of the game could also be good.

Overall, I think EG2 is much better than EG1 and I've really been enjoying it.
rad_knight Feb 8, 2022 @ 11:06pm 
eh, i didn't mind it. never really made too much of an impact on me outside of needing to redisgn my power rooms which i actually kinda liked, made me think about it beyond the "how many generators can i cram in here" thing i normally do
se05239 Feb 9, 2022 @ 4:25am 
Originally posted by Mr. Noodle:
>People want proper minion stats back like in EG1
>People want minions to actually need to man the control room.
>People want science minions to do a bit more than just research.

>Instead get heating and cooling.

They should have AT LEST given us like, level 1-3 conditioners to solve this issue.
This is why I gave up on Rebellion a long time ago. They don't listen to the community at all.
Math Feb 9, 2022 @ 4:29am 
I quitted playing this game because of that great innovation. It only adds more useless management and problems with base planning.
Rufert Feb 9, 2022 @ 4:54am 
I enjoy the heat mechanic. But not because it isn't bad, because it really really is.

But because of the fact that people like myself who haven't played since release, have been keeping half an eye on patch notes wondering if the game is now good. And then decided to give it another go with the new Campaign.

Can within an hour of play experience the heating mechanic and immediately know that they *still* have no idea how to make meaningful and fun mechanics that play well together.

And uninstall the game again.
LegendCZ Feb 9, 2022 @ 6:38am 
It should be room based. Just like in Rim World = The bigger the room is, the more power devices/power you need to cool it down or keep it warm. Does not matter where you put it, but you must have enough to cover the need for comfortable tempature you are aiming for.
Kane Feb 9, 2022 @ 7:54am 
I also find the temperature mechanic frustrating. I actually enjoy base tetris, but this is just tedious. An option to disable it would be great.
Rufert Feb 9, 2022 @ 7:55am 
Originally posted by LegendCZ:
It should be room based. Just like in Rim World = The bigger the room is, the more power devices/power you need to cool it down or keep it warm. Does not matter where you put it, but you must have enough to cover the need for comfortable tempature you are aiming for.
Yeah that would make sense. Also give you an actual reason to use doors for once.

But I mean...
Big Bazza Feb 9, 2022 @ 8:38am 
is just not enjoyable, its a pity you lose all the other good content for the sake of a really tedious mechanic
Mossflower Feb 9, 2022 @ 8:59am 
I got nothing to add. It's horrible. Like, why would anyone think this is a good mechanic as it currently stands? It's a little hard to tell what actually qualifies as too cold or too hot, and placing a heater on medium seems to provide some area of acceptable range, but if you're aiming for white on the temp ... it's really hard to get there. My power room has to be covered in ACs. Even though it's in an ice lair?
There research in the engineering tree that you help with it, better resistances for minions and better Colling/heating items
Mossflower Feb 12, 2022 @ 10:31am 
I think it's pretty debatable whether the items in the tech tree are actually better than just plain AC/space heaters. They have a much bigger range, sure. But they also require power, take up a lot of space, and cost way more.
Electricbluebee Feb 12, 2022 @ 10:57am 
Originally posted by se05239:
Originally posted by Mr. Noodle:
>People want proper minion stats back like in EG1
>People want minions to actually need to man the control room.
>People want science minions to do a bit more than just research.

>Instead get heating and cooling.

They should have AT LEST given us like, level 1-3 conditioners to solve this issue.
This is why I gave up on Rebellion a long time ago. They don't listen to the community at all.

Whilst not a fan of the heating mechanic, they have listened to lots of feedback and made plenty of changes.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Feb 8, 2022 @ 7:43pm
Posts: 24