Evil Genius 2

Evil Genius 2

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Nikolai5 May 23, 2021 @ 7:19am
How to use Weapon Racks effectively?
I am currently using 15 guards and 10 mercenaries.
I have 15 weapons worth of racks that guards can use and 10 weapons worth that Mercs can use but the guards can't.

However, I've found that the a bunch of the mercenaries will take low level weapons leaving some of the guards with none and leaving some of my high level weapons unutilised.

Does anyone know if there are any tricks or a different kind of set up I can employ that gets my Muscle minions to select appropriate weapons in a better way?
Originally posted by stylesrj:
Originally posted by Nikolai5:
Yeah they do for me as well, but it seems that they don't prioritise the combat staff at all even though they can technically use it. They might take 1 but equally they'll take a baton or pistol if there are no smgs available. So you can't plan combat staff into your set up if you are only using Guards and Mercs.

That means your Martial Artists will be the only ones who'll be wielding them and thus all your Mercs can be using guns. Like they should be.
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Showing 1-14 of 14 comments
Gain May 23, 2021 @ 7:26am 
Currently, players do not have control on combat type and "weapon of choice" for particular muscle types.

Do not research stun weapon series.
Use only one kind of weapon, Pistol for all..later Rifle.
Make sure to have more racks than minions..30 minions = 7 racks of pistol or rifle (35 weapons)
Asphe May 23, 2021 @ 7:26am 
You can kinda stagger them so the higher tier racks are closer to the training area. It's not 100% but that's what I use to encourage mine to pickup more of the non-lethal weaponry.

If you don't mind micromanaging a bit, just sell off the lower tier racks... wait for everyone to reequip then re-buy them (I already had my own depot when I did this so it's pretty fast).
Necros May 23, 2021 @ 7:30am 
Are you talking about smgs and pistols? Probably helps to give a more detailed breakdown of what kind weapon racks you have. Guards can't use smgs and staffs, muscle minions beyond guards will switch from pistols and clubs to smg or staff. So you should have 3 pistol/club racks for guards and 2 smg/staff racks for your mercenaries. So either you don't have enough "proper" weapons for your mercs or for some reason they're not switching from pistols and clubs.
Nikolai5 May 23, 2021 @ 7:31am 
Originally posted by Gain:
Currently, players do not have control on combat type and "weapon of choice" for particular muscle types.

Do not research stun weapon series.
Use only one kind of weapon, Pistol for all..later Rifle.
Make sure to have more racks than minions..30 minions = 7 racks of pistol or rifle (35 weapons)

I only have the damage weapons, but I found that in a big fight, half of your minions are in melee I wanted to balance between melee and ranged. The issue I have is more that high tier minions are taking all the low tier weapons from the low tier minions.

I guess the easiest solution would be to only have a small number of guards and increase the number of mercenaries.
Necros May 23, 2021 @ 7:37am 
Originally posted by Nikolai5:

I only have the damage weapons, but I found that in a big fight, half of your minions are in melee I wanted to balance between melee and ranged. The issue I have is more that high tier minions are taking all the low tier weapons from the low tier minions.

I guess the easiest solution would be to only have a small number of guards and increase the number of mercenaries.

Yeah the minions seem to prefer getting into fistfights rather than staying back and shoot. Just keep in mind that guards and mercenaries seem to prefer equipping guns over melee weapons. Anyway it's possible that you're not providing enough smgs and staffs for high tier minions.
Stabbity May 23, 2021 @ 7:40am 
minions need space to engage with range weapons. I have a large open area with guard tables. Once agents exit the corridor the guards get out of their seats and start shooting. Literally two tables full of guards shooting at once.

When I used to have a smaller area there would be a few in melee and a few shooting, but most would just be standing around.
Gain May 23, 2021 @ 7:47am 
Originally posted by Nikolai5:

I only have the damage weapons, but I found that in a big fight, half of your minions are in melee I wanted to balance between melee and ranged. The issue I have is more that high tier minions are taking all the low tier weapons from the low tier minions.

I guess the easiest solution would be to only have a small number of guards and increase the number of mercenaries.

Some say that there is no difference between "damaged caused" by melee, ranged weapons, or bare hand.

Place table a bit far from Armoury entrance to increase the chance for muscle minions choosing ranged weapons..but still some minions will run near the agents and start fighting bare handed.

stylesrj May 24, 2021 @ 1:36am 
Weird... my Mercs will swap out the Pistols for SMGs any chance they get...
Prometheus May 24, 2021 @ 3:03am 
Still haven't told us exactly what weapons you are using. This issue screams PEBCAK. Mercs always upgrade to higher tier if its available to them.
Nikolai5 May 25, 2021 @ 5:52am 
Originally posted by Promethian:
Still haven't told us exactly what weapons you are using. This issue screams PEBCAK. Mercs always upgrade to higher tier if its available to them.

There's 2 weapon types, 2 melee and 2 ranged in each. I said I was only using damage weapons, that leaves 4 weapons. I said I was using all 4.

I've found out that it just comes down to Mercs not prioritising the combat staff even though it is a weapon that they are capable of using. It a low priority weapon for them.

So the solution is that you just don't use the combat staff until you get the fighter guy.

So Mercs upgrade to a higher tier firearm but not a higher tier melee weapon even if they have the ability to use it. Mercs should be considered firearm users primarily.
Nikolai5 May 25, 2021 @ 5:54am 
Originally posted by stylesrj:
Weird... my Mercs will swap out the Pistols for SMGs any chance they get...

Yeah they do for me as well, but it seems that they don't prioritise the combat staff at all even though they can technically use it. They might take 1 but equally they'll take a baton or pistol if there are no smgs available. So you can't plan combat staff into your set up if you are only using Guards and Mercs.
The author of this thread has indicated that this post answers the original topic.
stylesrj May 25, 2021 @ 7:01am 
Originally posted by Nikolai5:
Yeah they do for me as well, but it seems that they don't prioritise the combat staff at all even though they can technically use it. They might take 1 but equally they'll take a baton or pistol if there are no smgs available. So you can't plan combat staff into your set up if you are only using Guards and Mercs.

That means your Martial Artists will be the only ones who'll be wielding them and thus all your Mercs can be using guns. Like they should be.
Nikolai5 May 25, 2021 @ 7:08am 
Originally posted by stylesrj:
Originally posted by Nikolai5:
Yeah they do for me as well, but it seems that they don't prioritise the combat staff at all even though they can technically use it. They might take 1 but equally they'll take a baton or pistol if there are no smgs available. So you can't plan combat staff into your set up if you are only using Guards and Mercs.

That means your Martial Artists will be the only ones who'll be wielding them and thus all your Mercs can be using guns. Like they should be.

Yeah that's how it worked out when I got martial artists, so its basically fine now. Its just the weapons say that Mercs can use them, so was confused when they did sometimes and didn't other times.
Dirt Farmer May 25, 2021 @ 7:16am 
Originally posted by Nikolai5:
Originally posted by Promethian:
Still haven't told us exactly what weapons you are using. This issue screams PEBCAK. Mercs always upgrade to higher tier if its available to them.

There's 2 weapon types, 2 melee and 2 ranged in each. I said I was only using damage weapons, that leaves 4 weapons. I said I was using all 4.

I've found out that it just comes down to Mercs not prioritising the combat staff even though it is a weapon that they are capable of using. It a low priority weapon for them.

So the solution is that you just don't use the combat staff until you get the fighter guy.

So Mercs upgrade to a higher tier firearm but not a higher tier melee weapon even if they have the ability to use it. Mercs should be considered firearm users primarily.

Yeah, I'm pretty sure that Mercs leave the combat staves alone as they classify pistols to be a better weapon than them. Basically they prefer ranged combat, so I'd recommend increasing the amount of smgs.

Basically how the "tier list" works is this:

Smg > Pistol > Combat Staff > Club > Nothing

Each muscle minion will try and equip the highest tier that they can equip, and if they can't they go down a tier and try the same.
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Date Posted: May 23, 2021 @ 7:19am
Posts: 14