Evil Genius 2

Evil Genius 2

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SQUID Apr 21, 2021 @ 3:55pm
One Security Desk Unmanned
I have 3 security desks with 9 cameras all set up. I'm not sure if this is a bug or intentional but if you have multiple desks and if a single one of them isn't manned none of the 9 cameras work. I know it's not the Symmetry camera disable because I've messed around and swapped out a guard for a worker and it causes all the cameras to "go blind"

If I'm not mistaken in EG1 you were able to assign desks to specific cameras/networks.
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Showing 1-12 of 12 comments
ImHelping Apr 21, 2021 @ 4:08pm 
Yeah EG1 you could end up running every camera in your base off one desk, with punch clock to demand extra loitering staff for quick shift changes if you wanted. (plus the alarm system was different and construction workers were not dead weight).

EG2 I've had testing setups with only 1 or 2 cameras in the base with a pair of security desks and they would both be staffed (one regular and one advanced, was trying to see if they made any difference in spotting power. they don't). Which was two cameras for a total of nine max camera load, and 3 minimum per desk.

So god only knows.

The EG2 job priority system is also a real letdown anyways. It would be so much better with multiple flags, or even more "Do NOT do that one job" flags.

God, so many tasks are split across multiple rooms. And then when you assign 10 scientists to staff archive objects and 10 scientists to staff infirmary objects, you get quantum physicists rushing halfway across the base to use them. But you can't flag a quantum to run both the lab and holo globes because ♥♥♥♥ you.
SQUID Apr 21, 2021 @ 4:26pm 
Its driving me insane because I have a small armory close to my base entrance with 1 desk and on the second floor I built a much bigger one with 2 more desks. So every time they barge in and my small armory catches them and all the guards including the guy at the desk get up and start fighting. But since he gets up, it drops the "supported cameras" under the total and it forces ALL of them to shut off.

It's so annoying. Like you were saying, I wish there was more flags, like to ignore certain things or make priority over certain stuff. That way there's always someone manned at the station.

I just think its retarded that my ground floor security desk would affect cameras on other floors.
ImHelping Apr 21, 2021 @ 4:35pm 
Originally posted by SQUID:
Its driving me insane because I have a small armory close to my base entrance with 1 desk and on the second floor I built a much bigger one with 2 more desks. So every time they barge in and my small armory catches them and all the guards including the guy at the desk get up and start fighting. But since he gets up, it drops the "supported cameras" under the total and it forces ALL of them to shut off.

It's so annoying. Like you were saying, I wish there was more flags, like to ignore certain things or make priority over certain stuff. That way there's always someone manned at the station.

I just think its retarded that my ground floor security desk would affect cameras on other floors.
I mean, that's how security camera controls usually work but that is clearly not the issue because ♥♥♥♥ minion AI is ♥♥♥♥ minion AI no matter where you put the camera controls in a building compared to the actual cameras.

Try to work around their idiocy by seeing if you can make some secluded 'security desk only/desk and gun racks' only zones so your guard tables are the only things where you want people to leap up and rush minions. I THINK that works.

Then again, lots of people have the opposite issue of "I WANT my minions to leave their seats and fight people!" only for them all to refuse. It is jank all around.

(It is also true the job flags system is a real letdown. no multi flags and no exclude flags results in "So I had to set ten scientists to work archives and ten more scientists to work the infirmary... and my quantums are still staffing a multigym instead of my idle scientists because I can't flag a quantum to the labs without banning them from working the hologlobe" ♥♥♥♥♥♥♥♥)
Last edited by ImHelping; Apr 21, 2021 @ 4:38pm
SQUID Apr 21, 2021 @ 5:26pm 
Originally posted by ImHelping:
Originally posted by SQUID:
Its driving me insane because I have a small armory close to my base entrance with 1 desk and on the second floor I built a much bigger one with 2 more desks. So every time they barge in and my small armory catches them and all the guards including the guy at the desk get up and start fighting. But since he gets up, it drops the "supported cameras" under the total and it forces ALL of them to shut off.

It's so annoying. Like you were saying, I wish there was more flags, like to ignore certain things or make priority over certain stuff. That way there's always someone manned at the station.

I just think its retarded that my ground floor security desk would affect cameras on other floors.
I mean, that's how security camera controls usually work but that is clearly not the issue because ♥♥♥♥ minion AI is ♥♥♥♥ minion AI no matter where you put the camera controls in a building compared to the actual cameras.

Try to work around their idiocy by seeing if you can make some secluded 'security desk only/desk and gun racks' only zones so your guard tables are the only things where you want people to leap up and rush minions. I THINK that works.

Then again, lots of people have the opposite issue of "I WANT my minions to leave their seats and fight people!" only for them all to refuse. It is jank all around.

(It is also true the job flags system is a real letdown. no multi flags and no exclude flags results in "So I had to set ten scientists to work archives and ten more scientists to work the infirmary... and my quantums are still staffing a multigym instead of my idle scientists because I can't flag a quantum to the labs without banning them from working the hologlobe" ♥♥♥♥♥♥♥♥)


So it seems the best way to do it is like you suggested. I have one armory way off in the middle of nowhere just filled with desks. I bunch of smaller armories around my chokepoints filled with tables and racks. The only time all my cameras die now is when they swap out shifts.

It's weird though, I feel like sometimes when the camera catches an enemy all my guards will jump out of their seats without any security zoning, other times they'll just walk right on by. Everything just seems so inconsistent. Hopefully we get some QoF additions in future patches.
Last edited by SQUID; Apr 21, 2021 @ 5:27pm
Shinobi273 Apr 21, 2021 @ 5:31pm 
Have you tried the minion manager assigning say 3 guards per monitor desk to camera duty?

I use a seperate monitor room from armory and it works fine most of the time
Last edited by Shinobi273; Apr 21, 2021 @ 5:32pm
ImHelping Apr 21, 2021 @ 6:00pm 
Originally posted by Shinobi273:
Have you tried the minion manager assigning say 3 guards per monitor desk to camera duty?

I use a seperate monitor room from armory and it works fine most of the time
As many people have discovered, the minion manager is often a cruel joke where even your guys flagged for such jobs will be idle while something remains unstaffed or staffed by an unflagged higher rank minion.

I mean, it can't hurt to start throwing around job flags on guards, and MIGHT help. But it is also not something to expect to help and at this point it doing it's job may as well be a coincidence.
Last edited by ImHelping; Apr 21, 2021 @ 6:02pm
Surumon Apr 21, 2021 @ 10:43pm 
I was having this issue and the only way I was able to fix it was to assign all the camera jobs to Muscle-minions and ensured I had a lot more than I expected of them. I had 4 camera stations and I needed 20 minions minimum to get them to even manage it with some regularity because of how fast their stats drain.
ImHelping Apr 21, 2021 @ 11:54pm 
Originally posted by Surumon:
I was having this issue and the only way I was able to fix it was to assign all the camera jobs to Muscle-minions and ensured I had a lot more than I expected of them. I had 4 camera stations and I needed 20 minions minimum to get them to even manage it with some regularity because of how fast their stats drain.
While it is of little help for a large chunk of the game, it SEEMS that the advanced version of the security desk also drains stats slower.

So. still ♥♥♥♥♥♥ trying to get a basic task even EG1 could handle if you made a bunch of seperate security desks for micromanage reasons, but marginally less ♥♥♥♥♥♥ if you make it to that point.
Last edited by ImHelping; Apr 21, 2021 @ 11:55pm
bstangeby Apr 22, 2021 @ 12:39am 
I have learned try and fail that need to set up a second armory with only security desks a long way from the entry points. If not the ones working at the cameras will join fighting intruders.
In current game have 6 cameras but can maintain 12 but i will never build that many because then will go offline. So I build two extra security stations to make up for them going off for breaks.
SPARKEY Apr 22, 2021 @ 2:42am 
The second security room doesn't always need to be a long way from everything, just needs enough of a barrier between it and the confrontation.
https://steamcommunity.com/sharedfiles/filedetails/?id=2464583424
Here my camera room has (apart from the front Casino Door Entrance) the only working door in my whole lair. Except for one incident, haven’t lost camera’s due to unmanning yet.
The incident The final John Steele mission. Had more body bags than minions at that point due to AI fugery but those minions valiantly manned those camera controls, until one got hungry and opened the door right when 3 Steeles were outside…several silenced shots later I’ve 4 more body bags and no cameras :steamfacepalm:
ImHelping Apr 22, 2021 @ 3:13am 
Originally posted by SPARKEY:
The second security room doesn't always need to be a long way from everything, just needs enough of a barrier between it and the confrontation.
https://steamcommunity.com/sharedfiles/filedetails/?id=2464583424
Here my camera room has (apart from the front Casino Door Entrance) the only working door in my whole lair. Except for one incident, haven’t lost camera’s due to unmanning yet.
The incident The final John Steele mission. Had more body bags than minions at that point due to AI fugery but those minions valiantly manned those camera controls, until one got hungry and opened the door right when 3 Steeles were outside…several silenced shots later I’ve 4 more body bags and no cameras :steamfacepalm:
I've seen some other threads highlighting how it's so lopsided that even Eli's special revolver is only doing next to no damage, not just your minions. I think about this sort of thing every time people mewl 'Jubei is OP because he could actually kill something!'
Last edited by ImHelping; Apr 22, 2021 @ 3:13am
Gentoo Apr 22, 2021 @ 5:55am 
SImple fix. Always have more security desks than 3x the cameras.

Just like simple fix for the body bag desertion loop is have many incinerators.
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Date Posted: Apr 21, 2021 @ 3:55pm
Posts: 12