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But, what are the odds that this is all just one big bug? That minions are in fact suppose to have an effect on their workstations, but it simply hasn't been working properly since day 1? It's not too far fetched when you look at the decor stat items and the lack of any in game context or info on many things.
In any case, useful or not, a specialized minion is only as good as the next soldier wave or scheme calling them to the world map. Minions rarely last long enough for any traits they have to have any lasting meaning. This is made doubly annoying when you have to constantly go into the minion manager and re prioritize the next generation of minions after the last generation is killed or leaves.
Sure, specialized minions getting less stat drain would be useful, but how long are they honestly going to be alive to make it worth giving them a priority? I would say considering the lack of usefulness in minions manning most objects, and the average life span of any group of minions, the minion manager would continue to just be a waste of time.
I definitely agree with you. I hadn't considered the average minion lifespan.
Mwa ha ha ha ha
Very evil! Diabolical, even.
I used teaching priority to pick muscle minions with favorable traits in an attempt to help make them live longer, and to focus on speeding up training replacements. Overall, minion manager doesn't seem to do good with prioritizing who gets to do what, since there seems to be other factors with selection (or it's just not working properly) .
But then again, no one does that either. But if you think about it, makes sense. You can search the Minion Manager and vet your Minions so you only have those who are loyal to you, or you could be the lazy sort of Genius who hires anyone with a vague sense of evil to them and the heroes will be able to infiltrate that way.