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But probably straying a bit from the topic, never really had the domino effect of minion desertion even on release when minions didn't know how to line up for an incinerator. Since I had incinerator rooms for prisons and near areas where "action" was expected. It is disappointing that deserters can't be turned back. Didn't the devs change the morale hit of body bags and instead made it more punishing if you can't pay minions? I think it's fine as it is, but then again I do keep the lair tidy even after a big battle with a lot of bodies.
There's a minion trait called "sees dead people" that supposedly lets them gain morale from body bags. Would say encourage those minions to be muscle or deception, but training priorities in minion manager doesn't seem too reliable.
Also, the body bag morale penalty makes no sense. They were HIRED to KILL for muscle minions, and others were hired to maintain traps that eat people alive and figure out how to kill people optimally developing powerful weaponry, and SOME to hide the fact that there is a really angry man/woman plotting world domination with a massive doomsday weapon. what do they'll think they'll be seeing?! toys? Cute animals? Children!?
This kinda touches upon what I mentioned in the first section, there really is no "nonlethal" way of getting rid of agents once deception and casino fails and the fighting start. You can brainwash investigators but I think that still counts as missing and will lead to soldiers spawning with the recent system that the devs set up. I never really go out of my way to kill agents and let the casino deal with them when possible (even as Red Ivan). Also should mention that deception minions (and by extension technicians and workers) are the ones that mostly deal with body cleanup. Again never really had much problem with body bags and minion mass desertion. If you are insistent on an aggressive approach, executing a minion with EG is an instant stat refill for minions in the area (although yes it means another body). I never let a deserter escape especially if they steal from the vault. Again I think it's fine as it is, even as Red Ivan I don't think you're suppose to be attracting much attention.
Yeah depending on how much heat overall you gained with an agency, you'll deal with investigators more likely to start fights anyway. Or depending on which island you use, they'll use the helipad entrance and bypass casino anyway. Either way I don't see how body bags can be a big issue (still) unless maybe playing on hard or something.
As someone who has been around body bags in real life I can say that one is too many, and that they sap your morale for years to come.
Maybe some people just can't handle the pressure and seeing so many body bags around, especially after a battle might make you have second thoughts about this "evil" thing like maybe they should seek another career path before ending up as one of those bags.