Evil Genius 2

Evil Genius 2

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Fang [DK] 2021 年 10 月 22 日 上午 10:45
enemy soldiers hard mode question
is it normal that 6 enemy soldiers in hard mode can kill over 100 minions before they die... 20 of each muscle minion and they die in 1-2 hits, even full upgraded
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目前顯示第 16-30 則留言,共 46
Bootipool 2021 年 10 月 24 日 上午 12:21 
Hard mode is much different from normal. It starts easily, but then, enemies grow up stronger faster than ever. Agents arive as often as possible, so you don't even have time to build something properly. After they leave the island or you kill them, the next waves are arriving every 30 sec. All enemies are OP, - the damage is great, so your 400hp genius can die in seconds. About minions and muscle - they're dying like insects.

Whoever says "hard mode is easy" is just using some of the tricks or strategies to make it like that. For example, as i said earlier, i'm beating my enemies with IRIS and Genius before they actually make their first steps to the bridge. On my next playthrough, i'll try to focus more on distracting agents and reducing resolve.
最後修改者:Bootipool; 2021 年 10 月 24 日 上午 12:22
JokerTH 2021 年 10 月 24 日 上午 1:26 
引用自 R. Michael
is it normal that 6 enemy soldiers in hard mode can kill over 100 minions before they die... 20 of each muscle minion and they die in 1-2 hits, even full upgraded

Yup, that's how it works. But the thing is, you can destroy those soldiers together with super agents at the same time with one henchman and Red Ivan (or any other powerful shooter). Iris gets nearly no damage (plus having regeneration ability) as she is a very powerful robot, - you send her in front, and she takes all of the shots while soldiers are dying like fools. So, when you see "soldiers arrived", you send her to the farthest place, where soldiers come from (the first possible door), and send someone else to deal damage behind. I'm so glad that i tried that strategy and since then, it never let me down. I'm easily saving all of my troops for the rest of the missions.
Thanks in advance. Because, I have yet to tackle Hard Mode as each Genius until I at least beat all 4 campaigns on lower difficulty. Because, I'm really afraid to be kicked pretty badly.
Bootipool 2021 年 10 月 24 日 上午 2:19 
引用自 JokerTH

Yup, that's how it works. But the thing is, you can destroy those soldiers together with super agents at the same time with one henchman and Red Ivan (or any other powerful shooter). Iris gets nearly no damage (plus having regeneration ability) as she is a very powerful robot, - you send her in front, and she takes all of the shots while soldiers are dying like fools. So, when you see "soldiers arrived", you send her to the farthest place, where soldiers come from (the first possible door), and send someone else to deal damage behind. I'm so glad that i tried that strategy and since then, it never let me down. I'm easily saving all of my troops for the rest of the missions.
Thanks in advance. Because, I have yet to tackle Hard Mode as each Genius until I at least beat all 4 campaigns on lower difficulty. Because, I'm really afraid to be kicked pretty badly.

Just remember, saboteurs and rogues will mostly leave one target and also atack the targets behind, so it ruins the strategy. Maybe that's some weird stuff, but to avoid that i was killing all of the agents, which was only calling soldiers (and soldiers cannot do anything against it). You can always pause the game, - it took me around 30 hours to complete Red Ivan on hard difficulty with collecting all of available henchmen (for achievement). Still not that much, considering the fact that i was pausing for building and some other stuff.

I'd recommend you to start game on Hard Difficulty with Red Ivan, - he's superstrong, +his "Old School" ability is great for hitting multiply enemies. Just remember, - when you send IRIS outside your base, you shoud manually force her to attack the enemies, otherwise they will focus on Genius who's staying behind.

As for Island, people recommend third one, it has only one entrance. As for me, i was playing on second one, - agents (except the early stage of the game), soldiers, rogues and saboteurs are only coming from the bottom left (there is a loooong-long bridge out there, at the end of which IRIS is waiting for their arrival near the door, right before they arrive). Most super agents also come from that side, but Olga and most side mission enemies are coming through your cover operation on the right part of your Lair.

And the most important part - you build henchmen table near the door to your Lair, so IRIS and Genius rests properly before new enemies arrive, and then, you send them again.

I typed too much, but i really wanted to share it, because when i got used to this strategy, it made me feel really protected.
最後修改者:Bootipool; 2021 年 10 月 24 日 上午 2:22
Lula O Honesto 2021 年 10 月 24 日 上午 6:35 
Hard mode is much different from normal. It starts easily, but then, enemies grow up stronger faster than ever. Agents arive as often as possible, so you don't even have time to build something properly. After they leave the island or you kill them, the next waves are arriving every 30 sec. All enemies are OP, - the damage is great, so your 400hp genius can die in seconds. About minions and muscle - they're dying like insects.

Whoever says "hard mode is easy" is just using some of the tricks or strategies to make it like that. For example, as i said earlier, i'm beating my enemies with IRIS and Genius before they actually make their first steps to the bridge. On my next playthrough, i'll try to focus more on distracting agents and reducing resolve.
In a strategy game it is expected to use strategy. It's really easy to deal with soldiers in hard mode, put a camera and a guard table and you'll see the soldiers disappear in seconds, The investigators are a joke, they are unable to get evidence they just want to fight and get killed to summon another wave of soldiers.
Bootipool 2021 年 10 月 24 日 上午 7:23 
引用自 Marl Karx
Hard mode is much different from normal. It starts easily, but then, enemies grow up stronger faster than ever. Agents arive as often as possible, so you don't even have time to build something properly. After they leave the island or you kill them, the next waves are arriving every 30 sec. All enemies are OP, - the damage is great, so your 400hp genius can die in seconds. About minions and muscle - they're dying like insects.

Whoever says "hard mode is easy" is just using some of the tricks or strategies to make it like that. For example, as i said earlier, i'm beating my enemies with IRIS and Genius before they actually make their first steps to the bridge. On my next playthrough, i'll try to focus more on distracting agents and reducing resolve.
In a strategy game it is expected to use strategy. It's really easy to deal with soldiers in hard mode, put a camera and a guard table and you'll see the soldiers disappear in seconds, The investigators are a joke, they are unable to get evidence they just want to fight and get killed to summon another wave of soldiers.

Well, idk how the soldiers "disappear in seconds". As was claimed earlier, 5 soldiers are capable of destroying dozens of muscle and nearly hundreds of minions. Since waves are frequent, it's just nearly impossible to train enough muscle to protect your lair... I had enough tables, guard posts, and of course, needed cameras, and my troops got completely destroyed
Lula O Honesto 2021 年 10 月 24 日 上午 7:40 
引用自 Marl Karx
In a strategy game it is expected to use strategy. It's really easy to deal with soldiers in hard mode, put a camera and a guard table and you'll see the soldiers disappear in seconds, The investigators are a joke, they are unable to get evidence they just want to fight and get killed to summon another wave of soldiers.

Well, idk how the soldiers "disappear in seconds". As was claimed earlier, 5 soldiers are capable of destroying dozens of muscle and nearly hundreds of minions. Since waves are frequent, it's just nearly impossible to train enough muscle to protect your lair... I had enough tables, guard posts, and of course, needed cameras, and my troops got completely destroyed
They need to attack together, have some melee minions, soldiers will stop using weapons and go to fight.
About you not being able to replace the minions in time, you have to make the investigators spend as much time as possible before they kill themselves for your guards.I leave a zone that they can walk around freely before being tagged in zones that are more restricted.
Peter Griffin 2021 年 10 月 24 日 上午 10:33 
I was playing on the first island and I felt my cover organisation was completely useless for distracting agents as they would completely ignore everything I'd build there and make a beeline for my entrance. And that's for the main entrance, towards the end just as many agents would show up on the beach and arrive through the door to the helipad, bypassing the whole thing.
Ammikaameri 2021 年 10 月 24 日 上午 10:41 
引用自 Peter Griffin
towards the end just as many agents would show up on the beach and arrive through the door to the helipad, bypassing the whole thing.
You can change the layout so both entrances lead to the casino, or keep your global heat low so all agents will come from the original casino entrance. Also the purpose of your casino is to weaken the agents so that they trigger more traps, it is really hard on harder difficulties to completely turn agents away without traps.

Soldiers will ignore your casino, but you shouldn't get soldiers unless you kill the investigators.
Peter Griffin 2021 年 10 月 24 日 上午 11:27 
引用自 Ammikaameri
引用自 Peter Griffin
towards the end just as many agents would show up on the beach and arrive through the door to the helipad, bypassing the whole thing.
You can change the layout so both entrances lead to the casino, or keep your global heat low so all agents will come from the original casino entrance. Also the purpose of your casino is to weaken the agents so that they trigger more traps, it is really hard on harder difficulties to completely turn agents away without traps.

Soldiers will ignore your casino, but you shouldn't get soldiers unless you kill the investigators.
I've always been forced to kill the investigators because the casino does such a poor job of distracting them that they always make their way inside the lair. The soldiers would be easier to deal with if more than a couple of minions/henchmen could fight them at a time. I've had situations where a single enemy is surrounded by a dozen minions and only the nearest couple are attacking, and none of the armed ones are firing in from range either.
Ammikaameri 2021 年 10 月 24 日 上午 11:35 
引用自 Peter Griffin
I've always been forced to kill the investigators because the casino does such a poor job of distracting them that they always make their way inside the lair.

You should have no heat rooms first so they can wander a bit inside the base before being distracted back to the casino for round 2. You should also focus on having a lot of nonlethal traps to drain the rest of the stats.
Peter Griffin 2021 年 10 月 24 日 下午 12:07 
引用自 Ammikaameri
引用自 Peter Griffin
I've always been forced to kill the investigators because the casino does such a poor job of distracting them that they always make their way inside the lair.

You should have no heat rooms first so they can wander a bit inside the base before being distracted back to the casino for round 2. You should also focus on having a lot of nonlethal traps to drain the rest of the stats.
It's a shame you can't just place pinball bumpers by the entrance to kick them out whenever they wander in.
Vinnolo 2021 年 10 月 24 日 下午 1:24 
you need a mix of guns and melee, otherwise soldiers will just mow down your minions, along with your henchmen. Soldiers are pretty easy to deal with, especially if you have jubei or barracuda.
最後修改者:Vinnolo; 2021 年 10 月 24 日 下午 1:25
MaceX 2021 年 10 月 24 日 下午 6:05 
引用自 Peter Griffin
引用自 MaceX
In hard, agent waves have very little delay between each. You can be ok if you plan your base to handle them. You practically want to plan your lair out before you complete the first build inner sanctum quest. If you are not having enough time between each wave of agent. Build a large casino maze. It will slow the next wave down and give you some time to rebuild your troops.
Next playthrough I plan to use the doughnut island so there's only one entrance to guard and place the armoury right next to it. Might have a small power room with an incinerator nearby to speed up disposal of corpses too.


You definitely do not want to make it right next to the door. The waves will come too fast. Even if your minions defeat the agents. Some minions will at least need time to heal and regen their other stats. Also retrain any lost. Even using the IRIS approach all henchmen still have to regen their stats. You want to always give agents some time to wonder. Probably one of the biggest things to remember is that agents have a love for doors. They will walk down a dead end hallway just to open the last door.
Bootipool 2021 年 10 月 25 日 上午 1:06 
Also a trap which holds them for 30 sec is splendid. You can build 10 in a row, and they will try going through each of those until they succeed.
最後修改者:Bootipool; 2021 年 10 月 25 日 上午 1:06
Peter Griffin 2021 年 10 月 26 日 上午 8:00 
Also a trap which holds them for 30 sec is splendid. You can build 10 in a row, and they will try going through each of those until they succeed.
Would a fan trap at the end serve to send them back the way they came?
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張貼日期: 2021 年 10 月 22 日 上午 10:45
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