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Design is where pretty much everyone is making complaints. Specifically mission design and core gameplay.
Often things that are identified during development should go back through the design stage so that makes sense.
1) Mobile phone games team - who took their Facebook game assets and ideas from EG Online and hastily tried putting a PC game together - with no prior experience of making games for PC or understanding of what makes them tick
2) Marketing team - who are focused on selling the game to the widest audience possible, with little regard for the fact the game they are selling actually doesn't exist - and won't exist for many more months until it sees polishing, balancing tweaks as well as "exciting new content"
or they just did play test with people directly involved in development, who understand too much about the game, just checked if the codes are working, but ignored the mechanics synergy and human factors.
They made sandbox mode as a hightlight for advertising, but seems they don't even know what they are actually selling.
Game has nothing to do with EG Mobile. Go ahead. Go look up it's gameplay. It's pretty obvious you are just spreading this lie because you want people to believe it.
This is what EG Online looked like:
https://www.youtube.com/watch?v=sKMkLnekAY8
Now compare EG2 to that, then to EG1. It's clear which one was "base" that was build form.
How were people mislead? There was plenty of reviews, plenty of gameplay shown before the release. Quite frankly, it's on customers for not paying attention.
And they have clearly tried. Not everything works perfectly, but this game is pretty clearly superior to EG1, unless you are of the people who can't laugh without engrish chinese man shouting about "western pig dogs"
I believe the game is salvageable. If you take these pieces and put them in the right positions, all the gears mesh and start turning as they should, and the true design starts to reveal itself.
I wouldn't be quick to blame Rich or the rest of the team without knowing more about what happened behind closed doors. I understand why people do though. But I'm certain that given time, they can fix it! And if they don't, I'm just as certain modders will be able to easily.
It's understandable that despite developer gave their best effort and passion the game came out mediocre due to time and budget constrain, but still, it's such a shame that a childhood memory has to go this way.
Wow. That's actually the complete opposite - the game tells you you're doing something wrong and you're blaming the game for not using it properly.
You're only going to have these warnings if:
- you don't build multiple research apparatus
- you don't have enough scientists
- you don't build decorations to reduce smarts and morale consumption
- you don't build items to boost smarts of scientists to 100.
- you trigger the alarm.
- you fall out of power.
Yes, researching consume smarts & morale. When all scientists researching have no smarts & morale, they leave their post and it triggers this warning. All of those are into your control. It's explained, there are side quests, dialogues, warnings, and interfaces that actually show all of this. You just didn't bother using the game properly nor listening to it. In other words: "the game doesn't work exactly as I think it should and it should bent to work as I think it should, so it's badly designed".
As for the remaining of your post, it really speaks for itself.
Except in every one of my playthroughs, i'm still being constantly bombarded by the research alerts with 10+ science minions and multiple research apparatus because the likelihood of every minion being at 100% stats is unlikely and even if they are they'll then drain their stats at the same time and stop researching at the same time.
If you have spare minions the likelihood of them being right next to equipment is low as they tend to mill around your base if they haven't been assigned a specific task.
Alot of the time dialogues for other more important alerts don't play because they are drowned out by research alerts.
Research pausing isn't you doing something wrong, its going to happen naturally because of the games design. Its also part of the games design to tell you constantly every time it stops and starts.
If something is really wrong, a vocal announcement is welcomed. However, EG2 just keep vocal bombarding the player with insignificant issue, and those 'issues' are actually part of the intended design, and players have little to no control, like take a break from job to restore stats, while the other minions are still on the way, 'Research is paused' triggered. The tolerance is poorly set for the announcement trigger.
Or IRIS just keep giving very vague reminder of nothing indicative. And no option to customize what should be announced.