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60 workers though is a lot of excess workers. I would advise getting at least 20 more technicians. I would say you wouldn't need more than 10-20 workers at a time for quick training.
More technicians will help the issue. It is less about the size of the lair and more about the sheer amount of objects in it. Also having dedicated, science based stat facilities by your most important rooms of objects (I.E. the generator room) would help a lot in keeping your technicians working faster and longer.
What do you mean generator room?
If your generators take too much durability loss, they will catch fire and be destroyed. This can have a cascading effect of shutting down everything in your lair and leaving you super vulnerable to agents.
Being able to dedicate certain technicians to floors or areas would be a great aid imho.
What I don't like is having my maze with the constant walk of lots of technicians doing the maintenance and being shoot down by the soldiers that are lost there. I think, at least, traps should have low maintenance in order to keep those areas quiet.
By the way, just as a tip, Zalika repairing skill can do that as well.