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This isn't the issue. I've played for a quite a bit of time and the base was fine till the last few days. the staff rooms and archive rooms were barely even being used. Now, I load the game, half the minions in the base immediately get the red coffee cup icon and start deserting, and its just a constant wave from there. I noticed that minions for example eating near a morale restoring trashcan/waste bin are still losing morale. and it seems that there is a just a constant and fast drain to all minions morale.
But I'm happy for the tech minions. Their hard life has at least a monetary reward now.
But on topic. There was a payday in Dungeon Keeper 1+2 as well. And that’s the godfather of these evil kind of games. I can’t remember that anybody complained about it there. Even if I have a hard time imagining an Imp in the grocery store..
Doing the missions to get the money for paydays takes 2 hours. Used to be 1 hour tops, usually less than half an hour.
Reducing the heat afterwards takes 2 hours. Used to take 30 minutes.
So, including the time to dissipate the heat, 3-4 hours per mission is needed to get the money for approximately 18-24 paydays that take place in that time. You would need to do 4-5 missions simultaneously to have a chance. Then rotate regions the regions while others dissipate heat.
I'm OK with paydays, and I know some minions are supposed to be expensive. But this patch just added lots of balances issues with money by making the consequences of not having it very severe while simultaneously making it harder to get any. In the end you just can't get enough money to keep on top of salaries.
That is now how the money schemes works. You start a scheme, and it gives you X cash every Y seconds, something like 750 gold per 5 seconds. So in 10 minutes, you get 750 * (10*60/5) = 750 * 120 = 90 000 just from one scheme. Run multiple ones side by side and you get more than enough.
If you still can't afford minions, maybe reconsider having to many high tier ones until you have upgraded your networks.
On hard difficulty I have to pay around 300.000 money each payday. A significant amount of this is paid from passive income. And I’m far away from having a lot of tier 4 networks.
Little math: One tier 4 network generates 12 (ticks a minute) x 350 (money each tick) x 10 (minutes to payday) = 42.000 money a day. That’s almost 1/6 of my expenses with just one network. And you could have 23 of them, in different tiers of course. And you can run 1-3 longer time shemes.
The broadcast costs for upgrading your networks have been reduced as well, if I have understand it correctly. Upgrading a network from tier 3 to tier 4 now only costs 2 signal power.
So I guess It’s possible to pay the daily salaries. I just think that it would be nice to increase the capacity of the money storage items. So it’s not a fluctuation between full and empty all the time. :D
That and heat dissipation costs intel, a lot if intel. Like 20-40 a piece. With a maximum of 99 intel, and the slow generation of intel, also causes problems.
It is nice to see a patch, but it seemed to cause problems rather than fix them.
I got to run 2 of those 750/5 secs to barely break even. I can run 2 of these with some luck and maybe one other one (with lower profit) with some luck, and manage the heat alongside it.
Upgrading networks will only help slightly with the passive income, if 750 is the best I can obtain, honestly.
I don’t know if it’s supposed to play like that, but at least it works out for me. :D
What is your daily needed amount of money for the payday? If i might ask you that question.