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EG2 I've had testing setups with only 1 or 2 cameras in the base with a pair of security desks and they would both be staffed (one regular and one advanced, was trying to see if they made any difference in spotting power. they don't). Which was two cameras for a total of nine max camera load, and 3 minimum per desk.
So god only knows.
The EG2 job priority system is also a real letdown anyways. It would be so much better with multiple flags, or even more "Do NOT do that one job" flags.
God, so many tasks are split across multiple rooms. And then when you assign 10 scientists to staff archive objects and 10 scientists to staff infirmary objects, you get quantum physicists rushing halfway across the base to use them. But you can't flag a quantum to run both the lab and holo globes because ♥♥♥♥ you.
It's so annoying. Like you were saying, I wish there was more flags, like to ignore certain things or make priority over certain stuff. That way there's always someone manned at the station.
I just think its retarded that my ground floor security desk would affect cameras on other floors.
Try to work around their idiocy by seeing if you can make some secluded 'security desk only/desk and gun racks' only zones so your guard tables are the only things where you want people to leap up and rush minions. I THINK that works.
Then again, lots of people have the opposite issue of "I WANT my minions to leave their seats and fight people!" only for them all to refuse. It is jank all around.
(It is also true the job flags system is a real letdown. no multi flags and no exclude flags results in "So I had to set ten scientists to work archives and ten more scientists to work the infirmary... and my quantums are still staffing a multigym instead of my idle scientists because I can't flag a quantum to the labs without banning them from working the hologlobe" ♥♥♥♥♥♥♥♥)
So it seems the best way to do it is like you suggested. I have one armory way off in the middle of nowhere just filled with desks. I bunch of smaller armories around my chokepoints filled with tables and racks. The only time all my cameras die now is when they swap out shifts.
It's weird though, I feel like sometimes when the camera catches an enemy all my guards will jump out of their seats without any security zoning, other times they'll just walk right on by. Everything just seems so inconsistent. Hopefully we get some QoF additions in future patches.
I use a seperate monitor room from armory and it works fine most of the time
I mean, it can't hurt to start throwing around job flags on guards, and MIGHT help. But it is also not something to expect to help and at this point it doing it's job may as well be a coincidence.
So. still ♥♥♥♥♥♥ trying to get a basic task even EG1 could handle if you made a bunch of seperate security desks for micromanage reasons, but marginally less ♥♥♥♥♥♥ if you make it to that point.
In current game have 6 cameras but can maintain 12 but i will never build that many because then will go offline. So I build two extra security stations to make up for them going off for breaks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2464583424
Here my camera room has (apart from the front Casino Door Entrance) the only working door in my whole lair. Except for one incident, haven’t lost camera’s due to unmanning yet.
The incident The final John Steele mission. Had more body bags than minions at that point due to AI fugery but those minions valiantly manned those camera controls, until one got hungry and opened the door right when 3 Steeles were outside…several silenced shots later I’ve 4 more body bags and no cameras
Just like simple fix for the body bag desertion loop is have many incinerators.